Hitman 2 released a new trailer today, teasing a glimpse of all the diverse locales to expect in Agent 47’s newest adventure. The trailer splices together clips of a dark, stormy beach, a dusty train yard, tropical jungles and a bustling tourist attraction. Based on what we know, two of these locations are a racetrack in Miami and a cartel mansion located in the Colombian jungle. The video’s description also gives the names of each new location: “Hawke’s Bay, Mumbai, Vermont, and the mysterious Isle of Sgàil,” so you can guess which is which in the trailer below.

Earlier this week, IO Interactive announced that legendary villain-actor, Sean Bean will play the first elusive target in Hitman 2, which makes sense as Bean’s long list of on-screen deaths has become a meme.

Hitman 2 comes out as a single release this time around, on November 13. For more intel on the assassin’s next mission, stop by our constantly updating Hitman 2 news hub for exclusive hands-on content. 

Spyro Reignited Trilogy is an anticipated release for both fans of the original games and people who were never able to try the PlayStation classics. With a release date only a few weeks away, Activision is getting a jump on the excitement train by releasing a launch trailer for the game.

If you’re down for hearing the name “Spyro” a lot, this launch trailer is definitely for you. The trailer also does a graphical comparison between the PS1 originals and the modern remake, showing that it’s far more than just a resolution upgrade and some texture replacements. The game has been completely remade from top to bottom for the new version, much like Crash Bandicoot’s remake trilogy not too long ago.

Spyro: Reignited Trilogy was originally intended to release in September, but got a short delay to November 14. Before the game’s delay, a minor controversy over how much of the game was actually on the physical disc began to bubble around the release, but Activision has not clarified their answer since. We should find out soon, as a launch trailer means the game has likely already gone gold and is ready for its release date.

Good news Gwent aficionados, Gwent: The Witcher Card game is out on PC. You can download the free-to-play competitive card game rooted in the world of The Witcher at GOG.

Alongside the game’s launch, CD Projekt RED announced that Gwent: The Witcher Card Game received a major update which it called Homecoming. The Homecoming update is reportedly the biggest in the games history and brings additional cards, overhauled visuals, improved mechanics, and unique lore-inspired designs to the digital table. 

To kick off the game’s release with a bang, you will be able to purchase a Launch Celebration Pack including:

  • 24 kegs with 5 cards per keg
  • 1 Legendary card; you will be given a pick out of 3
  • 500 Meteorite Powder
  • 5 Arena tickets that will give you access to Gwent’s Arena Mode

Gwent: The Witcher Card Game will launch for the PlayStation 4 and Xbox One on December 4. If you are interested in Gwent, we recently posted the lengthy gameplay trailer for Thronebreaker: The Witcher Tales, the narrative driven game using Gwent mechanics that was initially conceived of as a campaign mode for Gwent: The Witcher Card Game. Thronebreaker also releases today on PC for $29.99.

Earlier this year, we got a solid look at Ion Maiden, 3D Realms’ new first-person shooter. Ion Maiden attempts to capture the glory days of shooters like Duke Nukem, Blood, and Shadow Warrior, right down to the pixelated art style, ridiculous number of secret areas, and frantic action.  3D Realms just confirmed, after much teasing, that the game will be arriving on PlayStation 4, Xbox One, and Nintendo Switch as well.

According to a press release, 3D Realms is teaming up with Russian publisher 1C Entertainment to bring the game to consoles in Q2 2019.

For more on Ion Maiden, check out our impressions here.

Massive layoffs have reportedly affected MMO developer Trion Worlds today, the studio behind MMOs like Rift and most recently Atlas Reactor. Reports indicate that the company slashed its staff across its U.S.-based studios to only 25 people from a previous 200.

The layoffs come as a result of an acquisition from the German Gamigo group, which publishes a number of casual and MMO titles in its portfolio. This transaction of Trion Worlds and its games created what appear to be a significant number of redundancies with Gamigo, resulting in an incredibly severe reduction in staff.

While we reached out to Trion Worlds this morning for confirmation and comment, they did not reply. They did tell Gamasutra, however, that many names remain and confirmed the layoffs, but did not mention the number. Gamasutra’s sources reported the reduction to 25 employees.

If accurate, that means that since September of this year, between Capcom Vancouver, Carbine Studios, Telltale, and Trion Worlds, an estimated 725 employees have been laid off or otherwise had their studio closed within the game industry.

Our thoughts and best wishes go with everyone affected by these layoffs.

[Source: Gamasutra]

For the first time ever, sportswear company Nike is signing its first esports ambassador, a 21-year-old League of Legends star named Jian ‘Uzi’ Zihao.

The new deal puts Zihao as part of the “Dribble &” marketing team for LeBron James’ upcoming showtime documentary series, Shut Up And Dribble. Zihao will be appearing alongside James while wearing a “Dribble & Carry” t-shirt, referring to the act of carrying in League of Legends where a single player is responsible for their team’s to victory.

Zihao is part of the Royal Never Give Up team, also known as Team RNG, and is considered to be the best LoL player in the entire world. The documentary’s title refers to a conservative talk show host telling LeBron James to stay out of political discussion, telling him to “Shut up and dribble.”

[Source: SportsPro]

Spider-Man is getting its first DLC tomorrow. The Heist is the first of three planned DLC additions, which is all part of The City that Never Sleeps initiative. The Heist follows the exploits of Black Cat and picks up, surprisingly, where the main game’s story left off. It’s not so much a side-story as it is a follow-up, which makes it very exciting! If you haven’t beaten the main game, by the way, beware of spoilers! as we play through the opening few minutes.

And for more on Spider-Man, head here for our review, and here to watch us pull off some Sick Stunts in the game’s open world.

The first DLC offering for Insomniac Games’ Spider-Man plays like the opening act of a sequel. I assumed the DLC would function as a side story set at an unspecified point in the central story, but it doesn’t skip a beat in continuing from where the core game left off. That means we learn more about Peter Parker and Miles Morales’ shocking moment from a post-credits sequence, and again get to see how Peter can screw up his relationship with Mary Jane Watson. This add-on story is every bit as fascinating and unpredictable as the main game’s. Even Spider-Man’s history with Black Cat carries potential bombshell reveals.

The DLC of note is called The Heist, and it doesn’t take long to realize why. Spider-Man is alerted of a robbery in progress at Manhattan’s Museum of Contemporary Art, and swings in to investigate. He quickly realizes he isn’t dealing with a singular art thief. Along with Black Cat, another crime family is stirring up trouble and all parties are gunning for a particular painting. This is where things get interesting, and take a turn for the worse. Spidey soon finds himself stretched thin, trying to figure out how all of the pieces fit together. This introductory sequence is punchy, and does a great job of setting the tone for Black Cat as a wonderfully mysterious character.

The DLC begins in the museum, which is a new interior location, and after a few fights and puzzle sequences, moves back to New York City, where players find a small smattering of new activities to complete. In total, the DLC offers roughly two- to three-hours of new content, and most of it is good fun. You’ll find a new collectible to track down, a familiar villain who returns with new timed races and combat challenges, and you’ll even use the crawling version of the Spider-Bot to break up additional city crimes.

The best parts of the DLC all occur in the story missions. Insomniac assumes players finished the campaign before jumping into this bonus adventure, and treats the difficulty as such. Most enemies come packing heat. You’ll see more rocket launchers than you would probably like (especially in the final encounter) and the new minigun-wielding adversaries will push you to change up your tactics. This DLC is surprisingly tough, but thankfully, all of your gadgets and skills from the main game carry over and should help you complete these difficult encounters.

The game also offers a couple of required stealth sequences, one featuring a side character in the lead again, and another adds a new wrinkle that makes things a little easier for Spider-Man. I would not be surprised if this new wrinkle shows us how Peter and Miles team up in a potential Spider-Man sequel.

This DLC doesn’t skimp on content. J. Jonah Jameson returns with hilarious new episodes of Just the Facts, and a pigeon even gets involved in one of these DLC missions. I could do without the pigeons moving forward, but Insomniac is clearly trying to stay consistent with the core game. The only areas that this DLC doesn’t expand upon are combat and abilities. You unlock three new suits by completing the DLC content, but they don’t offer new associated powers. You have the same tools at your disposal, which isn’t a bad thing at all, but is a little disappointing since it’s the one aspect of the game that didn’t expand.

The Heist is well worth your time, especially if the post-credits sequences in the main game have you counting the days until a potential Spider-Man 2. In this expanded story, Insomniac is teasing what will come next. Perhaps being teased more will make the wait even more unbearable, but I love what’s building here. Peter’s banter with Miles gives us a damn good indication of what we can expect in the future.

 

The Heist DLC releases on October 23. The second DLC offering, Turf Wars, hits in November, with the final installment, Silver Lining, following a month later in December.

With Fallout 76, the first online-multiplayer game in the series, on the horizon, Bethesda is eager to start talking about the game. The beta itself launches tomorrow on Xbox One and a week later on other platforms, meaning fans are going to start getting their hands on the game in a matter of hours. Ahead of that hands-on, Bethesda wanted to share a few words with the Fallout community to talk about the game.

“As a development studio, we’ve taken a lot of journeys,” the letter starts. “We’ve tried not to repeat ourselves, yet all of our games have a similar DNA. In 2015, we decided to try something very new and very scary for us – take one of our worlds and make it online only. Once the idea of ‘Fallout-Online-Survival-Game’ stuck, there was no turning back, but still some worry and questions. ‘Will people want this from Fallout? Will they want it from us? How the hell are we going to make this? And what, exactly is this?'”

The letter goes on to explain some of the rationale behind the game, but perhaps the most pertinent paragraph comes near the end.

“We all know with the scale of our games, and the systems we let you use, that unforeseen bugs and issues always come up. Given what we’re doing with [Fallout] 76, we know we’re opening everyone up to all new spectacular issues none of us have ever encountered. Some we’re aware of, such as areas where performance needs to improve with lots of players. Others, we surely don’t. We need your help finding them, and advice on what’s important to fix. We’ll address all of it, now and after launch.”

Fallout 76’s beta, as mentioned, begins tomorrow on Xbox One. The full game releases on PlayStation 4, Xbox One, and PC on November 14.

 

This feels like Bethesda realizing that clips of bugs and choppy framerates are going to get shared around the internet tomorrow and they want to get ahead of it by saying it will be fixed by launch/eventually. I can’t imagine a letter to Fallout fans assumes that community isn’t well used to Bethesda bugs by now, so this letter is presumably for everyone else and is asking Fallout fans to be understanding and not share them.

Brendan Iribe, co-founder of Oculus, has left the company after the company’s owners at Facebook have reportedly cancelled a next-generation Oculus Rift. Iribe confirmed his departure today.

According to TechCrunch, Iribe had been heading development of what was internally called the Rift 2, a PC-powered (and thus PC-tethered) headset that iterates on the company’s original headset, the Oculus Rift. Oculus’ parent company Facebook has seemingly ended development on the new headset, indicating a focus change on Oculus headsets that don’t require a powerful personal computer to use.

Last month, Facebook and Oculus announced a standalone VR headset called the Oculus Quest, which seems to be the direction the company wants to move rather than the Rift.

Iribe co-founded Oculus as part of a Kickstarter with seemingly ousted former-chief Palmer Luckey in 2012. The company was sold to Facebook in 2014 for $2 billion, moving Iribe from the company’s CEO to the head of the PC VR division.

[Source: TechCrunch]