With the Switch basically one-upping the Wii U in almost every way, you’re probably not putting too many hours into the console nowadays. But if absolutely need to play Virtual Console games, or need to finally complete Champion’s Road in Super Mario 3D World before you can move on, turning an old coat into a portable Wii U center is definitely one option to consider.

Youtuber My Mate Vince has retrofitted a coat of his into an all-in-one portable Wii U destination, which involves a process as invasive and convoluted as you’d imagine. In order to get the Wii U running on the go, Vince had to install a separate power supply (usually used for laptops) and cut a few holes in the interior of the coat and cover them with mesh to let the console’s fan breath.

The coat also has a few fun bonuses, including a wireless sensor bar to play Wii games, a pro controller with an attached screen, and a hood-mounted projector so you can play on a big screen any time you happen to be near a wall. We’d like to see the Switch do that!

Of course, all these mods do come at a price: It makes the coat pretty dangerous to wear in the rain. But even Vince admits the coat is more of a proof-of-concept than a real project, so bear that in mind before you go cutting up your coat. 

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With this week’s reveal of Black Ops IIII came a reveal that was more of a confirmation: Leaks and rumors had been reporting it would lack a story-based single-player campaign, due to that part of the game not coming together and being scrapped. While we know for sure the first part of that statement is true, the other one, not so much.

Speaking with Eurogamer, Treyarch co-studio head Dan Bunting said it wasn’t so much that a campaign was being built and ultimately tossed aside, but more that it was never part of the plan. “Going back to the very beginning of Black Ops 4 development, we never had set out to make a traditional campaign,” Bunting said. From the start, the Black Ops IIII set out to make something different that was tailored to the response players had to Black Ops III. Of course, this meant leaning more into the multiplayer offerings, but also experiment with the overall structure of the game. “Throughout the course of development we tried a lot of ideas, a lot of things that challenged convention, that might be a different kind of twist on how we might think of a Call of Duty game in the past, or a Black Ops game in the past,” Bunting said. “As we did that, some things make it, some things don’t.”

Although many Call of Duty players either play and forget the single-player campaigns (if they bother with them at all), Bunting is aware that many people play Call of Duty games for their campaigns, and acknowledges the fears. “I think change is always going to be hard for people,” he told Eurogamer. He then points to number of solo missions players can undertake to learn more about the backstory of the individual character classes, which also act as an introduction to the game itself.

To learn more about what Call of Duty IIII hopes to offer players, check out Dan Tack’s preview from earlier this week.

[Source: Eurogamer]


Our Take
No amount of multiplayer offerings are going to push some people who just like to play through the campaigns to make the jump to multiplayer, and those solo missions don’t sound like the necessary bridge. But, considering how disjointed the Black Ops III campaign was, maybe that’s for the best.

It’s clear from the feature set, however, that Treyarch is aware people are going to see Black Ops IIII as lesser without it, and is compensating with perhaps the most dense feature set of a Call of Duty game yet. I’m super-curious to see what the long-term reception to the first multiplayer-only game in the series will be, especially after the wide acceptance of titles like PUBG and Overwatch.

As part of its upcoming anniversary event (which also includes a few new skins), Overwatch will include a brand new map, Petra.

Overwatch has based several of its maps on real-life cities, and if that’s the case with Petra, this map takes us to Southwestern Jordan. It looks like it, too, with remnants of the Nabatean empire embedded deep within dense cliffsides. Of course, this all mixes with Overwatch’s cybernetic aesthetic, with computers, a virtual globe, and a traveling tent all set up around the area.

The area seems to revolve around a central hub with a narrow ledge overlooking it, making for some exciting play potential. It then spokes off into various interior hallways that are the hallmark of surprise encounters. If you watch the brief trailer, you’ll notice a lack of a payload or capture point, which means this is Deathmatch map.

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To The Moon, a powerful interactive story that made waves back when it released in 2011, is getting an animated feature film.

Kan Gao, the creator of To The Moon, will have a hand in crafting the film’s script, as well as the entirety of the creative process. The funding was secured mainly by an unannounced Chinese company with help from Ultron Event Horizon and, according to Gao, this funding is more than for last year’s anime hit Your Name. The production company making the film is Japanese but also still under wraps, though Gao says “they’re pretty big players” in the animation, and that those familiar the industry will have heard of them.

Although Gao is involved with the film, he will still continue to make games and is already working on his next game, and promises that for fans of his games, “things are going to get pretty weird from here on.” You can watch Gao discuss the announcement in depth below.

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With Paradox Interactive’s announcement that it will be turning many of its series into board games, the question arises? What other franchises could use the board game treatment?

There have been quite a few board game adaptations over the years, (as our own Matt Miller has cataloged as part of his Top of the Table column), but I would definitely like to see more. Advance Wars is the first series that comes to mind for me. I’ve actually thought about how Advance Wars might become a board game more than I’d care to admit, and I think that if you simplified some of the damage percentages and terrain bonuses, you already have a pretty good board games on your hand. If you’re not going to make another digital entry in the series, Nintendo, go analog!

So what game do you think deserves its own cardboard spinoff? Looking for a way to replicate Mass Effect romances on a board? Want an Overwatch board game where players can take turns refusing to stay on the payload? Let us know in the comments.

If, after the string of mediocre-to-bad “recent” Leisure Suit Larry games, you’re still hoping the character gets brought back, you may be in luck.

Steam currently has a listing for a new game in the series, which is titled “Leisure Suit Larry – Wet Dreams Don’t Die,” on its store for the $30. Normally this would be confirmation of a game’s existence, but there are few details here that means fans should take this news with a grain of salt. The genre, developer, and developer aren’t listed, and there are no images of the game shown on the page.

We do get a release date, however: Oct. 24, 2018. Which is strange, since the date is usually the last thing we know about a game. In case that listing gets taken down at some point, here’s a screenshot of the page.

The last game in the series was the 2013 of the original game, which didn’t exactly wow our own Jeff Cork. Whether this new entry some sort of anthology, collection, or a new game remains to be seen, but it’s also likely this is some sort of glitch or a Kevin’s Back Jack debacle.


Our Take

Paradox Interactive is turning a number of its major strategy and city-building sim series into tabletop games through Kickstarter, the company announced today.

While the company announced it would make cardboard versions of Crusader Kings, Europa Universalis, Hearts of Iron, and Cities: Skylines, Crusader Kings gets top billing, and will be the first game to have its Kickstarter campaign. Behind the board game rendition is Free League Publishing, who made Mutant Year Zero and Tales From the Loop. If a Crusader Kings board game sounds appealing, you can back the project, which has already met its funding goal, right here.

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Our Take
I’m curious to see the results, since Paradox’s games can be huge and intricate. To soapbox for a bit, if Paradox can turn its games into board games, this means adapting Advance Wars in the same couldn’t be that much harder. Make it happen, Nintendo!

Paradox Interactive and Triumph Studios have revealed a new entry in the longrunning Age of Wonders series. The big difference this time is that instead of sticking to its medieval setting, it’ll be taking to space.

Currently scheduled for sometime in 2018, Age of Wonders: Planetfall will use the same turn-based strategy of the series, but let you experiment with various races. As you scour the world for resources you’ll also learn about its past, meet up (and possibly confront) other factions, and find new tech. As you build up your society, you’ll have to choose your win condition, whether it’s diplomatic, military, or technological.

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Our Take
I’m curious to see how much of a “story” is tied to the discover of the alien races and such. Will that jive with the genre’s focus on player-constructed narratives? We’ll see.

Paradox Interactive faithful eager to return to the Roman setting the company explored in Europa Universalis: Rome can now look to a new series, Imperator, to give them their fix of marble columns and aqueducts.

Imperator: Rome is a strategy game in the vein Paradox is intimately familiar with, but with a large emphasis on the people who have an outsize influence on societies. Your imperator (and other characters) will have skills and traits which change over the course of a campaign, and how you govern is tied to these traits.

Of course, Imperator will have all the 4X bells and whistles: Various races and groups with their own approach to combat and diplomacy, government types, and barbarians.

The game does not have a release date as of yet and is currently announced only for PC.

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Our Take
It’s curious to see Paradox make an entirely new series and set it in Rome instead of making a direct sequel to Europa Universalis: Rome, but hopefully Imperator will diverge enough from EU that it’ll merit the name change.

Stellaris’s Distant Stars is, well, pretty close, actually, as it will be hitting next week, on May 22.

Stellaris started off as a pretty good strategy game, and has only gotten better since. The Distant Stars expansion, which is priced at $10, adds several new anomalies, improves old anomalies, reworks the anomaly system. It also adds new stars and systems to explore (as well as new leviathans to make exploration riskier).

The DLC also adds the L-Cluster, which can be found near black holes and be transported to somewhere new (the results vary) after reactivating the warp gates. That’s just a subset of what Paradox plans to offer with the DLC, and you’ll be able to see what else it has to offer in just a few days.

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