Whether or not Fortnite’s success caught Epic off guard is anyone’s guess, but the developer is being surprisingly reactive and outlining where they plan to take the game in the coming months.
In a blog post today, Epic talked about how they plan to improve things like teaming up with friends, team killing, and improvements to the game’s visual fidelity.
Epic wants to revamp the way players can play together, trying to fix the current system of Duos and Squads. Certain regions, like Oceania, don’t even have Duos playlists, so the developer plans to take action to fix that.
As for team killing, Epic was forced to apologize for not having a proper system in place to combat the problem.
“We dropped the ball on addressing team killing,” the developer wrote. “We take action based on player reports, but the system isn’t straightforward to use, and doesn’t let you know whether we took action or not. This needs improvement. Last week we started casting a wider net to catch current and past team killers and issued numerous warnings and bans. We are also working on better analytical models to weed out the worst offenders and long term would love to have the ability to pair you with players with good reputation.”
You can check out the blog post at the source link at the below, but one notable aspect is that Epic is looking to maintain 30 frames per second on the console as its main target and does not look to be increasing or lowering it at all.
[Source: Fortnite Blog]
Epic has been very reactive to the Fortnite community, which is the key to a longterm successful multiplayer game. With their insistence on going after cheaters, though not in all the smartest ways, Epic does seem like they want to foster a healthy community.
Shadow of the Colossus, the PlayStation 4 remake of the 2005 Fumitu Ueda classic, is coming in just a few months, but you can whet your appetite by watching developer Bluepoint walk you through the intro to the game.
The remake was announced this past E3 as a top-down graphical overhaul, but with few changes to the actual content of the game, so no missing Colossi or new areas. The most significant change is a new control scheme to attempt to bring Shadow of the Colossus’ controls to a new audience.
Additionally, Bluepoint is targeting 60 FPS when the game is played on a PlayStation 4 Pro.
You can check out the trailer below. You can also find our preview of the game from Paris Games Week right here. Shadow of the Colossus releases on the PlayStation 4 on February 6.
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In an interview with Glixel, one of the legislators responsible for last week’s press conference confirming the state of Hawaii is investigating the legality of lootboxes was asked about regulation.
“The fear when you introduce government legislation into private enterprise is that we are going to overreach,” State Representative Sean Quinlan told Glixel. “That is my fear. Ultimately, it’s best for the industry to self-police.” But Quinlan does not expect this to be especially likely.
“I know they have a fiduciary responsibility to shareholders, but I think they have a responsibility to customers too,” Quinlan says. “So the ESRB could say that if a game has loot crates, it gets a 21-plus rating. I wouldn’t want it to be a federal law. I think that could be a very slippery slope.”
Quinlan, who describes himself as a gamer, found out about the problem by checking the front page of Reddit.
“It’s the front page of the Internet right?” Quinlan explained. “I was on Reddit one morning, and every single post on the front page was about Battlefront. I realized just how bad it has gotten. We’ve been on this path for 15 years with day-one DLC, subscription passes, pay-to-win. We as consumers kept accepting that, kept buying those games. Now we’re at a place where we need to consider, do we need to legislate? Does the ESRB have to consider a new rating that could deal with gambling and addictive mechanics?”
Quinlan has an uphill climb, as the definition of gambling may not include lootboxes, and it is ultimately up to personal interpretation. This makes legislation, or at least sounding the alarm bells, particularly difficult, but Quinlan is hoping for something to be done.
“I think the mechanism is so close to gambling, when we talk about psychology and the way addiction and reward works, I think whether or not it means the strict definition of gambling, it’s close enough and the impact is close enough,” he told Glixel.