Dota 2 players in the Netherlands can now see what’s going to be in their next loot box in the Treasury after Valve made changes to the game to satisfy Dutch regulations.

Players can see the contents of their next loot box, which is tied to their account, so resetting your computer isn’t going to change what’s in the box. Furthermore, the box odds are the same, and boxes can only be bought one at a time, with the contents of the next one only appearing after you buy the first one. 

Earlier this year, Dutch authorities declared that loot boxes in titles like Dota 2 ran afoul of the country’s gambling laws because they’re tied to real-world value. Dota 2’s market is apparently disabled, but Valve made the change to the boxes nonetheless.

[Source: Reddit user Larhf via PC Gamer]

 

I have no problem with regulations like these, and I hope those with gambling/addiction problems find relief. However, the result in this instance makes it likely it’ll only spur users to keep opening boxes until they get something they like.

Ni no Kuni II won us over with its combination of strong storytelling, solid RPG combat, and base-building mechanics when it released last March. For those who can’t get enough of this colorful kingdom, more DLC is on the way soon. 

Bandai Namco laid out plans for forthcoming content, including season pass DLC, which the publisher says the first part will be available this winter. However, the free Adventure Pack update will be arriving first on August 9, offering two new bosses for players to take on as well costumes for Evan and crew:

Adventure Pack (free) – The Adventure Pack provides new challenges for experienced players. It adds additional floors to the Faraway Forest cave, upon clearing, players will be rewarded with new costumes for Evan and other characters. Players will have the opportunity to challenge themselves with even stronger new bosses: Blackhart and Zeta. Additional quests will be unlocked after completing the story and unique rewards can be acquired.

Season Pass DLC #1 – Available this winter, this DLC will feature a brand new enigmatic dungeon for players to explore. Evan and friends will plumb the depths of this cryptic dungeon facing increasingly stronger enemies while trying to reach its deepest levels. The journey will be difficult, but the reward will surely be worth it!

Season Pass DLC #2 – Expected to release early 2019, an additional story expansion of Ni no Kuni II: Revenant Kingdom will be available full of exciting content. More details to be announced soon.

For more on Ni no Kuni II, be sure to check out our review.

WB has been teasing a blu-ray release for the well-loved early 90s Batman cartoon, Batman: The Animated Series, for a few months now. Finally, we have details of what such a package would look like, and there’s good news and bad news.

The collector’s edition includes every single episode of the series, including the two movies Mr. Freeze: SubZero and Mask of the Phantasm, Joker and Harley Quinn Funko Pops, and assorted other goodies. It also retails for the pretty alright price of $112.99. 

The bad news is that the collection is limited to 30,000 copies, which means it is almost going to be sold out before its October 16 release date. It’s not clear why it’s so limited, but if you’re eager to get your hands on it, you probably don’t want to wait.

The animated series is well-loved for its darker subject matter and animation style drawn and colored on black paper, and establishing the DC Alternate Universe that begat shows like Superman, Batman Beyond, and Justice League.

Announced today and out in a few months, Nickelodeon and GameMill Entertainment have announced a Nickelodeon kart racer titled Nickelodeon Kart Racers for the PlayStation 4, Xbox One, and Switch.

The game pits characters from Nickelodeon history against each other on tracks from a lot of the same series, like Tommy’s house in Rugrats, Bikini Bottom, the sewers of New York City, and Arnold’s school. Confirmed characters include Tommy Pickles, Reptar, and Angelica from Rugrats; Helga and Arnold from Hey Arnold; Patrick and Sandy from SpongBob SquarePants; and all four Teenage Mutant Ninja Turtles from the new cartoon.

The game will be releasing on October 23 for $39.99.

Dengeki Online has posted an interview with Devil May Cry 5 director Hideaki Itsuno and the game’s producers Matt Walker and Michiteru Okabe where the group talks about the game’s reveal trailer and the characters within it. Thanks to forum ResetEra and user Sesha for translation.

Devil May Cry 5 started development a year before Devil May Cry 4 SE’s release in 2014, so the game has been in development for four years so far. The game’s mission structure will be fairly similar to previous games, though Itsuno says they have made some small changes to the overall structure.

The game is going to focus primarily on Nero, who commanded half the attention in 2008’s Devil May Cry 4, and his life after meeting Dante. That said, Itsuno points out that Dante and the enigmatic third character on the game’s box will play deep roles in the game. While they shied away from detailing him in either identity or mechanics, it was pointed out that the mysterious character has no weapons on the box art. Itsuno says that players will eventually understand the reason for this in the story. There is also a story reason Dante has a beard, besides him just being older.

Itsuno made it a goal to tell an emotional story with Devil May Cry 5 and says that he hopes players will get emotional and cry. To that end, Itsuno won’t say what’s become of Kyrie, Nero’s love interest from the previous title. Nero is hard screaming her name in the trailer, but she’s never seen, which the developers say likely indicates something serious must have happened.

Nico, the southern mechanic who is building Nero’s Devil Bringers, was designed to be a character everyone would come to love. She designs Nero’s arms with the intent of maximum power and tends to leave stability and durability as secondary concerns, which is why they keep breaking.

Devil May Cry 5 is scheduled to release by March 2019 on PlayStation 4, Xbox One, and PC.

[Source: Dengeki via ResetEra]

 

I’m really curious about the third character. Someone ripping Nero’s arm off and a third character that has no weapons is probably not a coincidence. Hopefully they’re playable and have a really unique and interesting play style.

Although Destiny 2’s new competitive multiplayer mode, Breakthrough, won’t ship with the Forsaken expansion on September 4, we were able to get some hands-on time with it during our recent trip to Bungie’s headquarters. We were only able to play a handful of rounds, but we were able to get the jist of what the mode has to offer, and how it could change up the way Guardians think about team strategy.

As with other modes in the competitive playlist, Breakthrough is less about running around and hoping you win simply by scoring more kills or capturing zones, and more about working together with a team to accomplish an objective. In this case, it’s not about wiping out the enemy team; instead, it’s about capturing one or two points.

Teams start off evenly matched. There are two teams fighting for one capture point, located in the center of map. The map we played, Peak, featured a series of enclosed circular rooms with few entry points, making it difficult to siege any one of them without a coordinated assault (or a charged super). There are a few areas to explore outside of these rooms, but unless you’re tracking someone down or looking to flank an approach on the center room, you should be focused on these circular rooms.

We’ve captured footage of an entire match below.

Please note that this is a development build, and as such the UI and textures are still unfinished.

Once a team manages to capture the center point, the team who didn’t is put on the defensive. The point near their starting location becomes active, and if the team who captured the first point captures this one, they win the round. If the defending team manages to hold them off, however, they win instead.

That might sound a little unfair to the team that just captured a point, but consider that the defending team is at a disadvantage when holding off their opponents. They’re spawning closer to the point, but in the matches we played, the defending team had a debuff that extended their respawn timers, forcing them to strategize more carefully. [This article previously stated the debuff slowed characters’ movement. This was incorrect.] This means the defending team has outplay the attacking team, which is their “punishment” for losing the initial point. However, the mode is not finalized, so it could still be subject to balance and structural changes.

Competitive as a playlist is tense and a fun way for players to test their mettle against other like-minded teams, but it lacks a bit of variety when it comes to objectives. Breakthrough should inject with a some new life, as players sacrifice themselves to save a point instead of playing defensively to stave off defeat.

For more on Destiny 2: Forsaken, such as a look at how mods and milestones are changing, and a tour of a new Gambit map, make sure to click on the banner below, and check back throughout the week for more coverage.

As the mainstream news takes note of Fortnite’s raucous success, newspaper Bloomberg has noted that Epic founder and chief Tim Sweeney has joined the billionaire club thanks to the game. 

Sweeney is also Epic’s majority shareholder, which means he benefits rather directly from the fortunes of the company. In the Bloomberg story, it’s mentioned that Fortnite is expected to generate around $2 billion this year, which raises the value of Epic itself “worth $5 billion to $8 billion, according to the Bloomberg Billionaires Index.”

Bloomberg credits this to Fortnite being free-to-play with payments, citing the V-Bucks as the major revenue driver for Epic at this point. The outlet also describes Sweeney’s favorite drink, “a self-made concoction of 60 percent water and 40 percent Diet Coke from the company’s fountains.”

Fortnite released one year ago as the paid Save the World mode.

[Source: Bloomberg]

 

It’s simultaneously obvious and also hard to believe that Fortnite is such a moneymaker. Even if the game lost popularity tomorrow, it is always going to be historically significant for the way it took off.

Iconoclasts, the newest game from Noitu Love developer Konjak, is coming to Switch incredibly soon. The Metroidvania will arrive on Nintendo’s hybrid console next week on August 2.

Iconoclasts released early this year on PlayStation 4, Vita, and PC, telling the story of a naive mechanic named Robin in a world that has banned people of her occupation. Through efforts to be helpful, she winds up getting involved in a major government altercation and finds herself hunted.

The Switch version is coming with a boss rush mode and another difficulty mode that lets players get through some of the game’s tougher portions. Those will also be made available for the PlayStation 4, Vita, and PC versions, but it’s not clear if those will happen on the same day as the Switch release.

We really liked Iconoclasts when it released earlier this year and even had a very spoiler-heavy conversation with the game’s designer right here.

Almost one year after its original release, Hellblade: Senua’s Sacrifice is getting a standalone VR edition that ports the entire game to VR on Oculus Rift and HTC Vive. Moreover, if you own Hellblade on Steam already, or ever do buy it, you will just get the VR edition for free.

The VR edition is the entire single player game with tuned VR controls and effects. You can check out a short video from developers Ninja Theory below where they explain how they solved issues with camera control and framerate.

You can check out our review for the regular, non-VR edition of Hellblade right here. At E3, Microsoft chief Phil Spencer announced that the company had acquired Hellblade developers Ninja Theory as a first-party studio.

Sega Genesis Classics, the Genesis collection with more than 50 retro Sega games, is getting a free update today. The update adds support for PSVR, letting you get up close and personal with your favorite blue hedgehog.

The announcement came via Sega’s official Twitter.

For more Sega, check out this Sonic Mania dev diary or our Sonic Mania Plus New Gameplay Today.