Hyper Light Drifter, an artistic action game with shades of A Link to the Past, was announced for Switch some time ago, but developers Heart Machine and Abylight are adding some extra content for the port’s Summer release.

A new weapon, a double sword, is being added to the game. The more powerful weapon will only be available later in the game, so players don’t have to worry about the Switch version’s new exclusive weapon ruining the game’s balance for them. A brand new area is also being added to the Switch version, giving you some room to play around with the double sword.

Hyper Light Drifter was crowdfunded on Kickstarter in 2013 and funded in a day. Part of the stretch goals included Wii U and Vita versions, which were cancelled due to a lack of proper engine support on those consoles. With the Switch officially and enthusiastically supporting Game Maker, however, Hyper Light Drifer was confirmed for the hybrid console. 

The game will launch on Switch this summer. You can read our review of the PC version of Hyper Light Drifter, which earned a 9.5, right here.


Our Take
I’ve admittedly been pretty lax about playing this game and that should probably change. I’m eager to take the Switch version for a spin when it comes out.

A datamine of Fortnite’s latest patch revealed new skins, gliders, and emotes. The initial leak came via Fortnite Intel, then fnbr.co revealed the name and rarity of each item. 

Among the skins are a male basketball player called Jumpshot (Rare), a female burglar called Rapscallion (Epic), and a red-skined male elf-looking thing based on a venus fly trap called Flytrap (Legendary).

Update v4.3, also introduced shopping carts – Fornite: Battle Royale’s first vehicles – to the mode when it launched this morning.

A full list of the cosmetic items can be found on Fortnite Intel and fnbr.co.

[Source: Fortnite Intel and fnbr.co via IGN]


Our Take
I really like the Jumpshot skin and its female equivalent, Triple Threat. There’s also a bunch of cool gliders and back bling in the leak, which you should definitely check out.

The trailers for the forthcoming film Jurassic World: Fallen Kingdom hint that dinosaurs are no longer contained in the park and are on the loose in your neighborhoods and houses. Ludia’s latest video game, Jurassic World Alive, echoes this premise, as it invites players out into the real world to use their mobile device’s GPS to track down dinosaurs on the run. Yes, this game has a lot in common with Pokémon Go, but it also builds on the concepts introduced in Ludia’s other mobile Jurassic Park and Jurassic World games.

I’m a big fan of Pokémon Go (with a level 36 character), and am finding Jurassic World Alive to be every bit as enjoyable in its opening moments. Tracking down new dinosaurs is a good time, and battling dinosaurs is a strategic affair, but I do worry about mid- to late-game progression, which appears to be tied to numerous types of in-game currency.

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The opening hour of play, however, is hassle free. When you boot up the game, you see yourself standing on a map. Ludia uses Google Maps to give players a precise world to explore, right down to building and road placements. Much like Pokémon Go’s gyms and stops, Jurassic World Alive players will find destinations on the map called supply drops. You’ll need to physically walk over to these spots to be able to collect the drop, which contains coins, cash, and darts.

You’ll also see various dinosaurs wandering wandering the wilds. You won’t see many of them in any particular area. The most I’ve seen is three in one clickable space, and it’s a much wider space than Go. You can click on a dinosaur that is a few blocks away and still engage with it. When you perform this action, you don’t capture or battle it. You instead launch a drone into the sky, and are tasked to shoot darts at the dinosaur to retrieve some of its DNA. This action is handled through a timed minigame, which demands precision. You are trying to hit the center of a circle on the dinosaur. The better your aim, the more DNA is extracted. If you miss, the dart will either deflect off of the dinosaur or fall to the street. Again, darts are finite. I haven’t run out of them in these early stages of play, but I wonder what would happen if I went for a five-mile walk and captured everything along the way. This minigame is fun, but it takes way too much time to load. From what I can tell, the game is more stable than Go, but it is much slower in its gameplay and interface.

When collect enough DNA from one dinosaur, you can recreate it in the lab and add it to your collection, of which there appears to be 100 different types of track down. If you keep farming the same type of dinosaur, you can level it up. I did this with my stegosaurus, which is now level two. I’ll need to collect 150 more DNA samples to evolve it again. Evolving a dinosaur requires gold. The first level for a common stegosaurus cost me five gold. This next level will cost me 10 more.

The dinosaurs are nicely detailed and animated, allowing the user to click on them to watch them roar or swing their tails. Just collecting the beasts is an engaging affair, but their true purpose in this game is battling against other players’ dinosaurs. When you collect four different types of beats, you can enter the Proving Grounds to learn how to battle against A.I.-controlled dinos. These fights are turn-based, pushing players to use different attacks and strategies to take down their opponents. Each dinosaur has a set amount of health (based on its level), as well as a variety of attributes for strength, speed, armor, damage, and critical chance. The strategies vary widely between each dinosaur type. My stegosaurus can deal 1.5x damage with its “thagomizer” attack, which also lowers my target’s speed by 50 percent for three turns. My einiosaurus can stun opponents, and my velociraptor deals twice as much damage. While only one of your dinosaurs can be on the battlefield at once, you can swap it out at any time to change up your strategies. Again, only four dinosaurs can enter the fray.

Graduating from the Proving Grounds reveals the Fallen Kingdom, the area where you can battle other players and take on other missions. Matchmaking seems to work well, with opponents being found quickly and at the same level. The battles are quite intense, most coming down to one dino left on either side. There’s definitely some guess work involved as to what your opponent may do, but using stuns and special attacks at the right times can turn the tide of war in your favor, allowing you to coast to victory in the final moments. Winning rewards you with coins and incubators that take time to open. Incubators hold a random number of darts, dino DNA, and the various forms of currency. You can wait a few minutes or hours to open one, or exchange the in-game cash to unseal it immediately.

I’m going to stick with Jurassic World Alive for a while. It isn’t replacing Pokémon Go for me, but I can’t say no to collecting dinosaurs, especially when it’s handled this well. I’m still in the fact-finding stages, and have plenty of questions I need answered. How evil the in-game currency ends up being is a big one. I also want to know if specific dinosaurs are spawning in specific regions or if they are just randomly spawning all over the place. What can I say, I’m a sucker for these types of games, and can’t wait to see what Niantic is planning with Harry Potter: Wizards Unite.

Nordisk Film, a Danish film studio and distribution company, has announced that they have wholly acquired Avalanche Studios, the developer behind Mad Max, Just Cause, and the recently announced Rage 2.

According to Avalanche, this deal changes very little, as the studio still has full creative freedom and the only personnel change being made is Nordisk’s managing director Mikkel Weider joining Avalanche’s board. Avalanche’s current agreement with other publishers will still continue, with the door left open to further opportunities.

This deal provides Avalanche with a bit more financial stability and allows them to open new studios without constantly needing to seek out new publisher contracts. Nordisk has been a minority stakeholder in the developer since last year, upping their purchase to a €89,000,000 ($103 million) acquisition of all the shares and the entire company.

Avalanche is currently working on Rage 2 in cooperation with Id for Bethesda, which we expect to see more of at Bethesda’s E3 conference.

[Source: GamesIndustry.Biz]


Our Take
I doubt Noridsk purchased the company just to change everything about them, so I imagine there’s simply a mutually beneficial revenue arrangement for the two.

Super Replay – Mega Man

Capcom’s Tim Turi joins the Game Informer crew for a brief (but complete) look at Mega Man’s first adventure. We all know Tim has proven himself as a great gamer, somehow managing to work his way through Overblood, Illbleed, and the atrocious Martian Gothic, but he needed a little help getting through Mega Man. He uses a new rewind power to undo his deaths. This functionality is a part of the recently released Mega Man Legacy Collection, which you can play on Switch, PlayStation 4, and Xbox One.

Tim does a bang up job working his way through these difficult stages, and more impressively, remembering which weapons work on which bosses. We hope you enjoy this short Super Replay, and come back in a few weeks to check out the first episode of our complete playthrough of God Hand.

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A returning monster named Lunastra is coming to Monster Hunter World on May 31 alongside a new update, Capcom has announced. 

Lunastra is the female version of Teostra, the fire-breathing elder dragon. Where Lunastra differs, beyond her raw brute strength, is that she can cover the arena in blue flames that cause a heat effect to your characters. This means that you had better be drinking cool drinks or your hunter’s health will slowly slip away during the fight.

Unlike other monsters that engage in dramatic fights when they meet, Lunastra and Teostra meeting up is nothing but bad news for your hunting party. The two team up to unleash a super move that covers the entire arena in red and blue flame, making you incredibly vulnerable to the next hit. Lunastra also brings with her some frankly useful and interesting armor sets that should be good for hunters who are already done crafting all the other armor they want in the game. She will be available in an event quest starting at the end of May.

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Coming along with her is an update that makes a couple of bug fixes and preps the game for time-limited Arch-Tempered Elder Dragons. These special challenge bosses are meant for post-game hunters looking for fights harder than even tempered Deviljho and it starts with Arch-Tempered Kirin. Slaying these monsters gets you material for new armor sets that Capcom has said offer extremely good bonuses, but we’ll have to wait and see. Kirin comes on June 8, with Val Hazak following on June 21.

One quality of life improvement is making it so scout flies no longer steal the camera at camp when starting a mission. Capcom added this for respawning a while back, but now the camera won’t focus on the Scoutflies as you run toward the table for a meal.

The Lunastra update should be coming later today/tomorrow worldwide. As with all Monster Hunter World updates, the new content is all free.

Agony’s premise is simple: you play a soul who has been damned to the deepest pits of hell. Your job? Escape. A survival-horror game in the mode of Amnesia and Alien: Isolation, Agony makes a strong first impression with its opening cinematic thanks to astounding visuals that pop and crackle, showcasing fiery skies and trees branches with organs hanging from them as your character is cast into the great abyss. Unfortunately, only boredom and frustration follow in the wake of this well-crafted cinematic, ushering players through the dullest version of the underworld I’ve ever played.

Gore is Agony’s calling card, and it’s everywhere. Fetuses hang from the ceiling, their umbilical cords wrapped around their throats while still-breathing men and women dangle from rafters, spears impaling them. Blood-caked demons hold orgies while monsters with heads shaped like Venus fly traps pursue you through caverns of ruptured flesh. All of this might sounds gross and maybe even a little enthralling but the constant bombardment of such grotesque images rob the world of its power through quick desensitization. At the same time, poorly designed hide-and-seek makes the journey itself a slog.

For the vast majority of this odyssey, you play as a soul jumping across withered bodies, using each one as a host to navigate the underworld until a monster kills your host, forcing you to jump to another. Sometimes you can possess demons to bypass obstacles, but most of the time you’re playing husks and hiding in the dark from giant, gross monsters. And when I say dark, I mean really dark; I had to turn up my brightness settings all the way up to even see anything, which robs the monsters and the hell-world of their power to inspire fear. Seeing all of hell lit up is particularly disappointing, as the majority of the environment feels like you’re navigating one big, bloody organ that looks the same everywhere. The protagonist’s distorted fish-eye view also made me nauseous, and I rarely suffer from simulation sickness.

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The combination of poor enemy A.I. and cramped level design is Agony’s biggest downfall. Demons are everywhere, patrolling for you. Most of the environments they guard are tiny, barely larger than a hallway. These foes can’t see you, but they have heightened hearing, so you have to hold your breath to avoid being caught. Of course, this is useless because the mechanic is clearly broken. I died countless times to these monsters because they heard me even though I was holding my breath or they ran into me because the game gave me literally nowhere else to go, meaning that life and death often comes down to pure chance. Death also often means being thrown back to a checkpoint that can cost you 15 minutes of progress.

Agony makes things even worse by requiring you to find objects (like bleeding hearts) to unlock doors as you navigate mazes of corridors. The resulting scavenger hunts are deeply annoying, as the majority of my time playing the game was spent scanning the ground for keys, in the dark hoping that an enemy wouldn’t happen to come by and murder me.

Compounding the hide-and-seek frustrations are a number of bugs and technical issues that make certain points of the game downright unplayable. Aside from framerate drops, my character also became stuck in walls and all I could do was wait until a monster came by and chomped me to death. Even when the experience isn’t beset by tech issues, the act of moving around in the world is so cumbersome that it’s a pain simply to move around.

Even with all of these issues in mind, this journey to hell might have been worth the trouble if the game had a compelling story. It doesn’t. Your way out of hell involves finding and doing the bidding of a mysterious Red Goddess, but the voice acting and writing is so poor that my eyes glazed over any time a demon started spewing a monologue at me.

Agony lives up to its name in the most dreadful way possible. The gory shock tactics try too hard to impress, and are ultimately a moot point given just how effective the game’s brokenness is at dispelling any palpable fear or awe I might have had and replacing it with aggravation.

A new trailer has been released featuring the next batch of warriors for Dragon Ball FighterZ.  Fused Zamasu and Vegito Blue will be joining the roster, two characters from the currently appearing (in the English dub) of the Future Trunks arc of Dragon Ball Super. They will be available tomorrow May 31 and are the second of four planned character packs. 

Season pass owners will have access to the new characters tomorrow, and those who want to purchase the fighters individually can for $5 a piece. 

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Our Take:
It is great to see Zamasu added to the roster; the future trunks arc is one of my favorite in the series. The game still suffers from a roster filled with too many Goku’s and too many saiyans, and Vegito Blue won’t help that, but he should be a fun addition. It is unfortunate that the nature of this DLC is a big spoiler for the English dub fans, but that is the price of watching a mega-popular anime these days.

XCOM 2 and Trials Fusion are PlayStation Plus’ free games for June. Game Informer’s Ben Reeves gave XCOM 2 a 9.5, saying that despite the game’s notorious level of challenge, “XCOM 2’s battles are so compelling that it’s easy to pick yourself up after defeat and jump back into the fray. Successfully navigating XCOM 2’s storm of difficult choices is enough to make you feel like a true legend.”

In addition to XCOM 2 and Trials Fusion, PlayStation Plus subscribers will also be able to obtain free titles for the PS3 and PS Vita (though Sony will be ending that part of the service next year).

  • Tom Clancy’s Ghost Recon Future Soldier (PS3)
  • Zombie Driver HD Complete Edition (PS3)
  • Squares (PS Vita)
  • Atomic Ninjas (PS Vita)

The June lineup will be available June 5. You’ll have until then to get your hands on the free games for May, including Beyond: Two Souls and Rayman Legends.

[Source: PlayStation Blog]