27 years is a long time. For nearly three decades, Game Informer has made it its mission to inform the public about this thriving medium and the complex industry it’s housed in. For our 300th issue, we sat down as a group for the sake of a massive undertaking: ranking the 300 greatest games of all time. We argued for weeks on the basis on historical significance, enjoyability, and of course that je ne sais quoi that just makes some games better than others to put together this list. The process was brutal, with passionate pleas for many of our favorite titles failing to make the cut, but in the end we emerged with what we feel as a group is the definitive list.

Besides celebrating this achievement with a party we’ve put on with Fulton brewery, we also commissioned five beautiful covers that celebrate some of gaming’s finest works and eras by artist Greg Semkov. We chose our covers on a number of factors, including giving classics that we never did a cover story on a chance to grace the cover of Game Informer as well as picking genre-diverse titles in order to present the rich breadth of gaming. The four games chosen four special covers are Red Dead Redemption, Minecraft, Metroid, and World Of Warcraft. The fifth cover is a both a callback to the original magazine design from 1991 as well as a thematic piece of art intended to capture the enthralling experience of falling in love with the world of video games for the first time.

 You can view all the covers here:

In addition to our massive declaration of gaming’s greatest, this issues features a piece on the dangers of crowdfunding by Jeff Marchiafava, as well as our reviews of an indie triple threat: Celeste, Crossing Souls, and Iconoclasts.

Print subscribers can expect their issues to begin arriving in the next few days. Can’t wait that long? The digital edition of the issue is available later today on PC/MaciOSAndroid, and Google Play. You can also get the latest issue through third-party apps on NookKindle, and Zinio starting tomorrow. To switch your print subscription to digital, click here, or to create a new subscription to the digital edition, click here.

Tomb Raider is set to hit theaters on March 16 and aims to portray Lara Croft with a similar survivalist style that we’ve seen in the most recent Tomb Raider games. However, this isn’t the first time that Lara Croft has come to the big screen. Angelina Jolie assumed the role in 2001’s Lara Croft: Tomb Raider and its 2003 sequel Lara Croft: The Cradle of Life, which still stand as the first and sixth highest-grossing video game adaptations, respectively. To help prepare us for Tomb Raider, we looked back at Jolie’s take on Lara Croft to see how they lived up to one of gaming’s most famous characters.

Right – Angelina Jolie as Lara Croft
You can debate whether or not the Lara Croft movies are any good, but there is no arguing that Angelina Jolie had the Lara Croft look nailed down. You’d be hard pressed to find anyone else who better represented what we thought the pixelated heroine would look like in real life. Jolie as Lara Croft may go down as the best casting for a video game character in a movie.

Wrong – Lara Croft: Archaeologist/Hammer Smasher
During one scene in Lara Croft: Tomb Raider, Lara recovers an artifact and brings it back to her mansion for further study. She has a hunch that the real artifact is within the casing that Bryce, her tech engineer, is meticulously taking apart. So, what does a self-respecting archaeologist do when such a hunch arises? Simple! Smash it with a hammer. Granted, the Lara Croft in the games is encouraged to smash ancient pots to find collectibles, but at least she had more respect for the artifacts she’d pursue.

Right – Female Protagonists in Male-Dominated Mediums
When Lara Croft was first introduced in 1996’s Tomb Raider, she was catapulted towards the top of the very short list of female video game protagonists, including names like Samus Aran and Ms. Pacman. Even with her, uh, disproportionate dimensions, video games had scarcely seen any strong female lead characters before she came along. The same can be said for movies when Jolie first stepped into Croft’s shoes for 2001’s Lara Croft: Tomb Raider. Action movies were (and largely still are) a male-dominated genre, but she harnessed her inner Lara Croft and showed early on that any person with two guns can kick some serious ass.

Wrong – Love Interests
We get it, it’s Hollywood, so there are bound to be some love interests thrown our way. And to be fair, the casting of Daniel Craig and Gerard Butler as each movie’s charming and sarcastic hunk of man meat were both apt. But the Lara Croft we know never needed a man to help her find artifacts. She alone could handle any enemies and obstacles that stood in her way from uncovering hidden treasures. She only needed two guns for shooting and two hands for climbing through ancient ruins (and for holding the guns).

Right – Over-The-Top Action Sequences
The Lara Croft movies have plenty of gun-blazing action. Whether she’s wielding her signature dual hand cannons or bringing an unloaded rifle to a swordfight, the Lara Croft movies feel most like the games when Lara has her guns out. The action scenes in both movies are easily some of their greatest highlights, and it’s that action that helped make Lara Croft into a gaming icon.

Wrong – Brushing Off The Mystical And Puzzles
Along with her dual-wielding pistols, Lara Croft from the Tomb Raider games was known for fighting off mystical enemies and solving ancient puzzles. From undead soldiers to demonic monsters to freaking dinosaurs, she fought them all and continued on to explore and solve complex labyrinths on the way to treasure. In the movies, the mystical enemies are replaced with the Illuminati and gangsters, while the closest thing Lara comes to solving a puzzle is a scavenger hunt for a hidden letter from her father.

Right – Following In Her Father’s Footsteps
It’s loosely touched on in Tomb Raider lore, but Lara was not the first archaeologist in the Croft family. Richard Croft, the heir to the Croft family fortune, was a famous archaeologist in his own right. The movies rightly expand on the history between her and her father, showing him as a devoted father as he teaches young Lara all the history he’s uncovered. Upon his passing, she inherits her father’s estate, using it as a base of operations as she continues down the path that Richard started as an archaeologist.

Wrong – The Unrelatable Hero
While the relationship with her father tries to ground her, she still comes across as a spoiled snob who shows little gratitude to the people closest to her. It’s near impossible to relate to a character who wakes up in her mansion with a gourmet meal catered to her by her live-in butler, then goes to fight a robot programed by her live-in tech wizard, then unwinds with a spin on her trapeze harness, all without so much as a thank you. Clearly, Pappa Croft forgot to teach young Lara basic manners.

How will a modern take on Lara Croft play out on the big screen? Check out our interview with Alicia Vikander, the star of Tomb Raider, to see how her take on the character showcases the evolution of Lara Croft. Tomb Raider is coming to a theater near you on March 16.

This week we’ve got just a little bit of everything: Some Dota (with that two-week new patch smell!) a Counter-Strike major, and some online DBFZ action.

This week the Counter-Strike: Global Offensive Intel Extreme Masters in Katowice, Poland comes to its exciting conclusion, as the playoffs tend to get intense at IEM. (Stream / Schedule)

With Dark Willow enabled in Captain’s Mode, the Dota 2 Bucharest Major stars tomorrow and will be our first look at the hero in competitive play. How broken is she? Let’s find out! (Stream / Schedule)

You can catch the latter halves of the Heroes of the Storm HGC Western Clash, as top teams from North America and Europe meet in Katowice, Poland, to represent their region. (Stream / Schedule)

Not to be left out, StarCraft II is also in Katowice for its Intel Extreme Masters tournament, which kicks off this weekend. (Stream / Schedule)

To round out the Blizzard trio, the Overwatch League is still in its second stage, so you can expect the last few matches of the week today. (Stream / Schedule)

Also continuing is the League of Legends LCS, which we can expect to finish off its group stages in the next couple of weeks. (StreamSchedule)

You can also catch some online Dragon Ball FighterZ action later today, featuring the game’s current domination US player, SonicFox. (Stream)

That’s it for this weekend! Let us know if we missed an event, or if there’s a scene you’d like us to cover, in the comments!

Update: Nintendo has acknowledged the issue in a tweet, stating “Some Nintendo Switch owners’ play activity information is displaying incorrectly. We are aware of the issue and we expect to have more information to share in the near future.” 

The original story is as follows:

Early Switch users are discovering certain playtime stats gathered since the console’s launch are resetting and erasing info.

On the Switch, players can go to their profile in the upper left corner on the home menu and look at the last 20 games they have played, along with how many hours were spent in each one. The Switch takes a week to process playtime when a game is first booted, and with that users are noticing the stats are taking the day and month into account, not the year.

For example, if you played Breath of the Wild when it and the console released on March 3, 2017, and the current date is March 4, 2018, the stats will say you played the game one day ago, even if you have not booted the game in months, effectively erasing any recorded time you spent in the game.

Nintendo has yet to say if the issue will be fixed. We have reached out to them and will update the article with any new information.

[Source: Polygon]


Our Take
This is a substantial issue for those who care about tracking the time spent with a game. It might be a small feature in the grand scheme of the console, but that time is a unique way of reminding players of the times they had with a game, for better or worse.

With the success of Splatoon 2 worldwide, Nintendo has been keen to ensure a steady frequency of content for it. This week, a new variation on the dualies and a new map arrive for players.

The weapon, the Dark Tetra Dualies, which are dual pistols with a heavy emphasis on dodgerolls. The guns looks like basketball sneakers, which keeps in theme with the new map, Goby Arena. The map resembles something like Madison Square Garden with players working on opposite sides of the giant basketball court eager to mark their turf.

The Dark Tetra Dualies came out earlier today, with the Goby Arena map launching any minute now. You should be able to charge the net with your inkling by the end of the day, at latest.

Replay – Two Worlds

I’ll just let my review of Two Worlds do the talking here: “There’s an adventure here somewhere, hidden beneath the fog of broken
gameplay, performance glitches, and characters talking about the evil
Taint in unintentionally hilarious ways. The main character is an
embarrassment to gaming, and isn’t even believable enough to be
considered for a Renaissance fair’s cast. As much as I enjoyed seeing
him take a sword to the face, most enemies would appear to have extreme
cases of glaucoma, as they swing and miss most of the time, and have a
difficult time navigating around walls. Sadly, even with an impressive
stock of weapons at your disposal, your combat prowess isn’t much
better. The choppy animations, inconsistent framerate, and inopportune
loads make it nearly impossible to navigate the battlefield with
effective grace. The game’s only redeeming qualities – deep spell and
weapon systems – just go to waste in this abysmal quest. If you’ve spent a
lifetime sinning, by all means, trek into this world to get a taste of
what awaits you in Hell. 2 out of 10.”

Yes, I ended up giving Two Worlds a point for each world, and you’ll soon see just how broken this game was. It was also ambitious, as was developer Reality Pump, which used this foundation to build a much better adventure in Two Worlds II. Unintentional hilarity ensues in this episode of Replay. Some of it comes at the expense of poor horses toward the end of the episode. Make sure you stick around for a look back at another “classic” game. And check back Sunday at 12:01 a.m. CT for the first episode of our Killer 7 Super Replay.

(Please visit the site to view this media)

As reported last week, the first two Turok games are on Xbox One today.

The remasters are coming in fairly hot, but they come from NightDive Studios, who recently had to announce delays to its System Shock project. Turok is likely not a panic button, as the timing is far too compressed for that to be true, but it’s definitely convenient for them.

The games are on the Xbox Live store now at $20 each. You can check out a trailer below and decide if you want to do any dinosaur hunting on your own.

(Please visit the site to view this media)

Ubisoft is releasing a live-action short that takes place before the events of Far Cry 5 exclusively on Amazon Prime’s streaming service next week.

The short, titled Inside Eden’s Gate, tells the story of three vloggers that head to Montana to check out the infamous Eden’s Gate cult. Obviously, this doesn’t work out quite as well as they would hope, and the result is some sort of mix of the Resident Evil VII prologue and losing all your Youtube advertisers because you pushed the extremes of good sense and morality.

Check out the announce trailer below. The short releases on March 5 to whet your appetite for Far Cry 5, which itself releases on March 27.

(Please visit the site to view this media)


Our Take
The short might be interesting, but I am mostly curious if Ubisoft has adjusted or lessened the tone on the game since its initial reveal last year.

Microsoft has started talking about the next big Xbox One update, the first one of 2018, which boasts a couple of new features.

The Spring update will support 1440p resolutions, which you’ll most commonly see in computer monitors. The resolution isn’t quite 4K, but it’s a step above 1080p, allowing players who are using monitors for their Xbox One or TVs that support 1440p but not 4K to take advantage of the resolution increase for the dashboard.

Additional audio options will also come in the update, allowing players to mix audio to, for example, lessen game audio and raise Spotify to listen to music. The system as a whole also now supports spatial audio for people with surround sound systems who want to take advantage of their setup.

Mixer, Microsoft’s streaming service, also gets a major update. When streaming games, players can set up a virtual controller for people watching on their computers, allowing someone else to occasionally tap the A button in ways that help you – or more likely, ways that super don’t.

You can find the full list of changes at Microsoft’s blog post. Alpha ring members get the update today, while the rest of us will see it filter out over the coming weeks or so.

[Source: Xbox Blog]


Our Take
This update doesn’t necessarily do a lot for me personally, but several years in, these things are more about satiating annoyances people have and smoothing those out.

Blizzard tweeted a small video today that might be indicating a port of their latest Diablo game to Nintendo’s newest system.

The tweet showed a light switch connected to a Diablo nightlight being flicked up and down. A plain reading of the imagery is that Diablo is coming to the Switch, which would mark the first time since the Nintendo 64 port of Starcraft that a Blizzard game has officially been on a Nintendo system.

You can check out the video below.

(Please visit the site to view this media)

That’s all we can guess at until Blizzard decides to say more, but it’s difficult to interpret that as anything else, save maybe for a weird advertisement for a Diablo nightlight. With E3 only three months away, maybe Blizzard plans to say some more at the event.


Our Take
I would absolutely play Diablo III on the Switch. If it is real, I wonder if it will feature Nintendo content like the bonus The Last of Us enemies in the PlayStation 4 version.