Released on November 16, 2010, Assassin’s Creed: Brotherhood served as the second chapter in what is now called the Ezio trilogy. As the name of the game implies, Ezio was not alone in this entry. If he needed a hand, he could call in an assassin to strike from the shadows or complete a task in a different region of the world. Brotherhood scored a 9.25 out of 10 from Game Informer critic Matt Miller and is widely considered the most accomplished Assassin’s Creed game to date, but maybe not the most important. It sits at number 75 on Game Informer’s Top 300 Games of All Time list, not far behind Assassin’s Creed II, which is locked in at number 29, and was the game that built the foundation for Brotherhood. These games are held in high accord for numerous reasons, but the biggest one, which unifies the entire trilogy, is just how likeable Ezio is. He was complex, charismatic, conflicted, and we watched him transform into a more responsible person as he aged. It was a fully established character arc that sadly hasn’t been repeated by any Assassin’s Creed game that followed.

We take a look at the opening hour of the game. Apologies for the lack of Replay Roulette these last two weeks, but we felt these juggernaut releases deserved more time. Replay returns to its normal (and likely terrible) programming next week. See you again in seven days. Enjoy the episode!

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