Batman: Arkham Knight is one of the best superhero games ever made, but like most high-budget games, it’s cobbled together using lots of tricks you don’t get to see if you play the game normally. Luckily, there are other ways of seeing how those tricks unfold.

Youtuber Shesez is back with another episode of Boundary Break, which this week tackles some of the behind-the-scenes secrets of Rocksteady’s final Batman outing. Some of the secrets include a mysterious orb inside the room where Joker is placed in the incinerator, what happens to someone who goes into the Batmobile, and how the scene with Oracle plays out from another angle. It also confirms that Scarecrow is in fact in the scene where you encounter him for the first time for its entire duration, and not just when the animation where you launches his hallucinogen at you in the diner plays out.

Amnesia: Collection, which brings the three Amnesia offerings (The Dark Descent, DLC Justine, and A Machine For Pigs), is finally coming to Xbox One, and it’s bringing a new mode with it.

Hard mode, which will only be available for the Dark Descent, makes a number of changes to the base experience, which should prove to be a real thorn in your side as you explore Brennenburg Castle. Autsaves are gone, and manual saves cost four tinderboxes, which, along with oil, are harder to come by. Losing sanity, which normally causes your character to fall down for a short period at its worst, can now cause you to die. Monsters are also faster, more alert, deal more damage, and are no longer accompanied by music letting you know they’re nearby.

The mode comes with a new achievement, Masochist, for completing the mode. Of course, the mode will also come to PC when the Xbox One launches on September 28, and, according to developer Frictional Games, should hopefully be on PS4 by the end of the year.

[Source: Frictional Games]

With the lead up to the game’s launch later this week, Square Enix has dropped a launch trailer for Life is Strange 2, which includes a bit of new footage.

While the trailer recounts much of the overall plot of Life is Strange to (you can find a thorough breakdown of what’s going on in our preview), we get to see the brothers interact with a few new characters, which shows off that, for better or worse, Sean and Daniel won’t always be alone on their journey.

Life is Strange 2 is scheduled to release on September 27 for PlayStation 4, Xbox One, and PC.

We recently had the chance to check out a new build of Devil May Cry 5 at this year’s TGS, and came away pretty impressed by how its action and style make you feel cool while also giving substance to its combat. One thing that might cramp that style, however, is the presence of microtransactions, which let you level up your characters by spending real money.

Gamespot reports that, while playing the demo, they came across a Divinity Statue (the game’s shop) which, along with giving you access to new weapons and abilities by using the orbs you acquire by playing the game, will allow you to spend real money to get orbs, letting you cut down the time it may take to grind out those upgrades the normal way.

According to Gamespot, director Hideaki Itsuno says the microtransactions are there so people can play however they want. “If they want to save time and just want to get all the stuff at once, those people can do that. But on the other hand I don’t feel you have to get all the moves, ” Itsuno told Gamespot. “You should be able to play it the way you want to play it.”

Devil May Cry 5 is scheduled to release on March 9, 2019. For more on the game, check out our look at why Itsuno decided to go with a motorcycle as Dante’s breakout new weapon.

[Source: Gamespot]


I’m not thrilled about the idea of microtransactions in a game like this, especially if there’re any leaderboards that may reward an already good player who happened to spend a bunch of money to unlock everything immediately and earn higher scores and better combos before someone who didn’t spend money. (hopefully there’s something to prevent). But I guess I’m not too surprised by it, either – Devil May Cry 4’s Special Edition had them too.

What strikes me as particularly irksome, though, is that this is being pitched as a service to the user, as if Capcom is doing us a favor by letting us give them money. If they really wanted players to play however they like, why not let them unlock everything off the bat without spending money? It’d break the game, obviously, but the only difference between that and what Capcom is pitching is that you’d be out $20 (likely more) or so dollars at the end.

Shadow of the Tomb Raider, while a bit of bumpy-if-wild ride, is supposed to be the game that links the Lara Croft of the 2013 reboot to the Lara Croft who went on all kind of adventures and was a more, for lack of a better word, murderous. The current post-ending scene does make that link a little bit more firm, but the game originally shipped with a different take of that same scene.

WARNING: Spoilers for Shadow of the Tomb Raider follow.

In the post-credits scene players see when they finish the game, we see Lara in her office, writing a letter as her butler delivers some tea. The last shot shows a clear reference to the original PlayStation Tomb Raider: A T-Rex and pyramid, both of which show up in that game. You can watch that scene here, for comparison’s sake.

As it turns out, that’s not the only version of the ending that shipped with the game. Fans have uncovered another ending for the game, which, while only slightly different, further cements the connection between this trilogy and the rest of the series. (Credit to Youtube User Daft Raider for this upload, and credit to Tomb Raider Forums user Tombstone for originally discovering the ending.)

While the main thrust of the scene is the same (Lara writing a letter and a look at her various artifacts as she comes to terms with protecting history instead of taking it), the specifics are important. Most notably, the person she’s writing the letter to is clear in this version: Jacqueline Natla, the antagonist of the first Tomb Raider game.

This ending is only part of the game if you play the game without its day-one patch applied, which means it ships with every physical copy of the game, though only those who don’t who play offline or find a way to avoid patching it while playing online. We’ve reached out to Square Enix for a statement on the two endings.

Regardless, this second ending raises a question about the one most players will see. While it’s not as prominently displayed in the patched ending, you can still see an envelop on Lara’s desk (at around the 25-second mark). Is that the same envelope? Is Natla still canonically a part of this universe, or was that fact meant to be ambiguous for the player? We may never know.


It’s interesting the designers would have chosen to alter the ending this game at the eleventh hour, or made the mistake of unintentionally placing the wrong video file on the disk. The unpatched ending may have seemed a little too hard a nod to fans, or perhaps there were plans for a more obvious connection in Shadow that might have fell through, and this ending no longer made as much sense?

As Pokémon Go were getting ready to catch Chikoritas for today’s community day (they’re likely to be shiny!), they discovered something else: A Pokémon no one has ever seen before.

Reports of a new critter being sighted reportedly began in the Asia-Pacific (the first time zone the community would start) region, according to Pokémon Go info site Silph Road.

The new Pokémon, which shows up as “???” in the encounter interface, looks like a tiny, silver Ditto with a hexagonal nut on top of it, except its single eye is located inside the nut. When caught, it shows up as a Ditto or Chikorita in your interface, meaning trainers can’t add it to their Pokédex for now. After the initial reports, sightings of the Pokémon showed up across multiple regions, including New York and Minnesota (where our own dispatched reported Kyle Hilliard encountered one).

Some have also reported seeing Kecleon instead of the new Pokémon, and Silph Road later found that the new critter’s cry matched that of the reptilian Pokémon.

What is going on? Is it a sly way to reveal a new Pokémon? A glitch that may be teasing the next generation of Pokémon may be hitting the mobile game soon? Is this the latest form MissingNo, and the game is trying to prevent us from getting 99 Great Balls in our inventory by turning it into a Ditto when caught? Only time will tell.

The Phoenix Wright: Ace Attorney Trilogy, previously available on 3DS, is heading to consoles, and here’s the trailer to prove it.

The port, which is headed to PlayStation 4, Xbox One, and PC early next year, features many of the features of the 3DS version, including higher-res assets and reworked text. Other than that, however, it looks to be a mostly faithful re-release of the first three games in the Ace Attorney franchise. You can check out the trilogy in action below.


Sekiro: Shadows Die Twice impressed us back when we played it at Gamescom, with its interesting twists on the formula From Software has been building on for years. One thing we weren’t able to show during our demo, however, was a tried-and-true boss fight – a hallmark of these kinds of games.

Thankfully, Sony has uploaded some extended gameplay footage from that demo, including a look at a boss, which shows off just how important grappling and parrying off are during combat. Of course, this being a game from From Software, the demo doesn’t have a happy ending for the person playing.

Sekiro: Shadows Die Twice is scheduled to release March 22, 2019.

This week, Overwatch and Street Fighter are both on a global kick, Counter-Strike is in London, and America is all about anime.

The finals of the Counter-Strike: Global Offensive Faceit London Major are this weekend and the prize is a cool $1 million, so if you’d like to have some CS:GO on in the background while you think about what you’d do with that much money, go for it. (Stream / Schedule)

The Overwatch World Cup is in Paris this week, and France, Germany, Italy, the Netherlands, Poland, and the United Kingdom are in contention for a spot in the finals. (Stream and Schedule)

If you want to watch some Street Fighter V, there are plenty of places to do it! EGX (Stream and Schedule), TGS (Stream and Schedule) and Never Give Up (Stream and Schedule) are all hosting Capcom Pro Tour events in Europe, Japan, and Latin America, respectively, so just about any time zone has a SFV tournament going on.

If Street Fighter’s not your thing and anime is, then you’ll want to check out CEOtaku, which will have several anime fighting games on display for the weekend, including the big ones (Dragon Ball FighterZGuilty Gear Xrd), and way more obscure ones (Melty Blood: Actress Again Current CodeSailor Moon S, and Koihime Enbu RyoRaiRai), so if that sounds good to you, check it out! (Stream / Schedule)

You can also check out some high-level Mario Kart 8 Deluxe at the Esports Arena in Las Vegas, so drive (haha, that’s a “joke” I’ve made there) by the stream and check it out! (Stream and Schedule)

That’s it for this weekend! Let us know if we missed an event, or there’s a scene you’d like us to cover, in the comments below!

One of my biggest takeaways from playing Devil May Cry 5 at this year’s TGS is just how damn fun Dante’s motorcycle, The Cavaliere, is as a weapon. You can split it in half and wield it to eviscerate enemies, or just hop right on it and run them down. It was by far my favorite weapon in my hands-on time with the game. So much so I couldn’t resist asking the developers how it came to be and if they were worried that, perhaps, it was too much fun and would deter people from using other weapons.

So, what’s behind giving Dante the motorcycle in battle? You better believe it had to do with the cool factor “In Japanese, we have this term called ‘chuuni,’” explains director Hideaki Itsuno. “One way to translate it is it’s kind of like Peter Pan syndrome… stuff that kids in their pre-teens think is cool. So whenever we come up with weapon ideas for Dante, we start with the idea of chuuni, ‘Okay, what’s cool from like a pre-teen perspective? In Devil May Cry 3, we had the guitar for instance, and motorcycles are the same kind of thing.”

While motorcycles have been in the game since Devil May Cry 2, this is the first time they were able to something much more for Dante. “Ever since, DMC 2, we’ve wanted to make a motorcycle weapon, but for different reasons we weren’t able to do it – we never really had the time. In DMC 3, we started to get into that and there’s actually a cutscene where Dante takes a motorcycle as he’s falling down the tower and uses that as nunchucks to fight these flying enemies and we called that the ‘bikechuck.’ We were hoping to make it a weapon but that didn’t come to fruition, so finally this time around, we were asking the dev team what would be some cool ideas for weapons. We said, ‘Okay, let’s do a motorcycle, but not just a motorcycle, let’s split it apart into two, and it turns into dual-wielding chainsaws, and then you can put it together and ride it!’ So that’s where it came from.”      

I couldn’t help but ask if the team was afraid people would only want to use that weapon. They laughed and were happy to hear it’s fun, but they also had a little tease to leave me with. “We got more in store,” Itsuno says. “Crazier than a motorcycle?,” I ask. “Yeah, yeah, I think so. Hopefully, you’ll enjoy it,” Itsuno responds.

Devil May Cry is scheduled to release March 8, 2019.