In a “State of Development” post, Fortnite developer Epic Games has announced that the game’s Save the World mode (which to this point has cost money) will not become free to play this year as was originally planned.

The delay is happening because Epic wants to keep working on the mode, including “a broad set of features, reworks, and backend system scaling” before it makes the change.

In other Save the World mode news, the hero system is being updated – upping the number of hero slots from three to six – and more customizable loadouts are also being worked on. Epic says it have more details on these changes in the future.

Finally, the State of Development blog post discusses an investment refund feature, this year’s Fortnitemares event (where you can get Brainiac Jonesy and Skull Ranger Ramirez for free), and discounts on Founder’s packs. Click on the source link below for more info.

[Source: Epic Games]

Bandai Namco has revealed Kane, the villain of their upcoming manga crossover game Jump Force. Kane seems to be responsible for the melding of worlds that is bringing all the Jump characters together with each other and into the real world.

Designed by Akira Toriyama, Kane certainly looks like a lot of Toriyama’s other designs amalgamated together, such as Dragon Ball Z’s Cell and Dragon Ball Super’s Hit fused together. While Bandai Namco has said that not every character in the game will be a playable fighter, specifically pointing to the tease of Death Note’s Light and Ryuk at the game’s reveal, it does seem like Kane definitely fights from the screenshots.

Jump Force releases on PlayStation 4, Xbox One, and PC in 2019.

A user on Reddit has been testing Call of Duty: Black Ops 4’s Blackout and Multiplayer mode and has noticed that the final game’s server send and receive rates differ from the beta before it. This gets a bit technical, so I’m going to let Reddit user Smcro explain it on the game’s subreddit.

That said, here’s a basic if not very specific breakdown:

Basically, online multiplayer games have a server send rate and a client send rate. Server send rate is how many updates the server sends to your device (PC, console, whatever) per second. Client send rate is the same thing, but in reverse – how many times your device goes “Hey, cool, thanks, here’s what we’re sending back to you” to the server per second. As a general rule for multiplayer games online, higher rates are better, as it means the information trade is more accurate to what is happening across multiple devices.

What Smcro is saying is that, when Black Ops 4 was being beta tested, videos showed the server send rate at 60hz, or around 60 updates per second. With the game now out and released, Smcro has pegged the server send rate at around 20hz, a third of what it was during the beta, after testing on PlayStation 4. Blackout tends to waver a bit between 20hz and 60hz, veering lower on average.

“The server send rate has been lowered from 60hz to 20hz causing more inconsistency compared to the beta due to the fact that there is (on average) triple the amount of time between server updates,” he writes. “Also, it would seem that matchmaking sometimes chooses servers that are undesirable in terms of latency. It would be nice to have the ability to whitelist server locations which give the best experience to prevent this from happening.”

Whether or not most fans notice it, now that the numbers (which we have not verified and Treyarch has not commented on) are public, people on the Call of Duty subreddit are upset. A lot are asking for Treyarch to respond to the issue and some others are straight up asking for a fix. While it would be easy to say this is merely people jumping on a critical bandwagon, some research does show people complaining about the final game feeling differently from the beta at release.

You can check out our Black Ops 4 review right here, which goes over all the modes in the game.

[Source: Eurogamer]

Epic is never one to miss a good opportunity to encourage people to play Fortnite and Halloween is one of the best things to get people to enjoy new cosmetics. As such, the official Fortnite Twitter account has been posting teases of new content with the hashtag of Fortnitemares.

The first tweet seems to show off a new skin or character with zombie-like skin. The most recent tweet shows the infamous Fortnite cube chained up and glowing. Users on Twitter have pointed out that the pictures so far seem to be connected by the patterns in the corner, as well, suggested that something will happen after four pictures get posted. Judging by the schedule so far, that means we’re halfway through and it will be another few days until it finishes.

While it might be a little late for a big event, it seems likely something is going down in Fortnite Battle Royale to coincide with the end of October. Fortnite Battle Royale is available on pretty much everything everywhere.

When Shadow of the Tomb Raider released last month, fans were fairly split on the game. Our own review felt like the game wasn’t entirely fulfilling its potential, but user reviews on digital distribution service Steam were in the “positive” range, which means that 70% of reviewers were high on the game. Now that positive has fallen after the Steam community has become upset that a sale price for the game that owners feel is premature.

The game released on September 14 and got a 34% discount on Steam on October 16. Since that date, 66% of the game’s reviews have been negative, most not mentioning anything actually good or bad about the game. The reviews mention that the game released a month prior and people who pre-ordered paid more than people who waited a month.

“one month -34%!!! OMG” read one review. 

“just a month, and 50% off, what the hell?” reads another.

“Discount a month after the game, the normal course Square Enix :DDDDD Thank you, now your games will be bought only 99% discount,” says a review written on shortly after the sale went live. “As for the game itself, I can say that it is neither better nor worse than the previous parts. I liked it,” the reviewer writes before delving into spoiler territory.

Many of the negative reviews mention differing percentages for the price, though it is not clear why. Checking different regions does not appear to indicate that any SKU of the game exceeded the 34% discount advertised by Steam.

For its part, Steam filters reviews to designate between helpful and unhelpful, so clicking the actual text of a review is supposed to lead potential purchasers to conclude that the game is being reviewed en masse for reasons other than game quality. That said, it does not surface this until you click through to the reviews, so all most people will say is the brown-text “Mixed” reviews on the store page.

Of course, there are still people with legitimate complaints in the reviews, ranging from audio bugs to disagreement with where Eidos Montreal took the third game in the series after Crystal Dynamics worked on the previous two. These reviews are thrown in with the other negative reviews as Steam’s algorithm does not distinguish between the types of negative reviews.

Shadow of the Tomb Raider’s first DLC, the Forge, releases on November 13.

Konami has revealed that a Pyramid Head costume, Silent Hill II’s primary corporeal antagonist, will be a part of Metal Gear Survive’s upcoming Halloween event. In further Konami crossing over, Castlevania music will also be coming to the game in the form of cassette tapes.

The mission is titled The Research’s Story, which runs from October 23 to way past Halloween on November 6, and lets players who have completed the game’s main story earn points in a special mission. Earn enough points to don the costume for Pyramid Head, but you can also earn cassette tapes for Castlevania games like Symphony of the Night and Rondo of Blood, which are conveniently coming out together on PS4 on October 26.

The Silent Hill main theme will also be available.

Metal Gear Survive released earlier this year with the absence of high acclaim. Konami has somewhat managed to rehabilitate their most recent release of Bomberman partly on the back of Konami crossovers, so maybe Metal Gear Survive can do the same.

Avalanche is known for its chaotic, explosion-filled open-world games such as Mad Max and the Just Cause series. Its independently released Generation Zero is a bit different, in that it trades anarchic thrills for atmospheric chills (hey, that rhymes!). Brian Shea got into the game’s closed beta, and he shares some of his initial thoughts in today’s NGT.

First things first: Shea claims that he was trying to make a dig at Kyle with his custom character, but that was a big swing and a miss. Only Leo and I can be mean to Kyle, so we apologize if it hurt anyone’s feelings. Even Kyle. Secondly, the game features an alternate-reality Sweden, in which the people have disappeared and robots have taken over. The overall tone is eerily quiet, save for some relentless dogbots, which pose a real problem to Shea. In his defense, he’s just starting out so his guns aren’t exactly powerful. Also, he misses just so, so many times.

Generation Zero is coming to PlayStation 4, Xbox One, and PC next year.

Although the official Artifact Twitter page lists the date for the game’s beta period as “October,” that timeframe is no longer accurate.

Players who received access to the beta by going this year’s International Dota 2 tournament have had the game added to their accounts, although it’s not yet playable. The notice informing them they’ve received the game, however, indicates the beta is coming November 19 – nine days before the game is due to release, and nearly a month after the aforementioned “October” period. “We have a bit more work to do before letting everyone in,” the notice says. This likely also applies to those who received a beta access code by going to PAX West earlier this year.

For more on Artifact, check out our initial breakdown and impressions of its gameplay and real-money economy, an interview with its creators, and more recent impressions from PAX.

Tekken 7 has become one of the fighting game community’s biggest mainstays since its release last year, and it looks like that momentum, along with continual updates, guest characters, and a second season have translated into good sales numbers.

Series producer Katsuhiro Harada took to Twitter to announce some recent sales numbers. The highlight is that Tekken 7 has, over a year after launch, sold over three million copies, and impressive milestone for a fighting game. Harada also took the moment to mention that the series’ overall sales numbers have reached 47 million.

https://twitter.com/Harada_TEKKEN/status/1053644392634806272

This bodes well for the future of Tekken 7 and continuing updates, which should make a solid fighting game even better with time. Hopefully Bandai Namco’s other recent original fighting game, Soulcalibur VI, can reach the same success.

For more on Tekken 7, check out our full review.

Persona 5’s Morgana has a bad habit of telling people when they are and aren’t sleep, and dictating their actions based on their assumptions. It’s kind of rude, honestly, and if I want to hang out with my friends or dive into someone’s psyche through an ethereal plane, that’s my damn business. But it seems Morgana is obsessed with the idea of sleepiness, so much so that they’ve taken to reading questionable children’s bedtime stories.

Well, not really. Morgana’s voice actress, Cassandra Lee Morris, has decided to user her powers as the voice of the character to read the humorous “Bedtime story” Go the F*** to Sleep, as the character, which involves as many expletives as you might expect. So while you might have cursed under your breath as Morgana prevented you from going out at night, know this: They can curse too.