Bioware is proud of the way Anthem is built. The upcoming co-op game centralizes all of the important story decisions in the single-player city of Fort Tarsis, while all action gameplay takes place in a shared world. This relatively simple premise invites a lot of questions, so while visiting Bioware for our new cover story on Anthem we spoke with BioWare general manager Casey Hudson, Anthem’s lead producer Mike Gamble, and executive producer Mark Darrah to hear more about how this whole thing works. Watch the video at the top of the story to learn all about it.

Click on the banner below to enter our constantly-updating hub of exclusive features on Anthem.

Resident Evil 2 was revealed during Sony’s E3 conference and playable on the show floor. While we got hands on time with the demo, the realities of playing a creeping horror game like Resident Evil 2 around people in a bright room on a convention floor means it’s hard to sit back and take the entire game in.

Thankfully, Capcom has released five minutes from the demo containing nothing but the game audio as Leon finds his way in and through the Raccoon City Police Department. You can check out the five minute video below.

Resident Evil 2 releases on January 25 on PlayStation 4, Xbox One, and PC.

Pokémon Quest was announced a few weeks ago at The Pokémon Company’s unveiling of Pokémon Let’s Go: Pikachu & Eevee and came out just after the unveiling. At the time, the game was announced for both Switch and mobile platforms, but only Switch has been released so far. That might not be the case for too much longer, according to IGN.

The Japanese Pokémon Twitter account tweeted today that pre-registration for the mobile version begins soon. The Switch version has also been downloaded 2.5 million times so far. IGN discovered an app store listing that says the iOS version of the game, and presumably the Android version as well, will release on June 28.

You can find our review of Pokémon Quest right here, which takes a thorough look at the Switch version of the game.

[Source: IGN]

Cammy's Cannon Spike Costume from Fighting Chance.

Street Fighter V: Arcade Edition is getting a random item system called Fighting Chance as part of a new update (out June 25) that also introduces helpful consumables called Battle Goods to Survival mode.

Fighting Chance is a system through Menat’s Fantasy Fortune Readings (which cost 500 Fight Money) that give players random items, some of which are exclusive to Fighting Chance. Obtainable items include Battle Goods for Survival mode (more on this below), rare costumes exclusive to Fighting Chance (like Cammy’s cannon spike costume above), and classic Street Fighter art.

Fight Money itself can be earned in the game and cannot be purchased with real money.

Battle Goods are being introduced for Survival mode, and like Battle Supplements, give you a boost. However, Battle Goods are consumables, and players can use up to five of them between rounds. The update gifts players some Battle Goods, and more can be obtained either by completing Survival mode or via Fighting Chance.

Elsewhere in Survival mode, the update also allows players to spend 1,000 Fight Money to continue if they lose, and you can save your progress between stages.

For more info on the June 25 update, click the source link below.

[Source: Capcom-Unity]


Our Take
Given how precious Fight Money is in the game, this could be a steep price to pay for some random items.

Danish developer Playdead has announced that both of its creepy, enigmatic, and wonderful platformers Limbo and Inside are coming to the Nintendo Switch on June 28.

The games are available on numerous other platforms, although no official pricing has been announced at this time for the Switch versions. Limbo and Inside can currently be purchased as a bundle for PlayStation 4, Xbox One, and PC for between $26.99 and $29.99 at the platforms’ digital stores.

[Source: Playdead]

Psyonix has provided details about its upcoming Rocket Pass progression system, which is coming to Rocket League later this summer. Players can unlock new cosmetics with Rocket Pass, which functions similar to Fortnite’s Battle Pass.

When the program goes live, players will automatically begin unlocking rewards by playing, without spending any additional money on the game. For Rocket League players who want more, there’s a $10 premium option, which grants access to more cosmetics, such as player banners, car bodies, and more. The majority of the items that you unlock – either in the free or premium pass – can be traded with other players. If you decide that you’re into the new progression system, you can also upgrade to a premium pass and immediately unlock all of the rewards from your current tier.

Psyonix says that players should be able to unlock all of the available reward tiers in about 100 hours, though that can be reduced when playing during double XP weekends or other promotions.

[Source: Psyonix]

Mega Man 11 is out in a few months in both normal and limited edition flavors, but we got our first look at the Japanese version of the LE today via the series’ Japanese Twitter account. In it, we get our first look at Dr. Wily and Dr. Light when they were young scientists with high ideals.

First of all, young Dr. Wily looks awesome. Secondly, it indicates the game’s story might have more to do with the young scientists than originally thought. When we played Mega Man 11 a few weeks ago, it was explained that Mega Man’s new Gear system is the result of an old breakthrough Light and Wily had together when they were still students, presumably at the age depicted in the art. Wily, recalling this technological marvel was never used, put it in his killer robot masters. Mega Man gets the upgrade from Dr. Light to fight Wily’s new super-powered army off.

Perhaps this art is just a small part of the game’s backstory, but it would be really interesting if there is time travel or flashbacks to the old days, as well.

Mega Man 11 is releasing on the PlayStation 4, Xbox One, PC, and Switch on October 2.

The American Girl Doll series, which takes dolls and puts them in various professions, hobbies, and backstories, has announced a new accessory set for the dolls centered around the Xbox One and the various accessories an Xbox gamer might use.

The Xbox Gaming Set, which retails for $50, includes an Xbox One S that projects ten gaming scenes using a built-in projector, an Xbox One controller that fits in tiny little doll hands, a gaming chair with speakers that can be plugged into an audio device to output the signal, a headset for the doll, and two discs with different projection scenes and game cases for the discs.

The American Girl store page goes hard in making sure potential buyer know all these things are pretend and you’re not getting a tiny usable Xbox One S. The projection thing is kind of cool, though.

Get your Squirtle Squad sunglasses ready or order some in time for July 8’s Pokémon Go community day, which focuses on Kanto’s water starter.

During the day, Squirtles will be a much more common encounter out in the wild, which also raises the rate of Shiny Squirtles found, too. In addition, if you’re able to raise a Squirtle to Blastoise while the community day is still ongoing, your Blastoise will have an exclusive move that Niantic has yet to reveal.

Additionally, eggs will hatch at 25 percent of their usual distance, and time-based buffs will last three hours instead of thirty minutes.

This event will predate the Pokémon Go Festival and possibly the introduction of trading and friend lists by a few days, so this could be the last community day where you can’t trade or level up your friendships. If Niantic flips the switch on those features early, it could be the first community day with them!

Pokémon Go is available for iOS and Android.


The World Health Organization has been considering whether or not to officially recognize gaming addiction as a disorder. The decision was ultimately made official yesterday, which is causing strenuous objection from the Entertainment Software Association, a lobbying group made of up companies within the gaming industry.

In a statement released to the media signed by the ESA, the ESA of Canada, the European Games Developer Federation, Interactive Entertainment South Africa, Interactive Games & Entertainment Association, Korea Association of Game Industry, Interactive Software Federation of Europe, and United Brazilian Organization of Video Games, the industry expressed its concern:

“Video games across all kinds of genres, devices and platforms are enjoyed safely and sensibly by more than 2 billion people worldwide, with the educational, therapeutic, and recreational value of games being well-founded and widely recognized. We are therefore concerned to see ‘gaming disorder’ still contained in the latest version of the WHO’s ICD-11 despite significant opposition from the medical and scientific community. The evidence for its inclusion remains highly contested and inconclusive. We hope that the WHO will reconsider the mounting evidence put before them before proposing inclusion of ‘gaming disorder’ in the final version of ICD-11 to be endorsed next year. We understand that our industry and supporters around the world will continue raising their voices in opposition to this move and urge the WHO to avoid taking steps that would have unjustified implications for national health systems across the world.”

The ESA also pushed back against this categorization in January of this year after the World Health Organization first announced its intent to pursue this idea, and then again in March.


Our Take
I think gaming addiction absolutely needs classification, but the WHO’s minimum number (20 hours a week) works out to a bit less than three hours a day, which seems does not seem dysfunctionally high. That said, the gaming industry is obviously fighting this because it could hurt their bottom line. I guess there’s not much to do here but sit back and observe.