This week we’ve got major events in China, the Dominican Republic, and the far-off land of Maryland.

In Moscow, Dota 2 is having a major of its in on in the Epicenter XL tournament, complete with a new patch to play under and Techies in Captain’s Mode. Let’s see how pros adapt! (Stream / Schedule)

The Shanghai Dragons have yet to score a win in the Overwatch League, but this could be the week! Fingers crossed. (Stream / Schedule)

Meanwhile, the Heroes of the Storm HGC is in its playoff stages, making for some exciting matches as some of the best teams in the world face elimination. (Stream / Schedule)

The World of WarCraft Mythic Dungeon Invitational heads into its third week this week! If you’re looking for tips on how to get through some of the game’s harder dungeons while also feeling dissatisfied with your own skill level, this is your best bet! (Stream)

The fighting game scene heads to the capital of the Dominican Republic, Santo Domingo for its big Street Fighter V event at Game Over this weekend. Dragon Ball FighterZ, Mortal Kombat XL, and more are also having events there. (Stream)

Meanwhile, the Smash community is in Laurel, Maryland for Glitch, one of the biggest Melee and For Wii U tournaments of the year. (Streams and Schedule)

That’s it for this weekend! Let us know if we missed an event, or if there’s a scene you’d like us to cover, in the comments.

Replay – Lair

This week on Replay we’re flying dragons with motion controls in Lair.

Released in 2007, Lair represented a new direction for developer Factor 5, who has mostly been working with Nintendo on the Rogue Squadron series up to that point. A veteran flight-sim developer making a dragon game for the brand-new PlayStation 3 sounded like a great idea, but its reliance on the PlayStation 3’s Sixaxis motion controls sunk it, and it’s easy to see why by watching the game be played.

Join Andrew Reiner, Jeff Cork, Leo Vader, and me as we try to figure out why this game released without any other control options other than the motion ones and why games need pesky little things like objectives.

(Please visit the site to view this media)

It’s the weekend! It’s time to kick up your heels, lay back, and play some video games. You can also probably do other things, but for the life of me I can’t figure out what that might be.

Oh! Right! Movies!

If you didn’t get a chance to catch Avengers: Infinity War last night when it opened, then hopefully you’re either going to see it this weekend or are good at dodging spoilers. If you don’t care about spoilers or the movie in general, then at least be kind to people that do. It is kind of crazy that this is the first part of the culmination of ten years of the Marvel Cinematic Universe when Iron Man came out.

Of course, once you have finished the movie, make sure to listen to our unfiltered and spoiler-filled discussion of Avengers: Infinity War right here.

Let’s find out what the GI staff is doing this weekend!

Andrew Reiner (@Andrew_Reiner) – AVENGERS: INFINITY WAR ALL WEEKEND LONG. Not even kidding. I’m seeing it two more times. Note to self: Stop making promises to friends. Extra note to self: Stop being friends with people. Final note to self: Play more Fortnite after friends are gone.

Brian Shea (@BrianPShea) – I’ve been too busy to devote any kind of time to God of War
this week, so I’m planning on playing the crap out of this game over the next
few days. I’m really enjoying what I’ve played to this point, and I’m hearing
it just keeps getting better, so I’m looking forward to that. Other than that,
probably some Overwatch, but I’ll do my best to not let that distract me.

Ben Hanson (@yozetty) – This weekend I’m fully devoted to God of War, baby. I need
to finish it up for the GI Game Club, be sure to send in your thoughts on the
game’s second half in to podcast@gameinformer.com!

Javy Gwaltney (@HurdyIV) – After polishing off God of War, I’m going to be dedicating a good chunk of this weekend to start Kiryu’s latest adventure with Yakuza 6.

Kyle Hilliard (@KyleMHilliard) – I will be helping my brother move a couch on Saturday and seeing Avengers on Sunday. Both activities will be equally fun. I also really want to get through God of War before Monday. I only played for about 20 minutes last night before I fell asleep and was incredibly disappointed in myself. Hopefully the same thing doesn’t happen this weekend.

Leo Vader (@leovader) – As is Leo Weekend tradition I’ll be alternating Siege and Yakuza! That Yakuza 6 is really something special, I hope people don’t let it slip in favor of God of War! They’re both about fatherhood but in Yakuza you can win a fight by throwing a man off a bridge onto a moving train. HAGS!

Imran Khan (@imranzomg) – I finished Yakuza 6 last night so I can clear my weekend for God of War. I have Avengers tickets on Sunday, so I’m going to keep off social media this weekend as much as I can except to make terrible God of War jokes. Boy! Haha, gold.

What are you doing this weekend? Seeing movies, taking care of Haruto, teaching Atreus to hunt, or something else entirely? Let us know in the comments below!

Mortal Kombat big bad Shao Kahn has been a major presence in the series since his debut in Mortal Kombat II. Now, the main antagonist is being immortalized outside of the series through a massive statue of him sitting atop his throne.

This 1:3 statue from PCS Collectibles was sculpted by Jerry Macaluso and stands tall at 35″ high. It’s also going to be hard to get your hands on, as the statue will be limited to 300 units (200 standard editions, 100 PCS-exclusive units with swappable heads, hands, and LED effects). To make matters worse, the statue will set you back $1,500, so even if you’re lucky enough to snatch a preorder, you better have some money to spend.

Preorders on the statue begin April 30 on PopCultureShockToys.com. You can see the statue (including the exclusive version) below.

[Source: Pop Culture Shock Toys]

Meteors have been hitting the ground in Fortnite today along with a social media blast from Epic portending the upcoming season four.

A few Fortnite players have noticed that meteors have been coming from the sky, but few people are finding landing spots as they appear to impact on the ground and disappear. Some streamers have been nearly hit by the meteors, like streamer RealKratfyy barely missing it in this twitch clip.

Epic has also been adding more to their season 4 teases, revealing what appears to be superhero-related imagery. This is leading people to assume that the meteor in Fortnite: Battle Royale is going to bring superpowers in some form or another, with players claiming to have seen loading screen descriptions referring to double-jump powers.

 

Our Take
I’d be pretty into a separate Heroes mode in Fortnite, actually. I’m now interested in where they take it.

Capcom has released the latest event quest in Monster Hunter World, titled Code: Red, and nets you the outfit of Devil May Cry protagonist Dante.

The quest, which has you run through a gauntlet of monsters, gets you the Red Orb item which will let you build the various parts of Dante’s costume. You have to be hunter rank 14, but joining the quest has you take on an Anjanath, Odogoron, Rathian, and finish with the elder dragon Teostra. 

You might need more items than just Red Orbs for your armor and sword, though, so hopefully you can grab the rare materials you need from the quest itself.

Code: Red is time-limited, so you’ll need to act fast before the party, which is getting crazy, ends.

We know we’re Game Informer and everything, but sometimes we get very excited about good dorky films. In this video discussion, Ben Hanson, Matt Miller, Brian Shea, and Andrew Reiner break down everything they loved and were confused about with the amazing Avengers: Infinity War. There’s a lot to say, so we hope you enjoy the talk about our favorite moments, favorite jokes, and speculation about the mysterious “Avengers 4”. Oh, and if you’re hungry for more Marvel gaming content, check out our full hub of exclusive features covering Insomniac’s Spider-Man right here!

Enjoy the discussion, and let us know your thoughts on the film in the comments. This is your last warning: WE SPOIL EVERYTHING!

(Please visit the site to view this media)

 

The beloved MechWarrior/BattleTech IPs return to the classic
strategy space loaded with giant mechanized armors and the pilots who command
them. As a longtime fan of the franchise, I was pleased to see plenty of
customization options for my mechs big and small, true to form with heat sinks,
jump jets, and particle projection cannons (PPCs). However, frustrating
gameplay elements, a plodding pace, and frequent “stress to progress”
initiatives keep players in tough spots even as they attempt to acquire a bay
full of combat-worthy scrap.

 

The core concept is simple: Bring up to four mechs (and
their pilots) into a huge variety of contract encounters. The ability to select
missions lets you plan your strategy – picking cold environments for your
heat-heavy mechs to excel in, for instance. You also take on simple tasks to
earn cash to upgrade your ship, buy weapons, purchase mechs, make repairs, and
pay the constant upkeep on everything. The missions run the gamut of purported
objectives, but almost always boil down to blasting your way through mechs and
vehicles. This focus on meaty combat works out to be more than fine because
that’s the real strength of the game; if you’ve played other modern strategy
titles like X-COM, you have the general idea of what you’re going to be
engaging with.

(Please visit the site to view this media)

 

The action is fun, with enough freedom to try out many
different mech configurations. I enjoyed building melee-centric mechs designed
to knock opponents down and unleash flamers and machine guns, as well as
long-range heat-hogs designed to take advantage of multiple lasers and PPCs. The
combat and related customization options are the stars of the show, and make
the tactical warfare worth diving into. Preparing perfectly for a battle and
letting loose with your creations feels great, and finishing a map with a huge
coffer of supplies without taking a scratch is awesome. Most of your time in
BattleTech is spent in battle, and that’s exactly where you want to be.

 

Encounters are accessible and easy to dive into, as all
weapons fire by default (you can dial down and select only certain weapons to
fire) and you can clearly see your hit rate. Later, you can get more complex
with precision shots designed to nail critical stores of ammo or just blow the
legs off a bot. While strategy games are not known for lightning-fast action, a
sense of unflattering slowness permeates some missions, with actions and turns
playing out across many units – especially the lengthier story encounters.

 

Strategy off the battlefield can be more important than on
it. Your ship, upgrades, pilots, and mechs all cost tons of money, and you need
to keep the lights on while attempting to keep everything upgraded to handle continually
more challenging encounters. You’re free to roam the galaxy taking on minor
missions as much as you like, but eventually you feel the crunch of the taxman
and need to push hard into story content to stay above water. It feels too
oppressive at times, putting a ton of pressure on the player to take on story
missions to keep mechs up to speed. Stopping to smell the roses can be
devastating, especially if something goes wrong.

 

Having one of your mechs get randomly headshot and blown
away can result in a frustrating cost that simply cannot be recovered. Saving
often, even during a mission, is essential. “Save scumming” isn’t a practice I
advocate for often, but here it must be done to prevent a lucky shot that could
literally bury your business in a single salvo. Beyond these design issues, I
also experienced myriad crashes and freezes during gameplay that cost me big
chunks of time and progress. On the flip side, if you do come up against a foe
that might be too much to handle – you can attempt those headshots and hope. If
they don’t work, you can load the save. It isn’t a great way to play, but you
may feel like your playthrough is backed into a corner sometimes.

 

Despite some gameplay quibbles, the core loop of BattleTech
– mech acquisition, customization, and combat – does a great job of adhering to
the source material and providing engaging ballistic battles. Crunching an
enemy core under your metal boot or scoping out a target for an enormous
missile barrage are satisfying as hell, even if the frame of the title could
stand for a little extra armor.

 

Nintendo has revealed that details on their online subscription service needed for online multiplayer next month.

While the service is still set for September, Nintendo has been completely mum on details for the service. The last time any details were given about the service was outgoing CEO Tatsumi Kimishima says the company is aiming for around $20 a year for the cost. It has not yet been said what, if anything, the service will entail beyond just an online multiplayer pass.

The Nintendo online app for mobile phones, which Nintendo has indicated is the cornerstone of their Switch online experience, still only supports Splatoon 2 and has not been updated since 2017 with a vague description of bug fixes.

 

Our Take
They definitely have to offer more for the cost than just online multiplayer. It’s one thing to charge for online, it’s a whole different thing to come in a year and a half after launch and charge for an online experience most consider sub-par.

All month long we’ve been sharing features covering Spider-Man, along with going in-depth on the game in the magazine’s cover story.
To close things out for the month, we opened the doors to the
community (and a person dressed as Captain America, for some reason) to
give us questions for the game’s creative director, Bryan Intihar. We
weren’t able to ask every question we received, and skipped the ones
that ventured into spoiler territory, but we want to thank everyone that
submitted questions. We hope you enjoy the answers!

You can watch the interview with Intihar below, subscribe and listen to the audio on iTunes or Google Play, or listen on SoundCloud.

(Please visit the site to view this media)

And that’s it for our month of Spider-Man coverage! Click the banner
below to see all of our features about the game, and look our for more
coverage ahead of the game’s release on September 7.