Final Fantasy XV is coming to PC on March 6, and the bonuses keep rolling in. Those who pick up the PC edition before May 1 will be treated to a Sims 4 pack, which includes two very unique superhero outfits, the Llama Suit and Plumbob. You can see them in action in the trailer below.

(Please visit the site to view this media)

This pack comes in addition to the Half-Life pack, which allows you to dress Noctis up as Gordon Freeman and fight enemies with a crowbar.

March starts tomorrow, and with it comes a new lineup of games available for PlayStation Plus subscribers. This month’s lineup is headlined by Bloodborne, a dark and dreary action RPG that’s one of PlayStation’s best exclusives, and Ratchet & Clank, which is much better than the film and helps breathe new life into the iconic PlayStation characters.

Here’s the rest of March’s PlayStation Plus offerings:

  • Legend of Kay, PS3
  • Mighty No. 9, PS3 (Cross Buy with PS4)
  • Claire: Extended Cut, PS Vita (Cross Buy with PS4)
  • Bombing Busters, PS Vita (Cross Buy with PS4)

Fans of Dungeon Defenders II will also be able to receive an exclusive PlayStation Plus pack starting on March 13 through April 10, which will include four Shadow Costumes, one million in gold, five Campaign Shard Packs, five Defender Packs, and a Ninja Gato Pet. Every other game that’s listed on March’s PlayStation Plus lineup will be available next week.

Kirby’s Switch debut is only a few weeks away, so we decided to take an extended, detailed look at the game. To do that, however, it was requested that we keep our looks to three minutes each, with the option to showcase up to 15 minutes for footage from the game prior to its release on March 16. So we decided to do exactly that.

Join Jeff Cork, Leo Vader, a special guest I refuse to spoil here, and me for a look at Kirby Star Allies across five bite-sized episodes.

Episode 1
(Please visit the site to view this media)

Episode 2
(Please visit the site to view this media)

Episode 3: The Co-op Episode With Special Guest Suriel Vazquez
(Please visit the site to view this media)

Episode 4
(Please visit the site to view this media)

Episode 5
(Please visit the site to view this media)

For more on Kirby Star Allies, head here.

Walt Disney Animation Studios’ 2012 film Wreck-It Ralph was a warm-hearted exploration of heroism and retro gaming, and the upcoming sequel appears to be raising the stakes even higher. How? By taking the arcade heroes Wreck-It Ralph and Vanellope von Schweetz online, of course. The studio has released a new trailer for Ralph Breaks the Internet: Wreck-It Ralph 2, which provides a slice of how they fare in this technologically advanced world.

Check out the clip below to see the pair interact with spam, clickbait, eBay, tablet gaming, and more.

(Please visit the site to view this media)

Ralph Breaks the Internet: Wreck-It Ralph 2 is coming to theaters on November 21. 

David Jaffe's Studio Shuts Down

The Bartlet Jones Supernatural Detective Agency has shut its doors, a month after the Drawn to Death developer announced it was laying off the majority of its staff. Studio founder David Jaffe broke the news in a tweet this morning, in which he also said the studio was looking to unload a variety of Twisted Metal and God of War props to people who live near the studio.

Drawn to Death was the studio’s sole release, and the stylish shooter was widely panned by critics. A few days earlier, Jaffe tweeted that the team had been working on a PlayStation VR Iron Man game on its own, with plans to eventually pitch it to Marvel. Unfortunately, that didn’t come to fruition.

[Source: David Jaffe] 


Our Take
I wasn’t a huge fan of Drawn to Death, either, but it’s still disappointing when a studio shuts down.

Killer7 Coming To Let It Die

PS4 title Let it Die from Japanese developer Grasshopper Manufacture is hosting GameCube/PS2 game Killer7 (shown) in a team-up celebrating the studio’s 20th anniversary.

Details are scarce at the moment, other than the “collaboration,” as the developer puts it, is happening this spring.

[Source: Grasshopper Manufacture] 


Our Take 
I assume the game will be tacked on to Let it Die via the main menu, but it would be sweet if Killer7 were somehow accessible within the game of Let it Die itself.

Wandering through the countryside, you hear whispers of devastation, unemployment, and dust storms that ravage people’s homes. Other moments bring you courage in your tired journey, as you listen to a worker’s hopeful song or watch hundreds of butterflies flutter overhead. Whether they’re tragic, surreal, or humorous, each of these occasions are just as captivating as the next as you watch them grow into fantastical tales told around a campfire.

Where The Water Tastes Like Wine is an adventure game about sharing stories. After striking a deal with the devil, you’re cursed to walk the lands of Depression-era America as a skeleton and collect the tales of its people. Both melancholy and thoughtful, Where The Water Tastes Like Wine paints a fascinating historical picture embellished by folklore, where the population is caught in dire times that cloud the American Dream. 

You spend your time walking from state to state visiting small villages and big cities that bustle with life. You can hitchhike or take a train to make travel easier, but this is still a slow-paced experience. That isn’t a bad thing; the pacing is a perfect thematic fit, and it makes for a pensive experience that slowly provides twists and turns with every intriguing discovery. You visit rural areas often, finding interactive short stories in old mills, farms, and winding paths. Each takes only a minute or two to complete, telling you a strange tale about a camera that brings death to those it photographs or a simple story about a boy and the bond he shares with his dog.

Every short story you encounter is told with a beautiful illustration, and a gruff narrator helps build the scene. These stories present themselves as tiny text adventures, and as you continue to venture out, they become embellished as word spreads. It’s always amusing to see what form an original story takes next and how much further it is from the truth, as though you’re playing a game of broken telephone. For example, two men mistaking themselves for brothers later becomes ludicrously misunderstood as eight identical men from eight different mothers falsely believing that they’re siblings. 

You also have agency in these tales, and a story’s direction can change its tone completely. Helping a man find his lost glasses but choosing to steal his wallet in the process, for example, can turn an optimistic story dismal.

(Please visit the site to view this media)

The tone of these narratives becomes important when you encounter other travelers and sit by a nighttime campfire with them. This is the crux of Where The Water Taste Like Wine’s gameplay. Your collected stories act as currency in a series of interactions that progressively unfold through different chapters. This is a compelling concept that requires both keen planning and insight. You equip specific stories beforehand, and then during conversation, you choose them from a selection of tarot cards that have themed categories like authority and family. 

Every character wants something different, which brings a welcome variety. A young homeless boy abandoned by his family loves action-filled anecdotes, whereas a somber coal miner may prefer a lighter tale to remind him that hope still exists. My only gripe with these tales is that you can’t listen to the vignettes again once they’re completed, and with over 200 to collect, I sometimes forgot a story’s message or tone. 

These fireside interactions, however, make up my favorite moments. The goal is to get characters to open up so that you can collect their stories too. They begin to trust you if you tell them the tales they wish to hear. In their ending chapters, characters’ illustrations evolve into something symbolic, such as a priest struggling with his faith seen trapped in an angel’s headlock. Others, like an African-American Pullman porter facing an identity crisis, is obscured behind crooked branches that hold white masks. I curiously awaited these transformations, eagerly wondering how these gorgeous artworks would portray a person’s plight in a creative way.

Though much of Where The Water Taste Like Wine’s focus is storytelling, it also has some light survival mechanics. If you’re not careful, you can meet an untimely death by overexerting yourself or letting your health get too low. Certain stories may physically injure you, and hopping a train without paying can leave you beaten by a cop. Accessing train stations in big cities requires cash, which you can acquire from odd jobs or sometimes by luck. Managing these needs and funds is a small but engaging addition, immersing you into the world and adding bigger stakes to decision-making.

Where The Water Tastes Like Wine is a surprisingly beefy adventure game, offering over 20 hours of content and a treasure trove of stories that never cease to entertain. I laughed, reminisced about my own life, and enjoyed meeting the colorful cast of characters who opened up to me as time went on. Whether I was reminding travelers of their worth or offering an ear so they could share their sorrows, I felt as though I brought them peace in an almost spiritual fashion. Like a Grim Reaper collecting souls, I instead collected the essence of short stories, to help others struggling with demons find their way. It makes for not just a captivating experience, but an empowering one I won’t soon forget.

The Witcher’s card-playing game Gwent has a new game mode: Arena, which lets players play with cards they otherwise might not have, as well as introducing some mode-specific rules.

Arena mode lets you build a deck using cards from all playable factions, as well as some duplicates. You keep playing until you win nine games or lose three.

The mode requires a new item – Mirror Shards – to enter, and these can be bought using real or in-game currency ($1.99 or 150 ore). If you want to try it, you can do so for free – until March 7, anyone who logs in gets three Mirror Shards.

(Please visit the site to view this media)

[Source: CD Projekt Red] 

On March 27, fighter Injustice 2 is getting a Legendary Edition (PS4, Xbox One, PC) that not only includes all the downloadable characters, but also raises the level cap and more.

The Legendary Edition includes:

  • All Downloadable Playable Characters: Darkseid, Red Hood, Starfire, Sub-Zero, Black Manta, Raiden, Hellboy, Atom, Enchantress, and The Teenage Mutant Ninja Turtles
  • Premier Skins From The Ultimate Edition: Including Power Girl, John Stewart, Green Lantern, Reverse-Flash, Grid, and Black Lightning
  • An Expanded Tutorial
  • New Gear Items (for all characters)
  • Increased Level Cap (30)
  • New Augment Slot at Level 30

At the time of this writing, a price for the edition is unknown.


Our Take  
Increasing the level cap seems like something you’d want to make available to all players.

    Question, a team made up of industry veterans behind games like Bioshock Infinite, Bioshock 2, and Dishonored, has announced The Blackout Club for PlayStation 4, Xbox One, and PC.

    The game is set in a small town where a group of teens wakes up with no memory of what happened when they were unconscious. With one of their close friends having disappeared, and none of the adults in town believing their story, the group decide to launch an investigation of their own and discover the monstrous secrets of the town in the process.

    Question takes cues from procedurally-generated games with variable objectives, enemy encounters, and loot drops. The different nights involve gathering new clues and exploring the neighborhood to find out the truth.

    The Blackout Club is scheduled for a Q1 2019 release on PlayStation 4, Xbox One, and PC. You can check out the first trailer below.

    (Please visit the site to view this media)


    Our Take
    The game looks cool, but the story is what really intrigues me, so I am hoping the game has a strong narrative above all else.