It looks like esports might be taking another step in the direction of gaining recognition from a wider audience. Following in the wake of the announcement that Overwatch League would be televised on ESPN, today brings news that Geguri from the Shanghai Dragons and JAKE from the Houston Outlaws were journeying to Switzerland to take part in the Esports Forum. Mark Rein, president of Epic, and Mike Morhaime, co-founder of Blizzard Entertainment, are also in attendance.
The Esports Forum, put on by the International Olympics Committee (IOC) and Global Association Of International Sports (GAISF), is a two-day meeting dedicated to staging a talk between the esports community and the Olympic community. According to The Esports Observer, there are no direct plans to put something into place here. Instead, IOC sports director Kit McConnell says that the nature of these discussions is “more about the engagement of the two communities.”
These are vague details but still a noticeable step of recognition, especially in light of the IOC’s previous attempts to distance itself from lending legitimacy to competition featuring violent video games.
Whether these talks will lead to anything substantial is a wholly different matter but the fact that the Olympic community, especially after its strong position against violent esports, is having talks with the esports community and Overwatch players, is notable and possibly a sign of what’s to come for esports.
For more on Overwatch and esports, be sure to check out our feature on how Overwatch changes the rules of esports.
[Source: The Esports Observer via IGN]
Could this change in tune mean we could be seeing the likes of Overwatch and Counter-Strike as an Olympic sport by the 2024 games? Probably not. Bureaucracy and skepticism to esports as an actual branch of sports are still substantial barriers to inclusion on that big of a scale. Still, with networks like ESPN courting digital gaming to stay relevant among a younger audience, it’s hard to imagine a future where the Olympics or an Olympics equivalent don’t account for digital gaming.
When M. Night Shyamalan was at the height of his fame, he made Unbreakable, a superhero movie noted for its restraint and the performances of Bruce Willis and Samuel L Jackson. More than a decade later, after a few stumbles like the live-action The Last Airbender, Shyamalan released the critically well-received Split in 2016. An after-credits sequence revealed that both Unbreakable and Split were in the same universe.
Now Shyamalan and company have released a trailer for the third movie in this unique take on the superhero genre: Glass. The movie reunites all of the principal characters from the first two films (Willis’ David, McAvoy’s Kevin, and Jackson’s Price/Mr. Glass) in a research center. Given the title, it’s fair to expect that Jackson’s scheming and charismatic Mr.Glass will be the center role of this movie. You can watch every all go down right here:
So what do you think? Are you excited to see how a trilogy that Shyamalan started all the way back in 2000 plays out? Let us know in the comments below.
Insomniac’s take on Spider-Man is one of the most anticipated games of the year, and it looks like it’ll have plenty of merchandise to accompany its arrival. During Comic-Con 2018, Funko revealed that a line of figurines based on characters for the game were in the works including Miles Morales, Unmasked Peter Parker, Mary Jane Watson, and Mister Negative.
You can get a look at them for yourself:
The figurines are due out this fall. For more on Spider-Man, be sure to check out our full cover story on the game right here from the May 2018 issue of Game Informer.
“What makes a hero?” Megaman ponders in the opening to the trailer for the upcoming show Mega Man: Fully Charged. The answer? Apparently a lot of pew pewing and standing up for unity between man and robotkind.
The trailer showcases a fair amount of transformation and weapon customization from Mega Man as he runs around trying to save Silicon City The show, which gives off strong ReBoot vibes, will debut on August 5 on Cartoon Network, with ten episodes planned for this season.
For more on Mega Man, check out our Super Replay of the original game here.
Cowabunga, pizza, and Leonardo’s smile are back in full force. During this year’s Comic-Con, Nickeloden showed off a lengthy trailer of the new upcoming cartoon adaptation of the popular comic book.
Rise Of The Teenage Mutant Ninja Turtles is the fourth animated show in the franchise, with the new show returning to 2D visuals after a five year stint featuring 3D animation in 2012’s Teenage Mutant Ninja Turtles. You can get a look at it right here:
For more on everybody’s favorite green ninja boys, you can read our piece on the tabletop Teenage Mutant Ninja Turtles game here.
At San Diego Comic Con 2018, a Resident Evil panel was held that talked about the upcoming release of Resident Evil 2. Thanks to Twitter user ateliermatanagi for collecting information from the panel to share.
During the panel, Capcom said that they consider Resident Evil 2 a new title more than a remake, which allowed them to tear everything down and rebuild it the best way they possibly could. They wanted to design Leon before he became the dorky but cool action star of Resident Evil 4 and isn’t quite a hero yet, but still went through multiple designs before landing on his current form to get it perfect. They also took this opportunity to brag about the Resident Evil engine’s photogrammetry technology, being employed in Resident Evil 7, Devil May Cry 5, and this game. Real-life versions of Claire and Leon’s outfits were scanned in to give them the most realistic look.
Speaking of Claire, the team also went through a number of design iterations with her, but ultimately decided that they had to change her hotpants from the original game into a normal pair of jeans. The deciding factor was Claire’s opening scene and how her design made sense for that. The look they settled on was ultimately “bike ninja,” as evidenced by the real 1998 Harley Davidson motorcycle that she rides into town.
Despite all the talk about Leon and Claire, the developers explained that they see the zombies as the main characters. They talk a bit about how zombies are an actual threat and not just a target to shoot at. A lot of work went into the zombies and even a few of the zombies in the game are modeled after the developers.
The key for Capcom was to make sure the game both paid homage to the original while also establishing and staying consistent to its own identity.
A Resident Evil 2 Collector’s Edition was also revealed at the panel, as well as a Deluxe Edition.
The base edition comes with just the game. The Deluxe Edition retails for $69.99 and includes the soundtrack and a bunch of costumes for Leon and Claire, as well as the classic Resident Evil handgun the Samurai Edge, specifically Wesker’s model. The Collector’s Edition, which is exclusive to GameStop and is only for the console versions, includes those items as well as an artbook, a Racoon City Police Department lockbox, and a Leon statue based on the design from the new game.
Resident Evil 2 releases on January 25 on PlayStation 4, Xbox One, and PC.
[Disclaimer: GameStop is the parent company of Game Informer]
The Game Gear isn’t talked about often, but ended up being one of Sega’s great successes, selling over 10 million units worldwide. With over 300 games to play on a 160×144 pixel resolution screen, players flocked to this handheld for the color display and backlit screen. With Sega’s big franchises like Sonic the Hedgehog, Streets of Rage, and Shining Force shrunk down for gaming on the go, the Game Gear gave all handhelds a run for their money.
Nintendo’s Game Boy ended up being unstoppable, however, thanks partially to NIntendo’s licensing rules, which prevented some third-party developers from making games for any other handheld. In this episode we dive deep into the Game Gear’s library to show off some of the stranger games that appeared on it. We also take a look at a Sonic title that makes the blue blur one of the slowest characters in gaming.
Enjoy the show, everyone! We’ll see you again in seven short days.
At San Diego Comic-Con, Blizzard came armed with a new announcement. You can now pretend you’re Reaper without actually turning into a non-corporeal shadow or teleporting with the new NERF Wight Reaper Blaster, a collaboration between NERF and Blizzard.
The new gun is functional, shooting NERF rounds with special Overwatch colors. The gun itself has the Overwatch logo, which the real Reaper probably doesn’t have, but his rounds are also probably not foam, either.
You can brrapp-brrapp as Reaper when the NERF Wight Reaper Blaster releases in 2019.
Sekiro: Shadows Die Twice made a splash when it was revealed at E3. The new game from the studio that brought you games like Dark Souls and Bloodborne looked a little different from the games they had recently become known for, including the death mechanics. From the trailer, it looked like dying was not necessarily a loss of progress, which is a big change from the Souls titles.
In an interview in the latest EDGE Magazine, director Hidetaka Miyazaki explained this isn’t to make the game easier.
“We were dying a lot, and it just spoiled the game’s tempo,” Miyazaki told EDGE. “We needed something that would address that frequency of death, and the resurrection system did a lot to solve that. We hope that it’s not going to be something that makes the game easier; it’s not going to numb the player to death. It’s going to make them feel they’re constantly at death’s door. It’s something they’re going to have to be aware of at every single encounter, and is going to be tuned to that sense of trepidation.
“It suits our ninja protagonist quite well,” he continued. “This is a cold-blooded warrior who will use even his own death as an advantage, as a way to turn the tide and gain a strategic advantage.”
It seems like the game is being built with the idea that you will die a lot but wants to avoid resetting the tempo every single time you do. It should be interesting to see how they pull it off when Sekiro: Shadows Die Twice releases on PlayStation 4, Xbox One, and PC in 2019.
[Source: EDGE via GamesRadar]
I’m definitely interested to see how they make this work. I imagine you’ll lose something when you die, because I can’t imagine it’s not punitive at all. I can’t wait to find out more about this game.
Monster Hunter and The Legend of Zelda license have met a few times before, but Nintendo and Capcom are adding a bit more to it this time around with some Breath of the Wild content added to Monster Hunter Generations Ultimate.
New to the U.S. version of the game, armor sets for Link’s Breath of the Wild Champion’s Tunic have been added, both with and without the Hylian Hood cloak. A Korok outfit has also been added for the player’s palico to wear and a little stick to carry around. This is in addition to the other Zelda outfits that had been added in previous games, like Link’s green tunic and a Wind Waker Link outfit for the palico.
You can check out the trailer for the crossover below.
Monster Hunter Generations Ultimate, a Switch port of the 3DS game Monster Hunter XX in Japan, releases on August 28. We got a chance to play the game at E3 and you can find our preview of it here.
Costumes are cool, though the Wind Waker one weirds me out. But considering that the Final Fantasy crossover is introducing a new monster to the game
, this feels kind of weak. I know the situations aren’t really comparable, as Monster Hunter World is the series’ current flagship title and this is a localization of a port of a second version of a spinoff game, but it still reinforces how different the two games feel. It’s not all about frills, though, so hopefully the game’s content still blows everyone away.