Ubisoft has announced that The Crew 2 is releasing on June 29 with a special Collector’s Edition.

The collector’s edition, dubbed the Motor Edition, nets you the game three days early for people who just can’t wait. The Motor Edition comes with The Crew 2 Gold Edition (which comes with the season pass), The Motorsports Deluxe Pack with in-game outfits and vehicles, a customized The Crew 2 license plate, a steelbook case, the official roadmap, and four stickers. The Motor Edition will run you $109.99.

The Crew sequel was revealed by Ubisoft just last year with a wider focus on different kinds of vehicles, like planes and boats, and telling a story more focused on gaining popularity through driving.

The Crew 2 releases on PlayStation 4, Xbox One, and PC on June 29.

Metroidvanias and
Super Smash Bros.? This might be the best Blog Herding edition ever.

Community Blogs
For March 8 – March 14:

Verge: Metroidvania At Its Finest

Brendon Curzio writes a short blog on what makes Axiom Verge so good. Really, you
should have read Metroidvania in the title and knew right away that it’s quite
good. “New weapons lead to new areas, new areas lead to new discoveries, and
with each new discovery secrets abound.” That’s really all you need to know.

Elena Delusion

Uncharted 4’s Elena is the subject of Buswaxer25’s blog. The writer’s take is
that Elena is quite selfish, and Drake is not. Debate away in the comics.

The Perspective of a Souls Beginner

Timothy Repasky is here to write about Blooborne as a complete newbie, which is
pretty cool. He didn’t think he would like it but fell in love. This is his
story of getting sucked into the world of Bloodborne.

Biblical Origins of Dormin and the Curse of the Horns

Uesugi-done wrote this for the Shadow of Colossus fans. This is for sure a deep
dive and a fun read if you’re a fan of the game and mythology.

a Piano and Tifa’s Underwear 

MATASTIG is here to write about one of the most important games ever made:
Final Fantasy VII. This is a short blog, but it’s significant because I did not
know you could, uh, do something crude. I had played the piano, but how cool is
it to discover new things in a game years later?

Saturation, Baby

StarterPack jmped all over this challenge. The fact that Space Dandy is
mentioned in this blog makes it noteworthy. And from there, we’re diving into
the crazy game ‘Pack wants to make. Basically, Space Dandy would make a nutso
game that I’m all for.

Do You Want From Super Smash Bros. Switch?

I want it all, BethesdaWare. The fact that the original developer is back is
enough to make me swoon. But like always, I want as many characters, stages,
and items as possible (even if we usually turn items off when getting serious),
but everthing to be balanced as best as possible. This will be what finally
gets me to pick up a Switch.

I hope you enjoy
the blogs! Please contact me via my Game Informer page or on Twitter at @LouisGarcia12 with
any blog news or playdate suggestions. 

Indie publisher Annapurna Interactive has announced Outer Wilds, a first-person space mystery game about exploring the horrors of the universe.

The universe in Outer Wilds is caught in an endless time loop, which is at the center of the game’s mechanics. 

“The planets of Outer Wilds are
packed with hidden locations that change with the passage of time,” says the game’s description. “Players can
visit an underground city before it’s swallowed by sand, or explore the surface
of a planet as it crumbles beneath their feet. They also have access to a
variety of unique gadgets that help them probe their surroundings, track down
mysterious signals, decipher ancient alien writing, and roast the perfect

You can check out the trailer for the game below.

(Please visit the site to view this media)

Outer Wilds is scheduled to release in 2018 on PC and unspecified additional platforms.


Our Take
I definitely dig a lot of what I’m seeing here. Space horror is rare and while this doesn’t exactly fit the bill, a lot of what it does show seems cool.

Ni No Kuni II’s young king Evan needs all the help he can get in ruling Ding Dong Dell, and when a man mysteriously appears before the king, help arrives at just the right time.

Roland turns into a mentor and protector to Evan, which is a role he relishes.

For more on the game, check out our New Gameplay Today video here.

(Please visit the site to view this media)

Ni No Kuni II: Revenant Kingdom comes to the PS4 and PC on March 23.

Alternate reality gaming has yet to really take off, existing more as an interesting concept that developers are exploring. However, this demo by Abhishek Singh may be a sign of things to come.

Singh calls the demo a “multiplayer AR game” and it’s obviously a little rough around the edges, but the concept is there, with 3D model versions of Ryu and Chun-Li fighting in a real world setting. You can watch the whole demo right here, with Singh using the phone interface to navigate fights and perform combos.

(Please visit the site to view this media)

It’s worth noting this is an in-house demo not authorized by Capcom, so it’s unlikely this will be distributed for public play.

[Source: GamesBeat]

Update: Square Enix has confirmed that Shadow of the Tomb Raider is coming out on September 14 for the Xbox One (and Xbox One X), PlayStation 4, and PC simultaneously. The company says more info is coming on April 27.

(Please visit the site to view this media)


Original Story: The official Tomb Raider site is teasing something for tomorrow but it might look like the cat is already out of the bag. The sleuths over at Kotaku have examined the HTML to discover the big secret:

tagline”:”Shadow of The Tomb Raider is the climatic finale of Lara’s origin story. Available September 14th 2018

We dug into the HTML ourselves and it looks like what’s there has already been removed by Square Enix. Still, we’ve known that a Tomb Raider announcement has been coming for some time and given that the movie is about to release and there was a Lara Croft barbie doll announced, so the publisher capping off all of this Tomb Raider-related wave of news with a new game reveal makes sense.

For more on Tomb Raider, be sure to check out our chat with actress Alicia Vikander on reinventing Lara Croft in the new Tomb Raider movie.

[Source: Kotaku]

Our Take
This is probably accurate, so expect details on the new Tomb Raider game tomorrow.

Bandai Namco has confirmed a previous rumor that The Witcher’s Geralt of Rivia is joining Soulcalibur VI’s cast of characters.

The White Wolf’s complementary sword and sign skills can be seen in his intro trailer below, which also shows that Geralt is as salty as ever.

Soulcalibur VI comes out in 2018 on PS4, Xbox One, and PC.

(Please visit the site to view this media)

Another game in the wave of popular console and PC titles getting ported to mobile, ARK Survival Evolved is making its way to mobile phones.

The game is being ported by mobile developer War Drum Studios, who brought series like Grand Theft Auto and Bully to mobile, and strives to be the exact same game from the PC and console version on mobile devices. That’s the full island, 80+ dinosaurs, online multiplayer, and all the survival aspects of the title.

You can check out the trailer here below.

(Please visit the site to view this media)

Invites for the iOS beta can be signed up for now at War Drum’s website, though the full game will be on both iOS and Android. ARK Survival Evolved has, according to developer Studio Wildcard’s accounting, sold nearly ten million copies.


Our Take
It’s interesting to see how many games that are seeing massive success on PC are then trying to use mobile to expand the player base. It sure took a graphical hit, but relative to the hardware and the need to sustain battery life, it looks alright.

The Yakuza series is stronger than ever, with the recent wave of PlayStation 4 remasters and a new prequel game bringing Kazuma Kiryu to appreciative new audiences. Just as those fledgling fans are figuring out what loyal Yakuza players have known for more than a decade, Yakuza 6 comes along and upends it all. The latest entry in the series may mark the end of Kiryu’s tale, but don’t worry; Sega gives The Dragon of Dojima the sendoff he deserves. 

Without getting too deep in the weeds, Yakuza 6’s story centers on Kiryu’s adopted daughter Haruka Sawamura, who is struck by a hit-and-run driver early on. She was holding a child at the time of the event, and that child’s identity is paramount to the overall arc. The long story is told through an abundance of cutscenes, but I was engaged throughout. Players who are concerned about jumping into the finale without having played through all the other games shouldn’t worry, either. While the story is complicated, it’s largely self-contained. The game cleverly provides context for the important players in the world, and in rare instances when a cameo or reference didn’t click for me, I never felt lost.

(Please visit the site to view this media)

The story provides broad motivations, but much of the Yakuza 6 experience is about making your own way through the world. Between Kamurocho’s familiar neon playground and the comparatively calmer Onomichi in Hiroshima prefecture, Yakuza 6 gives you plenty to do. The two locations are a joy to explore, and they’re brimming with optional activities. Kiryu has a lot of time on his hands, and I looked forward to every opportunity to keep him busy. Many of the missions provide rewards that feed into two of your biggest diversions; the people you help often want to join your baseball team or help take down gangs in your new Kiryu Clan. I’ve spent my fair share of time in Yakuza’s batting cages, and it was satisfying to show off my skills while managing my own crew of sluggers. I didn’t find the clan missions (which are basically tower-defense, minus the towers) quite as interesting, but I was still compelled to complete them all.

The brawler-style combat feels satisfying, whether you’re swinging your fists or whatever random props you can grab, and I appreciate little touches like the way terrain affects how you take down goons. Getting into scraps is quick, too, which encouraged me to seek out encounters even near the end of my adventure. Dragging enemies into stores, where the battles continue, is particularly fun – probably because I didn’t have to worry about picking up the mess. Thanks to a reworked leveling system, I leveled up abilities and unlocked moves the way I wanted, rather than having to work my way around a preset ability grid. All these little elements help deliver an exhilarating sense of freedom. 

One of my favorite things about Yakuza 6 is that it delivers surprises at such a steady clip. Kiryu’s quest has life-and-death stakes, but he’s pretty much down for whatever along the way. If you’re interested, you can spend countless hours in side missions and other activities, including spear-fishing, babysitting, and chatting up ladies online. Japan’s citizens have their share of issues, too, which don’t necessarily involve gang warfare. I was eager to lend a hand to everyone who needed help, partially because the rewards can be great, but also in large part because these side missions are so delightfully strange. More importantly, it’s a blast. A typical Yakuza 6 session – if such a thing exists – can include darts and karaoke, before concluding with a goofy quest to retrieve an engagement ring from an errant robotic vacuum. The game does a great job in delivering both a meaningful and emotionally resonant story, as well as some of the weirdest, silliest stuff I’ve seen in a long time.

As fun as it all was, I’m still sad to see Kiryu off. He leaves the series on his own terms, and the conclusion is a fitting tribute to the character. One of the things I’ve liked most about him is how he remained decent, even though his lifestyle frequently put him into contact with decidedly less decent folks. Heck, one of the game’s lengthiest mission chains is focused on making friends with all the patrons at a bar. Kiryu approaches the bizarre situations he encounters with grace and empathy, while also bringing a righteous rage when necessary. I’ll certainly miss Kiryu, but we clearly haven’t seen the end of Yakuza.

Late Wednesday night, Twitch streamer Ninja joined up with rapper Drake to play some Fortnite duos. The stream grabbed absurdly high numbers right off the bat, but after Drake tweeted about his participation, the viewership skyrocketed to break the record for most viewers on a Twitch stream.

Back in February, Dr. DisRespect set the record for Twitch viewers at just under 400,000 according to PC Gamer. As of this writing, Ninja and Drake’s Fortnite Battle Royale stream topped out at over 600,000 viewers at the same time. In addition, Drake and Ninja were the number one and number two Twitter trends in the United States respectively.

Ever since Epic pivoted Fortnite to the Battle Royale format, the game has become a fan and streamer favorite on Twitch. With this stream likely bringing in people who may have never heard of Twitch or Fortnite, the game is unlikely to lose momentum any time soon.

[Source: Ninja on Twitch]


Our Take
Ninja was already blowing up in popularity as of late, but this kind of attention could very well help him become the most popular streamer on Twitch. It will be interesting to see if other celebrities look at streaming on the service given the attention Drake’s appearance on the stream garnered.