Heavy Rain is about uncovering the mystery behind the Origami Killer through various perspectives. However, some of the game’s biggest mysterious were left unsolved and unexplored. Until now.

In the latest episode of his Boundary Break seires, Youtuber Shesez looks past the strict parameters Heavy Rain usually sets for players and finds a number of interesting secrets. Just what are the characters doing during the loading screen where the camera centers on a close-up of their face? What happens to Jason in that mall scene to get him so lost? What does one of the game’s intense scenes, where the camera jumps around constantly, look like in the game world? You can find answers to all of those questions below.

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There is an argument that art comes from the immediate desires of the creator, which is a stance that makes sense after checking out Concrete Genie’s art creation. We got to sit down with the developers, Pixelopus, as they showed off how painting the town red worked in the PlayStation 4 game.

In Concrete Genie, the world is truly your canvas, with every wall in the otherwise grey and drag city functioning as an open space for you to place your art. Your main character, Ash, interacts with walls with his magic brush and paints pictures using themed stamps and templates to create moving 2D tableaus. Placing a waterfall on the wall creates a small pool at the bottom of the wall, the sun lights up various other placed objects, and flowers look super pretty.

There is no limit to what you can create – or at least not one the developers have hit yet.

The initial theme Pixelopus showed us, Landscape, focused primarily on the flora and environment that would make up a landscape painting. They confirmed that there are more themes and objects that can be found and unlocked as the player progresses through the game, allowing budding artists to mix and match themes and objects. The themes gets more varied and tonally darker as Ash collects them, reflecting his emotional state in the story.

Environments are not the focus of Ash’s paintings, however, as he also has the ability to give life to creatures. Ash creates creatures to solve puzzles in the game, but they represent his friends at a time where he faces constant bullying. How you draw the creatures (big, small, bipedal, quadraped) affects how they move and their personalities. Even the color you choose when you bring them to life determines how they behave, as well as their elemental affinities for puzzle solving.

Creatures interact with each other and the environment, depending on their personalities. Pixelopus remarked that, when making the trailer for the game, certain creatures unexpectedly photobombed their perfect shots because their AI allowed for that behavior.

The creatures and other parts of the 2D art are still affected by physics, something Pixelopus told us was aided by sister studio Media Molecule after seeing their game. The Dreams developer lended some of their internal physics tech to Pixelopus, which results in an extremely cool look and feel to the paintings.

While they weren’t shown, the developer explained that the paintings are affected by Ash’s bullies in the city, something hinted at by the game’s first trailer. The bullies also affect the various ways the creatures behave, indicating that the friend you spent so long on creating and growing might be in danger if left alone.

Concrete Genie is built on the Unreal Engine and looks completely unlike any other Unreal game out there. The paintings you can make burst with a creativity that is completely unexpected when you first look at the blank canvases around you in a dark city square. I am very eager to get my hands on it.

Concrete Genie is scheduled for 2018 exclusively on the PlayStation 4.

Back in May it was announced that Netflix was making an episodic show based on The Witcher. Now we know who’s writing it.

Variety reports that Lauren Schmidt Hissrich, who’s written Daredevil, The Defenders, and the Starz series Powers, will be penning the show. Sean Daniel (of The Expanse fame), Tomek Baginski, and Jarek Sawko are still executive producing the project, which originally began as a film based on the books by Andrzej Sapkowski.

The company has not announced a release date, episode count, or cast for the show.

It’s a big week for esports! Many major games are having huge events this weekend, making for one jam-packed weekend. Here’s what you can expect as you settle in for what could be a long Winter.

Major sports franchises have been buying into The Overwatch League, and we’ve been getting our first glimpse of what this multimillion-dollar competition will look like during its preseason. You can watch teams like the San Francisco Shock, London Spitfire, and more compete and see whether you want to invest in any of them! (Stream / Schedule)

It’s also Capcom Cup weekend, and this year it’s a two-fer: First, the Marvel Vs. Capcom: Infinite Battle For the Stones tournament, which collects every past Evo champion for Marvel Vs. Capcom 3, mashes them with six winners the infinity (which offer bracket and game-altering abilities throughout the tournament), and adds a few more qualifiers for kicks will wrap up tomorrow. (Stream and Schedule)

Meanwhile, the world’s most lucrative Street Fighter V tournament will be going on, as players who’ve qualified by winning tournaments throughout the year will be fighting for a total of $370,000 in prize money. (Stream and Schedule)

Both of these events, by the way, are part of the PlayStation Experience, which will feature several panels and surprises throughout the weekend. (Stream and Schedule)

Not to be outdone, Counter-Strike:Global Offensive is having a major tournament of its own, as the ESL Pro League’s sixth season, which has a collective $750,000 prize pool, wraps up this weekend. (Stream / Schedule)

Also on the ESL front we have the Hearthstone Trinity Series finals, which pits several signed players from Complexity, Virtus Pro, Team Liquid, and more with a $150,000 prize pool on the line. (Stream / Schedule)

League of Legends is getting in on the action too, as Riot is having its All-Star event this weekend. Watch some of the best palyers in the world compete in both team and one-on-one tournaments. (Stream / Schedule)

You can also watch a high-stakes Super Smash Bros. For Wii U, where sixteen invited and community-chosen players will have a shot at part of the $10,000 prize pool. (Stream and Schedule)

Heroes of the Storm is having a major of their own, as teams from across the world compete in the Gold Club World Championship in Beijing, China, for a $300,000 prize pool. (Stream and Schedule)

That’s it for this weekend! Let us know if we missed an event, or if there’s a scene you’d like us to cover, in the comments below.

Capcom has unleashed a pair of trailers for Monster Hunter World, and they couldn’t be more different.

The first trailer, called “Third Fleet,” emphasizes the game’s story. It’s the most diverse set of camera angles and dialogue we’ve seen from the game yet, even it’s mostly about the world around them and only hints a larger overarching plot that will string together all the hunting you’ll be doing.

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The other trailer is about a Mega Man crossover, which, you know, couldn’t do more to de-emphasize the lore of World and its characters. It’s still a pretty fun and silly collaboration, though.

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This year’s PSX wasn’t exactly chock-full of announcements, but it did contain at least one piece of info most PlayStation players should be excited about: A hint about when players will be able to change their PlayStation Network handle.

When asked by Kinda Funny‘s Greg Miller during a post-conference panel (at around 2 hours and 13 minutes into the video) about when players could expect to be able to change their names on the service, Layden had a witty response: “The elves back the North Pole have been working on that for quite some time,” Layden said. He began talking about the intricacy of such a task before being cut off by someone in the crowd. “Let me put it this way: I hope we’ll see events occur that you don’t have to ask me that question next PSX.”

 

Our Take
This is the biggest announcement of the show so far for me. I’ve wanted to change my handle for years; I’ve grown as a player, as a person, and honestly it’s weird that my current PSN handle is Nintendo-related. Hopefully I’ll be able to change that soon.

Although we got our first glimpse of Soulcalibur VI at Thursday’s Game Awards, this morning PlayStation offered fighting fans the first look at some in-depth gameplay.

The trailer also includes an interview with the game’s producer Motohiro Okubo, who sheds some light on other aspects of the game. First, the game hearkens back to the series’ roots in a number of ways and for a good reason: 2018 marks 20th anniversary of the first Soulcalibur game’s release in Japanese arcades, so the team wanted to pay homage to the series by returning to its past. However, from a gameplay perspective, the team hopes to mesh the responsiveness and speed of Soulcalibur II with the overall balance and form of Soulcalibur V.

Project Soul, the team behind the series, is separate from the team that creates Tekken over at Bandai Namco, and the two see each other as rivals, though both teams help each other throughout development. Project Soul also experimented with a few engines and before settling on Unreal Engine 4. When it came to nailing the look, the team wanted to return to the brighter lighting of the original Soulcalibur, which is a bit of a contrast to the grimmer lighting found in the subsequent games.

We also got a few additional details about the Reversal Edge, one of the new mechanics in VI. The team wanted to give new players a way to parry any attack, so that they could understand that some moves beat others completely, and that that’s what they should be looking for when playing. When two Reversal Edges clash, there will be a slow-motion effect, similar to the one in Tekken 7.

However, the Reveral Edge isn’t a get-out-of-jail-free card; as players play around with it, “they’re going to understand the risks and transition into a more traditional Soulcalibur type of feel in gameplay,” Okubo said. There will also be new mechanics for veteran players to experiment with, though Okubo didn’t reveal any details about what they were.

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During this year’s PSX keynote, CEO of Sony Interactive Entertainment America Shawn Layden revealed that, hot on the heels of the success of the Crash Bandicoot N.Sane Trilogy remaster, next up on Sony’s remaster list is MediEvil. MediEvil is a classic platforming, action series that combined fantasy with humor and, though the series’ popularity has never risen to the levels of Crash, Mario, or Sonic, Sir Daniel Fortesque has had his fair share of fans over the years.

The brief trailer at the end of Layden’s announcement didn’t showcase much except that the game would be coming to PS4, be in 4K, and that more details would be available “soon.” No details on whether or not this is just the first game or the whole series.

For more on MediEvil, be sure to check out our Replay episode of the original game here.

This weekend we’re all still playing our respective games of catch up. Jeff Cork is catching up on some teen angst, Brian Shea is exploring Egypt, and many of us are returning to Hyrule for the new Breath of the Wild DLC that Nintendo just dropped. Let us know what you’re playing in the comments below!

Kyle Hilliard (@KyleMHilliard) – I was playing Hollow Knight, and I am pretty close to the end, but man – Zelda DLC. I can’t say no. Sorry every other game I was playing. I will take a break, however, to celebrate my wife’s birthday.

Brian Shea (@BrianPShea) – I’m in the middle of my playthroughs of Assassin’s Creed Origins and Cuphead, so I’ll probably keep going with those. However, with Gen 3 coming to Pokémon Go, you can be sure I’ll spend some time out and about filling up my Pokédex once again.

Imran Khan (@imranzomg) – I’ll be in Anaheim this weekend covering the PlayStation Experience and am excited to play all the games there. Thankfully (or perhaps painfully), Nintendo released the Breath of the Wild DLC last night, so I am going to put some time in to that on my flight. I might also use some downtime this weekend to finish Splatoon 2’s single player.

Jeff Cork (@gijeff) – This weekend I’m going to focus on games about angsty young people. I finally got around to downloading Night in the Woods this morning, and I’m already hooked. After that, it’s Life is Strange: Before the Storm and Persona 5. While they do all feature shiftless young people, I can’t imagine three games that are any more different in presentation and narrative. Persona 5 apparently never, ever ends, but I’m hoping to see credits on the other two games. Whew! 

Ben Hanson (@yozetty) – I’ll be doing a little travelling this weekend, so it’s a great opportunity to dive into Breath of the Wild’s DLC. I love the game, but wasn’t that into the first DLC package. I’m hoping this new one will reignite my burning love for that lil game. Have a good weekend!

Leo Vader (@leovader) – Pretty late to the game on this one, but Human: Fall Flat has been a blast with friends and I hope we get the time to play more. Streets of Rogue is another Steam indie gem I’ve been getting into lately. It’s a unique game that’s hard to boil down, but I’ll just say it’s a top down 2D roguelike where talking your way through encounters is a viable option, which is fascinating to me. You can also be a gorilla and punch scientists into mush. HAGS!

Matthew Kato (@mattkato) – I’d like to play some more Assassin’s Creed Origins – I’ve been getting through it in short bursts, but need to sit down and give it some concentrated time. I also haven’t played Life is Strange: Before the Storm yet, and I’d definitely like to tackle that soon.

Cody Mello-Klein (@Proelectioneer) – Do I want to ride a motorcycle through Hyrule? Is that even a question? This is my last Weekend Warrior, so thanks to everybody who read and enjoyed my stuff over the past few months. You guys have been the best!

Keenan McCall (@KEeNanMcCall525) – With Bayonetta 3 confirmed, I’m in the mood to go back and make my way through the first two entries. Otherwise, I’ll be getting in some last minute sight seeing before the internship ends. If anyone knows some good music venues or restaurants to check out in Minneapolis, hit me up.

George Ash (GeorgeEAsh) – Hey everyone, it’s the interns’ last weekend at Game Informer so go follow us on Twitter if you want to keep up with us from here on out. This weekend I’ll be hitting up Overwatch as always, but I’ll be checking out PUBG’s new map now that it’s released. Thanks for reading our work over the last few months and thanks to the GI editors for helping us improve our craft!

Last month we took a look at a handful of 3DO games and we were so blown away that we decided to come back for a second round. And there is a good chance we will come back for a third at some point. We love it that much.

The 3DO is a strange system, but it did have some smart ideas – like the ability to daisy-chain multiple controllers for multiplayer, and the presence of a headphone jack on the controller, which is something we wouldn’t see again until the Wii U in 2012. It also, for some strange reason, has more FMV games than any platform in history. I haven’t done the research to back up that statement, but I feel in my heart that is true.

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