Shadow of the Tomb Raider, the final installment in Square Enix’s rebooted trilogy, brings Lara first to Mexico, then South America. One of the major themes of this upcoming title is descent, meaning we see Lara explore underground tombs and more underwater areas. In typical Tomb Raider fashion, there are some big setpieces too, including a massive tsunami that ravages a town.
To get a better idea of what this journey looks like, check out the following pieces of concept art provided by developer Eidos Montreal.
This image portrays a graveyard that Lara walks through on the island of Cozumel in Mexico. The town is celebrating the Day of the Dead.
You have your trusty climbing axes, bow and arrow, and familiar slew of weaponry in Shadow of the Tomb Raider. One key change is you can now use Lara’s rope to swing across areas and gain momentum to leap onto other cliffs.
Eidos Montreal is designing tombs to be deadlier and more common in the main storyline. Approaching a puzzle the wrong way could lead to an untimely death.
This scene is one of the first major setpieces in the game, where you leap across ledges and half-submerged signposts in an attempt to find safety from a tsunami.
Shadow of the Tomb Raider releases on PlayStation 4, Xbox One, and PC on September 14. For more, read about what we learned from playing a demo by heading here.