Thanks to our cover story on Control from earlier this year, we’ve already learned a lot (and shared it all with you) about Remedy’s upcoming supernatural action adventure game. At E3, we had the chance to step into the bizarre world once again and play Control for nearly an hour.

Control’s premise is enticingly weird. You play as Jesse Faden, a young woman who hopes to find answers about her mysterious supernatural powers by visiting the Oldest House, the home of a paranormal investigative branch called the Federal Bureau of Control. The demo sees Jesse investigating the maintenance sector of the Bureau, fighting off new types of the Hiss (the dangerous and ghostly entity that has possessed much of the staff), meeting new personalities, and binding to abilities such as Evade and Shield.

Combat feels smooth, dynamic, and similar to what we experienced during the cover story trip (if anything, it’s more polished now). The big difference is that in this demo I had fewer abilities because it takes place earlier in the game. At first, I could only use melee, launch (it lets you push/pull objects or people in midair), and two forms of my Service Weapon (these included Grip, similar to a standard pistol, and Shatter, which triggers explosive blasts). Melee and gunplay work well to bring down a foe’s health, whereas your abilities are great at destroying shields. Of course, you can mix it up however you like, and it’s best to handle combat with a melange of both physical and supernatural attacks.

Using your abilities is what makes Control’s combat so much fun. I loved launching desks, giant machines, chairs, and whatever I could find toward enemies to topple them off their feet. The particle effects are really detailed, too, so everything feels satisfyingly destructive. 

I came across two new types of enemies: Hiss Charged, which looks like a contorted zombie that hovers over the ground and explodes when near death, and Hiss Trooper, a heavily armored foe that shoots grenades. Groups of Hiss Charged were particularly menacing; I had to be careful to run away in time after dealing the final blow. I was happy to see more enemy types in the demo, since I remember coming away from the cover story hoping for more variety in that department.

One of the memorable moments during the demo was a side mission to acquire the Evade ability. After following a strange red light in a storage room and “cleansing” an Object of Power (these are items that are tinged with supernatural qualities) that looked like a horse from a carousel (er, I can’t explain that one), I was transported to the Astral Plane. This otherworldly zone is where you can learn new abilities as long as you pass a trial. To acquire Evade, I had to use the ability to quickly zoom through walls that closed in and then practice using it with enemies. These side missions are comprehensive tutorials, but I’m curious how Remedy brings the Astral Plane to life in other ways, particularly with story moments.

Speaking of the story, we learn a bit more about Jesse’s motivations and about the remaining Bureau workers. For example, I met research assistant Emily Pope, who narrative designer Brooke Maggs says Jesse begins to trust and open up to later on, and a peculiar janitor named Ahti who’s Finnish background isn’t a coincidence (Remedy is located in Helsinki, Finland). 

“There’s this Finnish heritage that he has, and sometimes he uses weird expressions that are very familiar to us as Finns, but then he just translates them directly to English,” gamer director Mikael Kasurinen says. “So it’s a bit weird to talk with him. But he’s a fun and sometimes unsettling character.”

A conversation with Pope reveals that something happened to Jesse’s brother Dylan when they were young, and that he’s been missing ever since. This disappearance is partly what led Jesse to the Oldest House. After an unexplainable supernatural incident, they came across a “strange entity” and the Bureau stepped in.

“The bureau investigates these strange phenomena that happen around the world, and then study them contain them,” Kasurinen says. “So they came and took her brother. [Jesse] managed to escape. Ever since then, she wanted to find out what happened to him.”

I came away from this demo feeling all the more excited for Control and eager to discover more about Jesse and the strange environment and circumstances she finds herself in. With an intriguing story and solid combat, this is a title to keep on your radar.

Control releases on August 27 for PlayStation 4, Xbox One, and PC (exclusively on the Epic Store). Click the banner below to learn more.

Nintendo has revealed that Dr. Mario World, their latest mobile game that they offhandedly announced a few months ago, will be releasing next month on July 10 on both iOS and Android. Nintendo has already released a surprisingly explanatory video about the game, which you can watch below.

Click here to watch embedded media

The game works similarly to the Dr. Mario you might already know, with putting viruses next to pills of the right color and that familiar Fever & Chill coming out of your phone. However, there are also multiple characters and even items to play with to put a spin on things. The characters include Dr. Luigi, Dr. Peach, and Dr. Bowser.

There’s also some explanation of the different kinds of mobile trappings you’ll see in the game, like stamina meters and purchasable items.

You will be able to give the game a try for yourself on July 10.

At E3, Bethesda’s Todd Howard got up on stage and admitted they made mistakes with Fallout 76, the embattled online Fallout game. While he did not detail these mistakes, in the eyes of consumer confidence, the power armor edition version of the game coming with a nylon bag instead of the promised canvas version was probably at the top of that list. On its face, maybe it doesn’t seem like a huge deal, but it became emblematic of every bit of disappointment fans had for the games.

The backlash, to which Bethesda initially sought to soothe with a 500 atom infusion to those with proof of purchase, eventually became too big for Bethesda to fix that quickly. The publisher promised to actually manufacture the canvas bags that they initially said were too expensive to make. 

Now, seven months after the controversy, those bags have begun shipping out. Reported on Reddit and in various tweets from fans, the owners of the Power Armor edition showed a comparison between the two bags. An example below:

So, finally, that puts an end to Bethesda’s somewhat inexplicable bag problem. While it would be nice to say that this is an end to special edition changes altogether, that still remains to be seen. After all, the Doom Eternal one comes with a Doom Slayer helmet, hopefully the shipped version is accurate to the promotional images.

One of the criticisms of Overwatch that Blizzard has been trying to wrangle is that players are having a hard time really getting to know the characters beyond the initial set. Casual players who check in every so often will usually just see a new character and never really understand their deal. While I’m not sure Blizzard’s solution of short stories on the internet will reach those casual players, for everyone else, it’s time to dive deep into Baptiste’s past.

The new short story, titled What You Left Behind is a look at Baptiste before his involvement within the game. It is sort of light novel-ish in that the story, written by Alyssa Wong, is occasionally peppered with new art from illustrator Arnold Tsang. The story tells the tale of Baptiste returning home and finding a corporation has run roughshod over his native land.

It also suggests that the battle medic saw Winston’s call to arms at the end of his reveal teaser and is looking to join the new generation of Overwatch heroes in battle.

The last Overwatch short story was titled Beset, which focused primarily on sniper Ana, and came with a skin not too long after the story was released. It seems likely Baptiste will get the same treatment, hopefully with something pretty cool.

Click here to watch embedded media

Earlier this year, we featured Remedy’s upcoming game Control on the cover of Game Informer and at E3 this year we got to play the game again for an extended period of time. Check out the video above as Brian Shea explores The Oldest House as the game’s main character Jesse and uses her supernatural abilities to destroy agents from Hiss. To learn even more about Control, visit our hub overflowing with exclusive features.

At E3 this year, CD Projekt Red showed off a new demo for Cyberpunk 2077, their upcoming first-person action-RPG game set in the Cyberpunk tabletop universe. Last year’s demo impressed everyone who was lucky enough to get in to see it and CDPR decided to release it publicly just a few months later. It seems like they’ll be doing the same thing this year, as E3 2019’s demo looks to be released during PAX West.

Twitter user @shinobi602 posted a video description from Gamespot, which was only shown as a live gameplay demo by appointment at E3, stating the gameplay video would be released during Gamescom, which takes place toward the end of August. It turns out fans will have to wait just a week later, according to CDPR’s global community lead Marcin Mormot.

This plan worked out fairly well for the developer last year, as it gives them multiple bites at the same apple in terms of marketing. For right now, however, you can take a look at some of our E3 Cyberpunk coverage, like a list of the coolest things we saw in that demo.

Cyberpunk 2077 is releasing on PlayStation 4, Xbox One, and PC on April 16.

Click here to watch embedded media

While at E3 2019, Game Informer’s Suriel Vazquez got a chance to play two hunts in the upcoming expansion for Monster Hunter: World, Iceborne. In the video above, he shows Ben Hanson and Dan Tack the ins and outs of the new snowy region Hoarfrost Reach, some of the new moves available to hunters, and how to take down a Banbaro and Tigrex. Monster Hunter World: Iceborne releases on consoles on September 6th, 2019. Let us know what you think of the expansion in the comments below.

A few months back, we noted what seems to be the first collaboration between the Transformers license and the Ghostbusters license, which of course manifests itself as Transformers turning into the Ecto-1. The famous car from the Ghostbusters movies allowed the team to respond in style to ghosts hunts, but also, what if it was Optimus Prime? Now you no longer have to wonder!

Unveiled by Bleeding Cool, the new Transformers x Ghostbusters collaboration paints Optimus Prime a bright white to match the Ecto-1, but doesn’t take the same 1959 Cadillac form as the actual car from the movies. Instead, it becomes a mack truck to fit Optimus Prime’s size and style more accurately.

The figure is exclusive to San Diego Comic-Con attendees at Hasbro’s booth for $150, so expect to bring some money with you. Should there be any supply left after the convention, they’ll be available on Hasbro Pulse, the toy manufacturer’s online store.

[Source: Bleeding Cool]

There’s a lot to be excited about with Game Freak’s next mainline Pokémon games. However, one new detail arose during Nintendo’s Treehouse live presentation during E3 that’s making some fans upset: Some of the Pokémon – and we don’t know which ones – will not be transferable from the upcoming Pokémon Home service to Pokémon Sword and Shield.

The Pokémon Company has made a point of carrying your old Pokémon to new installments since 2002’s Ruby and Sapphire. And with the 3DS virtual console versions of Pokémon Red, Blue, Yellow, Gold, and Silver being compatible with the Pokémon Bank service, it’s possible – if a bit convoluted – to transfer a Pokémon from games that came out in 1998 to the most recent installments, Pokémon Ultra Sun and Ultra Moon, which launched in 2017.

If your Pokémon can be found within the Galar region, then you’re still in luck, as you can transfer them from Pokémon Bank to Pokémon Home, and then into Sword and Shield. However, if your ‘mon isn’t catchable within the upcoming games, producer Junichi Masuda says this won’t be possible, at least at launch.

Reasons Masuda cites for not bringing over the Pokémon include creating HD assets and animations for all of the creatures, currently sitting over 800 and potentially reaching a thousand with Sword and Shield. Another point of consideration is balancing for the competitive scene, which becomes tricky with over 800 combinations of Pokémon, moves, abilities, and so on.

We do not, as of yet, know which Pokémon have made it in, and which haven’t made the cut. Masuda did however seem to suggest that all original 151 Pokémon would be available, and we’ve already seen a wide selection of ‘mon from every generation in the games’ trailers and gameplay segments. Furthermore, Masuda made no statement confirming or denying any potential patches for the future that may allow these Pokémon to be transferable in the future.

The Internet is not taking this well. In Nintendo’s archive video where Masuda revealed this information, it has 18 thousand likes and 63 thousand dislikes.

Pokémon Sword and Shield launch for Nintendo Switch on November 15. For more on new Pokémon coming to the game, check out our impressions on Yamper and Impidimp.

[Source: Nintendo]

It’s a shame that we may no longer be able to catch ’em all in Sword and Shield, even if the reasons stated seem reasonable. But it would be a lot better if Game Freak was more transparent with what exactly these details mean. There’s a lot to be excited about with Sword and Shield, and we imagine the vast majority of players wouldn’t even use this feature anyway. But for those who do, it’s understandably scary for fans to not be able to transfer their beloved creatures.

If you were caught off-guard by the Tom Holland and Hannibal Buress appearances, you’re not the only one. But we shouldn’t be too surprised if we think about it. Square Enix is making the official Avengers game now and Final Fantasy Online has the highest number of players it’s ever had in the history of the MMO. So, they’re bound to have a connection or two when it comes to advertising.

A lot of fans felt a little underwhelmed during Square Enix’s E3 press conference since the Final Fantasy VII remake was easily the most exciting point of the show. But there’s still time to get audiences pumped for what’s to come, and Square Enix appears to have chosen wisely for their marketing cameos.

For more sneak peaks at Shadowbringers, check out the E3 trailer for it here.