Although the official Artifact Twitter page lists the date for the game’s beta period as “October,” that timeframe is no longer accurate.

Players who received access to the beta by going this year’s International Dota 2 tournament have had the game added to their accounts, although it’s not yet playable. The notice informing them they’ve received the game, however, indicates the beta is coming November 19 – nine days before the game is due to release, and nearly a month after the aforementioned “October” period. “We have a bit more work to do before letting everyone in,” the notice says. This likely also applies to those who received a beta access code by going to PAX West earlier this year.

For more on Artifact, check out our initial breakdown and impressions of its gameplay and real-money economy, an interview with its creators, and more recent impressions from PAX.

Tekken 7 has become one of the fighting game community’s biggest mainstays since its release last year, and it looks like that momentum, along with continual updates, guest characters, and a second season have translated into good sales numbers.

Series producer Katsuhiro Harada took to Twitter to announce some recent sales numbers. The highlight is that Tekken 7 has, over a year after launch, sold over three million copies, and impressive milestone for a fighting game. Harada also took the moment to mention that the series’ overall sales numbers have reached 47 million.

This bodes well for the future of Tekken 7 and continuing updates, which should make a solid fighting game even better with time. Hopefully Bandai Namco’s other recent original fighting game, Soulcalibur VI, can reach the same success.

For more on Tekken 7, check out our full review.

Persona 5’s Morgana has a bad habit of telling people when they are and aren’t sleep, and dictating their actions based on their assumptions. It’s kind of rude, honestly, and if I want to hang out with my friends or dive into someone’s psyche through an ethereal plane, that’s my damn business. But it seems Morgana is obsessed with the idea of sleepiness, so much so that they’ve taken to reading questionable children’s bedtime stories.

Well, not really. Morgana’s voice actress, Cassandra Lee Morris, has decided to user her powers as the voice of the character to read the humorous “Bedtime story” Go the F*** to Sleep, as the character, which involves as many expletives as you might expect. So while you might have cursed under your breath as Morgana prevented you from going out at night, know this: They can curse too.

Soulcalibur VI released this week and not only is it a impressive fighting game, but an impressive way for fans to throw copyright laws to the wind and make some really weird, funny, and creepy fighters of their own. Although the game is only about a day old, players have really shown their creativity in spades, leaving us with some fine (and disturbing) creations along the way. 

Here are the best ones we’ve found. And yes, I know about a particular creation with a, uh, obscene thing going on. No, I’m not going to post it here. Go find it yourself. And yes, it is very funny. But I like my job and want to keep it for the foreseeable future.

Magikarp (featuring Spider-Man)

The way the Magikarp has to “come together” to really shine is just fantastic. Shoutouts to Spidey for finally using a weapon other than his webs).

Carly Rae Jepsen

Not only did @PocoQuinn give Carly Rae Jepsen the sword she so rightfully deserves, but she put her in the game!


I, uh, I guess that’s kind of accurate, save for the head?


This is the live action rendering of Pikachu you’ve always wanted, right? Right.


Go up against this fighter and you’re guaranteed to have a Bad Time.

M. Bison, F.A.N.G., and Charlie Nash

It’s like the Street Fighter EX series never left!

Bowsette and Boosette

Well of course this was going to happen. If you’re interested in learning how make these characters, check out Dualshockers’ full guide here.


You’re gonna want to “praise the sun” you don’t “catch these hands.” How are all the other fellow kids out there doing?

Pirhana Plant

You don’t want to know what that thing’s packing under that pipe.

The California Raisin

I’m just going to leave this here. Just in case.


With who needs a gauntlet when you have a bunch of ethereal weapons? There’s also  [SPOILERS] this fun nugget, courtesy of Reddit user Schiltrus.

Team Fortress 2’s Demoman

No guns are allowed in Soulcalibur VI’s fights, unfortunately, but Demoman can talk to Taki about getting some explosives.


The addition of Grøh to the cast finally has some use in giving Pit his iconic split weapon.


It’s nice to see the pride of Onomichi branching out after realizing he can actually whoop some ass.

Bojack Horseman

“I feel like Soulcalibur matches are just a series of unrelated wacky adventures.”

Luffy, Guts, And Dio

It’s good to know Jump Force 2 is already in development.


Unfortunately Soulcalibur VI’s creation tools don’t allow for the zippers and chains necessary to truly render Sora in all his glory, but this is a great attempt.


I can’t believe Marvel leaked the ending of the next Avengers film!

Mickey, Minnie, and Goofy

Very excited about the upcoming “Disney Force” game!


A good day for a swell ring-out!

A pistachio. Just a straight-up pistachio.


Of the dozens of versions of her I’ve seen so far, this is probably the best one?

Ciri and Ryuko Matoi From Kill La Kill

With another 2B as a bonus!

For more on all the other parts of Soulcalibur VI, check out our review.

Game Informer’s Ben Hanson, Suriel Vazquez and Matt Bertz get into hands-on impressions from Suriel’s time with Battlefield V’s single-player campaign. Then, Kyle Hilliard, Andrew Reiner, and Jeff Marchiafava join the show to talk about Call Of Duty Black Ops 4’s Blackout, the best multiplayer mode that they don’t play together. Then, Suriel returns with Brian Shea to talk Soul Calibur VI and Jump Force. The cast rotates further as Matt Miller and Jeff Cork join to discuss Ubisoft’s toys-back-to-life venture Starlink: Battle For Atlas, and the surprisingly solid LEGO DC Super-Villains. Then it’s time for some fun community emails, and we round out the show with the conclusion of our Every Game Is Interesting challenge, where four GI editors summarize their investigations into their randomly chosen game with a special celebrity guest.

You can watch the video below, subscribe and listen to the audio on iTunes or Google Playlisten to episode 420 on SoundCloud, or download the MP3 by clicking here. Also, be sure to send your questions to for a chance to have them answered on the show.

To jump to a particular point in the discussion, check out the time stamps below…

1:25 – Battlefield V
17:43 – Blackout
44:25 – Soul Calibur VI
53:37 – Jump Force
59:00 – Dark Souls Remastered For Switch
1:01:10 – Starlink: Battle For Atlas
1:11:15 – LEGO DC Super-Villains
1:15:12 – Emails
1:42:00 – Every Game Is Interesting: The Challenge

With Telltale having closed and laid off its staff, The Walking Dead’s incomplete final season hangs over a lot of the news for fans of the series. While Skybound confirmed they would be finishing the story out, the question of how exactly they would bring in the terminated Telltale staff to fix it was still important, and reminds people of the human cost behind their favorite games.

It did not take long for this subject to come up when Skybound CEO Ian Howe held an Ask Me Anything session on Reddit yesterday. While he did not go into specific detail about how he plans to bring in Telltale developers to finish the game, he was clear about how much of the team would be comprised of former Telltale employees.

“The plan is for it to be staffed 100% by former Telltale staff,” he answered. “The only time we’d look elsewhere is if we can’t fill a particular role from former TT people.”

Howe also added that he has been in contact with “most, if not all” of The Walking Dead team, but this is not confirmation that all of them are willing or able to return. Presumably, some degree of the team have plans that are incompatible with Skybound’s intentions to continue development.

There is no timeframe for the remainder of The Walking Dead: The Final Season, though the first two episodes are still for sale.

[Source: Gamasutra]


While the idea of going back and finishing a project I was working on sounds good, hopefully those who were laid off find a more permanent and agreeable solution than/after this. This is one of those situations where no one is really in the wrong right now, but things could definitely be way better.

The World Ends With You remains a bright spot in Square Enix’s catalogue – one of its most memorable and original projects. Back when it first launched in 2008, the game had style, substance, and took advantage of the Nintendo DS hardware in clever ways. Nearly a decade later, fans continue to beg for a sequel. Joining a previous mobile port, this Switch version provides another way to play The World Ends With You, featuring extras such as co-op, remixed music, and a brand-new scenario. The additions and overall port are disappointing and frustrating, making this an inferior-but-acceptable way to play this action/RPG. Even so, The World Ends With You is still a great game, and no amount of lackluster extra content can change that. 

The World Ends With You follows Neku Sakuraba, a young man who doesn’t really trust or care for other people. He wakes up with no memory in the middle of Shibuya, slowly being introduced to the Reapers’ Game, a week-long competition for the recently deceased, allowing them to win their life back or face erasure. To make it out alive, Neku must find a teammate and succeed at missions given to him with cryptic clues. During the game, Neku partners with three unique personalities: the upbeat Shiki, the elusive Joshua, and the hot-headed Beat. In the end, the narrative speaks to finding meaning in the world through others. The dark story remains captivating, thanks to its intriguing characters, stunning twists, and more poignant moments. 

One of the big draws on Switch is a new scenario called A New Day, which takes place after the main storyline. It throws Neku back into the game and pairs him with Beat again. They’re joined by a new character, a Reaper named Coco. She is an incredibly annoying, childish people-pleaser who has a valley girl accent, saying things like “totes” far too frequently. A New Day is only worth playing for what it teases at the end; other than that, it’s grindy, repetitive, and predictable. It takes a few hours to complete, holds more of a challenge than the main game with a few new enemies, and you can grab some new pins (your skills) for battle to vary things up, but none of that amounts to much fun.


I was super excited about the prospect of co-op in this version; it fits well with the core message of the game, which is the value of working together. However, the co-op is not well-suited for the Switch platform. The controls are normally touchscreen-heavy, but in co-op, you and your partner each take a JoyCon, relying on its motion controls like a Wii Remote to target and activate pins with the various motions such as slash and drag. It’s the worst way to play a game all about the fast-paced frenzy of battle. The JoyCons are imprecise and awkward, making it hard to target or even coordinate effectively with your partner. I was immediately turned off by co-op, as it’s more frustration than it’s worth.

Playing solo fares better, but the controls are far from perfect. Final Remix uses the same touchscreen controls as the iOS version, which lack the precision of a stylus. Dragging Neku around the screen to avoid attacks is the area most affected by this. The touch controls are also too sensitive, so going between areas can often be intolerable; it’s easy to accidentally drag Neku back to the previous location. Similar to issues in the original version, your inputs don’t always trigger or do what you intend as tapping, slashing, and pressing an enemy can register differently. That being said, the more you get in the groove and master your skills, the less frustrating this becomes. I still had fun chaining combos and getting powerful pins that offer cool abilities that cater to telekinesis, explosives, and physical moves.

The World Ends With You is a still a solid RPG with interesting mechanics and an engaging story, living up to its reputation. Even playing all these years later, it still feels very fresh with its own unique identity. While the Switch version is still fun, it’s far from a great port, and the extra content is pretty disappointing. Then again, if this is your only way to play or revisit a fantastic game, you should definitely take that opportunity. 

When Accounting launched a few years ago, the employment-comedy virtual reality genre was still pretty nascent though large enough to have spawned a number of differently themed games already. The PlayStation VR got its hands on Accounting in 2016 and its DLC, Accounting+, the following year. 

Now Accounting+ is available on Oculus and Vive stores. Part of that means that the William Pugh- and Justin Roiland-written game gets its own launch trailer with precisely those two people, which you can watch below if you need a laugh today.

Accounting+ is now available on Oculus, Vive, and PlayStation VR.

In the eight years since Red Dead Redemption released, players have explored every inch of its grassy plains, desolate deserts, and snow-capped peaks. During a misguided extermination quest, we discovered that the “man-eating” Bigfoot actually eats berries. We uncovered – and maybe even stopped – the cannibal behind a rash of disappearances in Armadillo.  We even aided our grave-digging friend, Seth, in finding buried treasure from a bona fide treasure map.  

So, how many mysteries could possibly remain in this well-traveled world? Plenty. Red Dead Redemption features events no one speaks of, locations that defy explanation, and people who took secrets to their graves. Though theories and speculation abound, Rockstar has kept some revelations close to its vest.      

Which is why, with the release of Red Dead Redemption II next week, we are examining everything we know about the game’s biggest unsolved mysteries. Dead men tell no tales and many things can be lost to history, but maybe the western’s sequel can spin us an illuminating yarn or two.

Blackwater Massacre

On the surface, Blackwater is a booming urban hub promising civilization and safety for its residents. Look deeper, and you’ll find that the city has not always been a shining metropolis. Newspapers circulating in Red Dead Redemption and overheard hushed conversations hint that Blackwater’s wide, clean roads were drenched with blood in an event called the Blackwater Massacre.

Information is surprisingly scarce for such a large traumatic event, but we do know a shootout occurred in the city between a group of outlaws and lawmen and, after the smoke settled, as many as 37 people were dead.  If anyone knows how it started, or why, they aren’t talking. So far, the Blackwater Massacre sounds like an interesting piece of the city’s lore, but nothing for the next game to focus on, right? That is until you learn that the massacre took place in 1899, the same year in which Red Dead Redemption II is set.

We know Red Dead Redemption II starts in the immediate aftermath of the massacre, and it is extremely likely the Van der Linde Gang was involved – if they weren’t the sole instigators. Will we see more of the Blackwater Massacre, or will it remain an event shrouded in secrecy? We can’t be certain before we get our hands on Red Dead Redemption II. 

The Strange Man

“Hello John, John Marston” an even-toned lone man in a black suit calls out while staring into the wilderness. This is our first introduction to one of the creepiest quest givers in Red Dead Redemption. John doesn’t recognize the man, but this stranger is well acquainted with him. The mood grows more unsettling as the figure dispassionately relates some of John’s most terrible past deeds as if he were there to witness them.

Instead of condemning John, the strange man – as he will later be known to fans of the series – presents John with quests which test his moral compass. First, he asks John to advise a “friend” that wants to cheat on his wife. Next, the strange man tasks John to either help or rob a nun carrying alms for the downtrodden. Each time, the strange man is careful to never pressure John to do the right thing; he simply observes. John reaches a breaking point in his final encounter with the man at Beecher’s Hope (eerily enough, on the same spot John will later be buried) and John shoots him in the back.

Like the end of a great campfire tale, the figure continues to walk away, unphased by the bullets. We hope the stranger appears in Red Dead Redemption II to settle the swirling speculation surrounding who he was and what he wanted. Did the ghost of one of his victims come back to haunt John? Was the stranger a higher power sent to test him? These questions remain unanswered, but hopefully not for long.

Landon Ricketts

In a small town in the corner of Mexico, a forgotten legend hides from the world. When John silences a hostile welcome party with his gun, the once-famous gunslinger Landon Ricketts appears. John recognizes his name from childhood stories, but the memories are faded, and John never expands on the old man’s great deeds.

Ricketts sneers at John’s poor form and terrible people skills but gives him a chance to make it up to the people of Mexico. After earning his trust, Landon Ricketts teaches John a few tricks of the trade and John’s Dead Eye abilities reach a lethal precision. So, why is a man of Ricketts’ caliber rotting in Mexico, and what did he do to gain his renown? John commiserates with Ricketts about killing men in “the life.” but neither man clarifies what that means exactly. Twelve years before the two men meet, we might watch the legendary gunslinger’s famous deeds unfold in Red Dead Redemption II and learn why this great man fled south of the border.

Heidi McCourt and the Botched Ferry Raid

In Red Dead Redemption, John repeatedly asserts that he left the Van der Linde Gang after Dutch went crazy, shot a bunch of people, and left him for dead. But we never learn why Dutch abandoned John. One of the best leads we have is Heidi McCourt, the innocent woman who died during a desperate act by a violent gang.

John had a lot on his mind that day – nearly fatal wounds and the gang’s betrayal – so it’s no wonder John doesn’t recall Dutch’s other victim, but the strange man (that unsettling figure from earlier) does. For him, it is not the worst thing that this woman died in an act of senseless violence, but that the people responsible for her gruesome fate don’t even remember her. During this conversation, the strange man also reveals that the botched raid where John was shot took place on a ferry.

Since we know Red Dead Redemption II begins with a job gone wrong – and John hasn’t been left for dead – this comment confirms the Van der Linde Gang participates in at least two separate failed heists. Will both Heidi’s and the gang’s fate be written on the ferry in Red Dead Redemption II, or is there another piece to the puzzle?

Source: Red Dead Wiki

The Mystery Site

This site is so enigmatic, there isn’t even an official name for it. While wandering the wilds near Repentance Rock, many stumbled upon a bizarre sight that defies explanation. Three rune-marked rocks, facing all but one of the cardinal directions, pin down a painted deer skin. On the skin’s southern edge is a rounded stone object emblazoned with what looks like a human figure. The deer skin itself is painted with red symbols.

John can’t interact with any of these objects, and the site isn’t incorporated into any quests or lore. Which leaves nothing but theories and speculations about the site’s purpose – and interpretations vary wildly. The site could be a treasure map, a personal Native American story, a demon-summoning portal, directions to a hunting ground, a burial site, or – most practically – the aftermath of a quest that got scrapped. It may be a long shot, but we’d love to see a nod to the mystery site in Red Dead Redemption II, even if we never learn its tightly guarded secrets.

How’d You Get That Scar?

John’s violent past is literally written on his face. The protagonist of Red Dead Redemption travels through the entirety of the game with gruesome facial scars, but no one ever talks about it and John offers no explanation about where they came from. After our hands-on time with the game, we have no doubt this mystery will be put to rest.

Abigail’s Marriage Proposal

In Red Dead Redemption, after reuniting with John and on the way to the MacFarlane ranch, Abigail states reassuringly that it wasn’t, “the first time I’ve had a gun to my head, John. You’re forgetting your marriage proposal.” leaving us to question what that means.

We’ve already seen the Marston family enjoying a moment by the campfire in a Red Dead Redemption II trailer, but the mystery remains: why (and how) did John propose to Abigail? We know John is unfailingly loyal, and he wanted to be the father he never had, but where does the gun come in?

Was it a literal shotgun wedding? Did John pop the question to somehow avert disaster? What series of events could have caused Abigail to accept a marriage proposal while staring down the barrel of a gun? Even if this scene is described off-camera, we look eagerly for some clarification in Red Dead Redemption II.

Haunted Tumbleweed

Tumbleweed was a prosperous town until the railroad bypassed it in favor of Armadillo, ruining the local economy. But “ghost town” might mean more, in this case, than abandoned city.

The Blackwater Ledger, an in-game newspaper, reports unnatural happenings and spiritual sightings in Tumbleweed. Marshal Johnson in Armadillo also mentions some people say the town is haunted. We could chalk up these sightings to bandits, who use Tumbleweed their base. However, on the pulpit of the church, someone has written out, “The devil has got into that beast,” sparking ghost tales and theories ever since.

Red Dead Redemption II takes place before the train was built, when tumbleweed was a flourishing city. Did the town wither thanks to the train, or did something insidious inspire the townsfolk to run? Perhaps, Red Dead Redemption II holds the clues.

Red Dead Redemption II is coming out on October 26 for the PlayStation 4 and Xbox One. For more information on Rockstar’s anticipated title, check out our hands-on preview and watch the launch trailer here.

As strange as it may be to see the coastal city of Karnaca populated by balloon toting tourists, YouTuber Brad Hamilton has recreated the entire city from Dishonored 2 complete with banners dedicated to “her majesty, Delilah Kaldwin.” Most impressive of all, however, is the roller coaster that guides you throughout major story beats and locations in the game.

Departing from Addermire Station, the ride begins in line with a short video featuring Meagan Foster who greets you and explains the game’s story, encouraging you to embark on the ride, saying “Hurry! – You can sneak aboard the Duke’s private transport system!”

Twisting and turning, the coaster takes riders past towering clockwork soldiers and Grand Serkonan Guards who shoot at you along the way as you pass through memorable locations like the Addermire Institue, the Clockwork Mansion, and The Palace. Along the way, riders help “defeat” Delilah’s retainers, before finally dispelling the evil witch herself and sending her spirit back to the void. Throughout the video, Dishonored 2’s haunting main theme plays, which is just the icing on the cake. For the full video of Brad Hamilton’s expansive project, you check it out below.