When Fighting EX Layer released at the end of June, players were surprised by the complex fighting systems and also the lack of offline content. Arika is hoping to remedy that a bit with this week’s introduction of the arcade mode.

It’s a very no-frills mode – players face off against eight random opponents, then fighting Hokuto, the game’s final boss. No endings or interstitial cutscenes at all, suggesting the arcade mode was added as a response to criticism from the game’s initial release. 

The arcade mode is also kind of a letdown when considering the pedigree behind it. Arika’s Fighting Layer had an arcade mode that involved boss fights/minigames against sharks underwater, which is not something reproduced in this new game. Still, for people eager to play the game offline in a traditional structure, it’s here now.

This entire month we’ve been revealing details about the content and changes coming to Destiny 2 with its first major expansion, Forsaken. But Destiny 2 is a big game, and while we had plenty of questions for the team at Bungie, we couldn’t possibly ask them all. So for this special edition of The Game Informer Show, we’re letting you ask a few! We sawt down with Destiny 2 game director Steve Cotton and Forsaken Project Lead Scott Taylor to get details about what kinds of new loot you can expect to drop in September, how lore and secrets will be distributed in the wake of the recent Whisper of the Worm quest, and throw in just a hint of horsin’ around.

You can watch the video below, subscribe and listen to the audio on iTunes or Google Playlisten to this episode on SoundCloud, or download the MP3 by clicking here.

To check out the rest of our Destiny 2: Forsaken coverage, click on the banner below to see our full month of features.

It’s been tossed around for a few months now, but Disney and Fox have made it official: the latter is selling most of their entertainment assets to the former. 

This ends the process Disney has been engaging in by bidding for the company’s studios, facing off against rival Comcast who also provided a cash bid, having to up their bid, and finally Comcast withdrawing last week. Fox and Disney shareholders gathered this week to go ahead with the buyout, making Disney the largest film conglomerate in the world.

Both companies expect to complete the asset merger, costing $71.3 billion dollars, or one third of the GDP of Sudan, by the second half of 2019.

[Source: Variety]

 

Disney has grown exponentially in the last decade. Any bigger than this will start to get me worried about how big they’re becoming.

When Minit came out in April, a lot of players remarked that the game’s 60-second cycle and gameplay would be a good fit for Nintendo’s portable console. It wasn’t long until Nintendo themselves confirmed that Minit would arrive on the Switch, but it has been fairly quiet since then. It actually turns out the game will be out in a matter of days on August 9.

The game tasks you with going through a Zelda-like adventure in 60-second bursts before returning home and starting the day anew. You can keep money, items, and different places to wake up to help you make small but gradual progress in your quest.

We quite liked the game when it released earlier this year on PlayStation 4, Xbox One, and PC. Now Switch owners can take it for a spin in slightly less than two weeks.

In this excerpt from The Game Informer Show podcast, Edmund McMillen talks about Kickstarting the tabletop game Binding of Isaac: Four Souls, why he left Team Meat and Super Meat Boy behind, and the rocky road of Mew-genics. Watch the interview above and let us know what you think in the comments below!

You can subscribe to the audio version of the podcast and listen to this interview by clicking here.

Vampyr is getting two new difficulty modes later this summer. The open-world vampire simulator will allow you to experience the story again (or for the first time) with a new hard mode and a story mode. Both of these are new difficulty options, where the game previously had none at launch.

The hard mode amps up the challenge of encounters and gives you fewer experience points for defeating enemies, forcing players to “embrace” (Vampyr’s jargon for suckin’ blood) more citizens in their playthrough. The story mode de-emphasizes combat greatly, allowing players to go through the story with much less difficulty. The original title had some odd spikes in challenge, and the combat could become very tedious, so the new mode is appealing for those wishing to replay the story to see all the many, many story permutations. 

The update comes alongside more optimization for the game and a 25-percent off sale on Steam, so those waiting jump in can get to being a pale spooky man on the cheap now. 

I really enjoyed Vampyr immensely, and I would love to jump back in to see more of the story. On top of that, I wish the game forced you to have to embrace more citizens, so both of these difficulties appeal to me. The story mode is definitely a boon to the game, as many found the combat a slog. 

Earth just can’t seem to catch a break. When it isn’t being attacked by giant ants and spiders, or robotic hectors, there’s a batch of enormous frogs ready to wreak havoc on mankind. At least, that’s what’s we’re gathering from the new Earth Defense Force 5 trailer.

The trailer has a super-classy musical score, which is certainly what Beethoven would have wanted. Other than that, it’s the same ol’ EDF, which means it’s already a million times better than it has any right to be.

Look for EDF 5 this summer.

Taiko no Tatsujin is a long-running series of rhythm games from Bandai Namco, but the games have been almost exclusively released in Japan. That ends in November though, when the rest of the world will be getting their own versions of the drum-beating titles.

In a trailer released today, Bandai Namco showed off both Taiko no Tatsujin: Drum Session and Taiko no Tatsujin: Drum ‘n’ Fun! for the PS4 and Switch, respectively. The Switch will use the Joy-Cons as drumsticks, and both games will feature head-to-head multiplayer.

The trailer has an almost overwhelming amount of charm, with animated characters bursting out of every corner. For those that like their games a little off-the-wall, this seems like a good one to keep an eye on. 

Grand Operations, the mode that EA used to announced Battlefield V, will not be available in the game when it’s released in October. The publisher revealed that detail in a new post highlighting the mode, which is an expanded version of the Operations mode introduced in Battlefield 1.

“Grand Operations is the ultimate multiplayer experience, designed to seamlessly showcase the maps and modes of Battlefield V,” EA says. “Each Grand Operation presents a powerful narrative experience inspired by historical events. Shortly after launch, you will be able to take part in the first Grand Operation. In the months that follow, you’ll continue the fight across other unseen and unplayed battlefields of World War 2.”

Matt Bertz played the mode at E3 last month, and he said it was a good time. At the same time, he was apprehensive about how much content would be available in the game at launch. He may have been talking about DICE’s plan to roll out additional maps in the order the real-world events happened during World War II, but his point still stands. 

We don’t know what “shortly after launch” translates to specifically, but one thing’s for sure: Neither of the two modes that EA highlighted at E3 (Grand Operations and battle royale) are going to be playable when the game launches on October 19.

EA’s decision last year to integrate the WNBA into NBA Live 18 was met with praise from media and basketball fans alike. This year, developer EA Tiburon is taking that commitment to the next level by adding female create-a-player. 

“After releasing the WNBA Play now feature in NBA Live 18 we saw a huge response, not only from media sites but the community,” said creative director Ryan Santos. “We have a lot of female ballers out there who love the sport, who watch the WNBA and NBA, and who hoop. It felt like once we established The One, we now have a really solid foundation for a way to play the game in a new career mode; it was the right time to create that feature with female create-a-player. Because we already had the infrastructure for the WNBA – we had the models, we had the animation, we had the hairstyles – it was a natural progression for us to build off.”

Fans can build their female create-a-player in The One mode and enjoy the same progression system as the male players. Users can take these lady ballers into Live Run, live events, and Streets World Tour to earn unique gear and rewards. The one major piece of the component still missing is being able to join the WNBA. Why not take this natural step forward?

“We ran out of time,” Santos said. “In the original designs, we wanted to have a professional path for the female characters to go into the WNBA. But we took on a whole new mode and all this other stuff, and we just ran out of runway to get to that mode. But it is in our future plans. It’s something we want to deliver on ideally in the next version or after that.”