News just broke that a glitch exposed a “substantial number” of Twitter users’ passwords on Twitter’s internal network. According to Reuters, an internal investigation has shown no sign that the passwords have leaked beyond the network but the company is urging users to change their passwords anyway.

So, yeah, if you use this platform, you should change up your password nowish.

[Source: Twitter via Reuters]

 

In an earnings call today, Activision talked a little bit about the Fall expansion for Destiny 2, Bungie’s multiplayer FPS.

Stating that the expansion would include a mode that “is new to first-person shooters as a genre,” the company teased the expansion for Destiny 2. The actual expansion will debut at E3, so we should probably see what the new mode will be in just a month at E3. Typically, Destiny reveals tend to happen at Sony press conferences, so that’s most likely where it will be.

What mode do you think Activision is teasing? Let us know below in the comments!

 

Overwatch’s newest map, Rialto, is now live for players to jump, fly, and shoot around in.

The new map is based on, as you guessed it, the Rialto area of Venice, Italy. There’s not much time to take a tour of the grand canal in Overwatch, though, as the escort map will have you pushing and defending the entire time. Still, you might want to take a little time to soak in the atmosphere.

Check out a trailer of the map below.

(Please visit the site to view this media)

You can play the new map now on PlayStation 4, Xbox One, and PC. The new season of Overwatch competitive season began two days ago on May 1 and introduced Brigitte to competitive play.

Today, IGN and The Telegraph dropped the most comprehensive overviews yet of Rockstar Games’ next open-world western, Red Dead Redemption II. The blitz of coverage is definitely worth checking out yourself, but we also wanted to surface our biggest takeaways after wrangling up the written and video features. 

Another Generational Leap In Open World Design
We have yet to see the game in action ourselves, but judging from impressions of the first live demo, it sounds like Rockstar is taking another big step forward in its design. By strengthening the connective tissue between the myriad systems driving the game, the studio is dissolving the visible stitches between gameplay, cinematics, missions, and emergent play to make it feel like a more seamless experience. The world and characters are constantly aware of Morgan’s presence, and the player has a new level of agency when interacting with them.

Red Dead Redemption II doesn’t transition away from the game camera into cutscenes when talking to characters, and new missions arrive organically through conversation, not necessarily creating distinctions between golden path story missions and side missions. They are simply activities that present themselves as you live in this world.

Players have more control over how these interactions play out as well. Depending on the circumstance, the player has multiple contextual options for engagement. Upon first coming across a person, Morgan could act politely, intimidate, or even rob them. How the person reacts depends on their disposition. They also take note of whether Morgan’s weapon is holstered and react accordingly.

No Protagonist Swapping
Coming off the massive success of the Grand Theft Auto V story, you couldn’t fault Rockstar for going back to the well of giving players control of multiple characters. But Rockstar has other designs for Red Dead Redemption II; this time players control Arthur Morgan through the entire story. As gang leader Dutch van der Linde’s righthand man, Morgan shoulders a lot of the responsibility for keeping this rag-tag group of outlaws together. Though he’s a murderer and thief, IGN‘s impressions made it sound like he’s also a likable character that many in the gang look up to, and he treats them like family. Ultimately, it’s up to the player how honorable this outlaw will act throughout the story.

The Outlaw Camp Is Your Mobile Hub
After a Blackwater heist goes awry, the van der Linde gang is on the run for the vast majority of the game. As such, don’t expect to take up residence in a town like a respectable citizen. Instead, the gang sets up camp on the outskirts of the area they happen to be in at that juncture of the narrative. This social hub is where the players get to know the rest of the gang members, which includes familiar faces like Bill Williamson, Javier Escuella, and Dutch, plus several new personalities as well. The blonde, female outlaw seen in the last two trailers is Sadie Adler. The old man telling stories around the campfire is Hosea Matthews, one of Dutch’s oldest acquaintances. The scraggly blonde who tells Morgan that sometimes brothers make mistakes is Micah Bell. Players choose the degree to which they interact with these characters, and will go on missions with unique combinations of them throughout the game. 

The camp has resource demands that need to be met, but it’s up to the player if they want to take time out of their day to hunt for a fresh supply of meat or stay the course on their current activity. Expect your fellow campers to comment on your contributions or lack thereof. This camp evolves over time as the gang travels deeper into the Old West.

Keeping Your Horse Alive Matters
Horses were very gamified in Red Dead Redemption. You could whistle anywhere in the world and your steed would gallop to your side, and breaking in your horse only took a short while. Red Dead Redemption II amps up the realism in this department. The more you ride, feed, and groom your horse, the deeper the bond between you two forms. This is critical for the horse becoming more comfortable in precarious situations like shootouts and coming across nature’s most formidable predators. If you bond is weak, the horse may throw you off its back and take off away from the threat, taking your supplies and best weapons along with it. This makes training your horse (and keeping them alive) a critical component to RDR II. Should your horse die, you must start this process over again with another thoroughbred. 

Exciting New Locations
We know Red Dead Redemption II returns to some familiar locations like Blackwater, but you can also expect to visit several new areas as well, including snowy mountains, deep south swamps, and even industrialized cities. This demo took place in a region called New Hanover, which featured rivers, forests, and mountains of its own. IGN said these areas all felt teeming with life. Flies buzzed around the forests, farmers herded sheep over rolling pastures, and the small town of Valentine bustled with activity, especially after the gang robbed its bank and the lawmen chased them into the countryside. 

To learn more about Red Dead Redemption II, we strongly suggest you head over to IGN and The Telegraph.

Spoiler Warning: This article includes major spoilers for Dontnod’s Life is Strange. If you haven’t finished the episodic adventure, don’t read any further!

Dontnod’s Life is Strange ended with a difficult choice, and fans have long debated which option is the better conclusion. An upcoming comic from Titan Comics, titled Life Is Strange: Dust, tells a tale beyond of one of these endings.

Whether you saved Chloe Price or saved Arcadia Bay, this comic seems to have picked Chloe. You can read part of the comic’s description, which is taken from its listing on Amazon, below.

“Following on from one of two possible endings of the game, Life Is Strange: Dust takes the saga of Max and Chloe into a new and uncertain future, in an all-new comic strip adventure. No matter which ending you chose, this deep dive into Max and Chloe’s potential future will thrill, shock, and surprise you all over again. You thought Max and Chloe’s story was over? Their trials are only beginning! And in the end, dust will be all that remains…”

Earlier this year, we saw the Life is Strange prequel Before the Storm conclude. Read our review here. Dontnod is currently working on Life is Strange 2, which plans to tell a story with new characters.

[Source: EuroGamer]


Our Take
It’s unclear whether this means that one ending over the other is canon, but it at least suggests it. Dontnod has, however, not confirmed that either ending is canon. It’s nonetheless an interesting approach to let fans see beyond one of the two endings.

Shuntaro Furukawa, the incoming CEO for Nintendo starting in June, wants Nintendo to expand further into the mobile business and believes one major hit could get them that foothold.

In an interview with Japanese newspaper Nikkei, Furukawa explained that Nintendo has not quite gotten deep into the mobile business, a thought echoing outgoing president Tatsumi Kimishima’s comments about mobile not turning a satisfactory profit yet. Furukawa, however, believes this could all turn around with a single big game like Pokémon Go.

“The idea that something will emerge that transforms into something big, in the same manner as game consoles, is the defining motive of the Nintendo business,” Furukawa told Nikkei.

Kimishima added “Pokémon Go, which transformed the story and gameplay for the smartphone, became a huge realization.” Pokémon Go, while technically a Nintendo property, primarily benefits developers Niantic and The Pokémon Company, of which Nintendo is one-third owner. 

Both Kimishima and the late Satoru Iwata primarily concentrated on mobile titles as a means to advertise Nintendo’s IPs. As signaled by the company’s partnership with Cygames and production of an original mobile title Dragalia Lost, Furukawa is looking to expand the mobile side of the business to more than just advertising. He does clarify there are no games like Pokémon Go on the docket, but he hopes to change that.

Nintendo also has Mario Kart Tour on the docket for mobile games, but hasn’t detailed the game yet. That title is being made in conjunction with DeNA, Nintendo’s usual mobile game partner. Nintendo’s first mobile app, Miitomo, is shutting down next week after a lack of activity.

[Source: Nikkei via GamesIndustry.biz]

 

Our Take
It sounds like Furukawa wants to make a major play for the mobile market. Balancing software is a difficult prospect, but it sounds like he is up to the task.

Ever since its cinematic trailer reveal at E3 last year, fans have been eager to learn more about Beyond Good and Evil 2. A livestream in December showed off character and ship customization, as well as concept art. Today, another livestream gave us some details about the upcoming space pirate adventure, including gameplay footage, answering fans’ questions, and giving a breakdown of Beyond Good and Evil 2’s timeline of events.

Ubisoft’s Guillaume Brunier (senior producer), Emile Morel (associate creative director), and Michel Ancel (creative director) took part to give this overview. They mentioned the continued success of the Space Monkey Program (a community-driven initiative where fans give feedback about the game’s development) and how more Ubisoft studios are collaborating on the project. Additions include Ubisoft’s studios in Sofia, Barcelona, and soon Bordeaux will work on it too.

You can view the timeline of Beyond Good and Evil 2’s world events below. We are explained some history leading up to the golden age of piracy, which is when Beyond Good and Evil takes place. The game is a prequel to the first title, and is set before the birth of Jade. Here is the breakdown Ubisoft shared:

2040: On Earth, humankind is experiencing a golden age of science. One of the most notable inventions is a propulsion engine that allows us to cover huge distances in space and colonize distant planets.

2063: A crisis occurs. Earth’s advanced technology backfires and attacks humanity.

2086: The first talking hybrid, who is the pig/human Pey’j, is created. He was Jade’s companion in the first entry.

2108: Humankind is forced to leave Earth, and expeditions are made to different solar systems. Humans start to colonize System 3.

2225: System 3 is where Beyond Good and Evil 2 takes place. At this point, the Ganesha City that is largely influenced by Indian culture is built. Ubisoft teases that Beyond Good and Evil 2 takes place in one solar system, but it will have a “few surprises.”

2314: A mysterious giant ship is attacked and there is a massacre. This is one of many bizarre events that unfold during this time, and is a big part of the main storyline.

2360: We enter a golden age of piracy. Beyond Good and Evil 2 puts you in the shoes of a space pirate who travels around recruiting crewmembers.

????: Though this section isn’t dated, the team mentions that later on, Jade is born.

Following the reveal of this timeline, Ancel was quick to mention that it’s a “working document” and that certain details could change as they inch towards release. 

About mid-way through the stream, Ubisoft showed off some pre-alpha gameplay footage. The clip is short and doesn’t show much, but it does give us a better idea about what spaceship travel looks like as well as combat. Take a look for yourself below. 

(Please visit the site to view this media)

Following the demo, Ancel explains that “everything is connected.” Nothing in the demo is scripted. “You can have a fight inside a spaceship that’s being attacked,” he says.  “At one point Knox [a character we met in the announcement trailer] is in a huge spaceship. He could fight inside or try to escape.”

During battle, you can use your jetpack to dodge attacks or evade conflict completely. He also describes that exploration throughout the solar system will be seamless with no loading screens. 

At the end of the stream, there was a brief Q&A period where the team responded to fans’ questions. One of the questions was whether we would be given answers to Beyond Good and Evil 1’s cliffhanger or if it would be left unexplained. Ancel responded with “yes and no.” While the team isn’t going to tell us what happens after the cliffhanger, certain mysteries surrounding it will become clearer as we explore the world’s origins.

Ubisoft teases that the team is heavily focused on E3, and that we can expect some bigger reveals next month during the show. For more on Beyond Good and Evil 2, read our preview from last year’s E3.

Destiny 2’s new expansion, Warmind, is set to hit next week. Ahead of the release, Bungie’s put out a limited, 11-page comic that focuses on the exploits of the gunslinger Anastasia (Ana) Bray.

The comic was illustrated Kris Anka (Star-Lord, Captain Marvel) and written by both David A. Rodriguez (Batman: The Brave And The Bold) and Mark Waid (Justice League). You can read the whole comic right here.

For more on comics and games, be sure to check out our recommendation of 13 comics based on games that are great.

Microsoft has added yet another last-gen game to its ever-expanding library of backwards compatible titles. This time, the divisive sequel to Dragon Age is on the dock.

The announcement came, as most of them do, from Major Nelson himself:

You can find our review of Dragon Age 2, which we scored an 8.25, here.

The last time we saw Vampyr, we got to check out the game’s version of 1918 London, which was roiling from the effects of the Spanish flu. Today, Dontnod is showing a bit more personality – or, at least, the personality conflict between Jonathan Reid’s duties as a doctor and his needs as bloodthirsty vampire.

Players have to find their own balance between humanity and depravity, as they choose to help the citizenry or consume them to gain access to terrifying vampiric powers. These choices will have rippling effects throughout the world and storyline, so players should at least weigh the possible outcomes before baring their fangs.

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Vampyr is coming to the PlayStation 4, Xbox One, and PC on June 5.