Lionsgate unveiled the official release date for the upcoming Hellboy reboot, stating that it will come to theaters as of January 11, 2019.

The movie will star Stranger Things’ David Harbour as the lead, and has Game of Thrones director Neil Marshall at the helm. Details are slim at this point, but Habour has previously teased that the upcoming film won’t be an origin story. Actors Ian McShane, Milla Jovovich and Daniel Dae Kim also have roles in the movie.

For more on Hellboy, read about how this superhero recently made his way to Injustice 2.

Legacy is an upcoming theme that transforms your PlayStation 4 dashboard into an aesthetic similar to the PlayStation 2. Costing $2.99, this theme reimagines the look of the PS2 for a modern console while also staying true to the original’s style.

Developer Truant Pixel says the team spent the last two years prototyping this theme so that it loyally pays tribute the PS2’s design in both look and sound. The team even recreated the PS2’s boot sequence, along with remastered audio. You can take a peek in the video below to see how it looks.

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The Legacy theme releases on December 6, which is the same day a collection of Jak & Daxter classics from the PS2 era arrive for PS4.

For more PlayStation news, read about how Sony is sending out trial PSVR units to select PlayStation Plus members.

With its unique 1930s cartoon aesthetic and unforgiving difficulty, Cuphead has made a big impression on many gamers. YouTuber TheDominoKing has also become enamored with Cuphead, and has dedicated his latest domino project to the game.

With 22,734 dominoes, he meticulously put together an impressive tribute. The project took him five full days to complete. While he was considering portraying more of the game’s bosses and characters, he instead decided to focus on the duo protagonists Cuphead and Mughead. You can take a look at it below.

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TheDominoKing has long been making domino setups based off of video games and pop culture. For more of his work, check out these works based on Super Mario Odyssey, Sonic, and Splatoon 2.

Update: Stardock founder Brad Wardell has posted a more thorough statement regarding the matter. “We are disappointed that Paul and Fred, two people we have a great deal of respect and admiration for, have chosen to imply that we are somehow preventing them from working on their new game,” says Wardell. “Stardock has been nothing but supportive of their new project and wish them the best.

Regarding Dogar and Kazon’s specific claims, Wardell says that since the Star Control games have been available from Stardock since 2013, the issue should have been brought up earlier. “If they had an objection to the games being sold this is something that could and should have been addressed before we were ever involved,” he said.

Wardell goes on to say Stardock is not using any alien species from the original Star Control games, since “the classic alien IP is owned by them.” He also attempts to clarify the legal situation regarding ownership of the game itself; when Stardock bought the rights from Atari, they received the publishing agreements for the series, giving them the right to release games under the series despite not having the rights to the aliens in the game itself. “The short version is that the classic IP is messy,” Wardell says. “All we can do is try to put something together that releases them from the restrictions placed on their IP that they agreed to and transfer any and all rights and responsibilities to them. We want them to make Ghosts but we don’t want any liability or association with it.” 

Original Story: Dogar And Kazon, the people behind a space flight game they refer to as a “direct sequel” to Star Control II, Ghosts of the Precursors, are claiming that Stardock is impeding them from creating their game for legal reasons.

In order to understand Dogar and Kazon’s claims, we need a bit of history. Toys for Bob (which Dogar and Kazon founders Fred Ford and Paul Reiche also founded) developed the original two Star Control games, which the now-defunct company Accolade published. After Accolade published a couple of sequels not developed by Toys For Bob, the franchise went into deep sleep, and its rights were later picked up by Atari. In 2013, Stardock bought the rights to series from Atari when the company liquidated its assets as part of a Chapter 11 bankruptcy (Stardock is currently listed as the publisher of the series on Steam). Stardock is creating its own entry in the Star Control series, Star Control: Origins.

On their website, Dogar and Kazon claims Stardock has no rights to the series. “It’s our opinion that Atari’s rights to publish our earlier games terminated over a decade before the [bankruptcy] auction and we contend that Stardock has zero rights to our games, including any code and other IP we created,” the two claim. The post seems to imply Dogar and Kazon own the rights to the series and that, “as far as we can currently tell, we have no relationship with Stardock that lets them sell the three earlier Star Control games without our permission, either bundled with their other products or separately.”

The post then says the two are currently in a legal battle, as Stardock “seems to think that not only can they use our aliens, ships and narrative without our permission, but thinks that we cannot make a sequel to The Ur-Quan Masters without their permission,” the post says. “This is where we got really, really angry.” Despite these claims, the bottom of Ford and Reiche’s site states that Star Control “is a registered trademark of Stardock Systems, Inc.”

Despite the legal issues, the two claim they have no animosity towards the developers working on Origins. “We have nothing but respect for the talented, passionate developers working on Star Control: Origins, but we apparently have a BIG problem right now with Stardock’s management.” 

Stardock, for its part, acknowledges Ghosts of the Precursors and has previously spoken about it in a positive light. Stardock founder, president, and CEO Brad Wardell spoke to Ars Technica and on forums earlier this year about Ghosts of the Precursors with anticipation.

Wardell has also commented on Dogar and Kazon’s post, saying that Stardock doesn’t “appreciate the implication in [Dogar and Kazon’s] post that somehow we are keeping them from making their game… given their post, there is more reason than ever to get them to sign some sort of document that acknowledges that we are not preventing them from making their game.” We’ve reached out to Stardock for an official statement regarding the matter and will update this article should they reply.

[Source: Dogar And Kazon Official Blog]

 

Our Take
This is definitely a strange scenario, and I’m surprised the legal issue hadn’t arisen earlier. The Dogar and Kazon site seems to send conflicting signals about who owns the Star Control series, though right now, it seems Stardock does. I ultimately hope both Star Control Origins and Ghosts of the Precursors get released without too much legal trouble.

As part of a sprawling, detailed update laying out the future of DayZ, developer and publisher Bohemia Interactive has announced the game will leave Early Access and come to Xbox One sometime next year.

The company outlined its plans moving forward, including the unfortunate news that the anticipated 0.63 update (which adds vaulting, swimming, vehicles, and other features) was orignally scheduled by the end of the year but is no longer hitting in December. Other features the team plans to add to the game before release includes more player characters, zombies, diseases, more crafting options, improved AI, reworked melee and ranged combat, increased server player count, and many more. The list of features is extensive, so fans already playing the game (or anyone who’s been following the game’s progress from afar) should check out the blog.

Bohemia also promises the full release (version 1.00) will not be the end of content updates. “DayZ is a game AND a platform, and we intend on keeping DayZ alive for as long as it’s viable,” lead producer Eugen Harton said. “We also have some fantastic opportunities ready for the modding community.”

[Source: DayZ Official Blog]

 

Our Take
By the time DayZ releases on console, it’s going to have a some competition on many fronts (PUBG is a similarly sprawling multiplayer game, Days Gone looks to be a big-budget zombie game, etc.), so I’m curious about how DayZ will survive. Still, DayZ has always been its own beast in a way, so I wouldn’t count it out.

It’s hard for games to get second chances. With the number of releases out every year and the time (and money) investment many of the require, if something doesn’t strike your fancy, it can be hard to keep at it. So we want to know: When did revisiting a game you didn’t like initially prove to be worth it?

My example comes from this year, with Nier: Automata. When I first played it back in March, it did absolutely nothing for me. While the initial top-down sequence was intriguing, the characters, combat, and world were so bland and boring I wanted nothing to do with it and stopped after doing three side quests. However, revisiting the game last month, I found that… well, the combat was still boring and I still don’t like 2B or 9S. But sticking with it a little longer, newer characters revealed to be much better, and while the world is still a bit drab and not clearly communicated (is that an invisible wall or the way forward? You’ll have to run into it to find out!), the story and ideas it explores are more than worth the effort.

So what game that you love didn’t grab you at first? Did a game that made an initial impression end up being a favorite? Did you come back to a game years later and found that you liked it that much more this time around?

There’s been some discussion recently about whether the mushroom-like appendage atop Toad’s head is actually an extension of his body (which would hint at home being some sort of mushroom specimen) or a hat (hinting that he’s a mushroom cosplayer at heart).

Youtuber Shesez is on the case! In his latest video, he uses his boundary-breaking magic to dive into a slew of Mario games and see if the teams at Camelot, Nintendo, and more actually rendered the little guy’s head separate from his body. His results aren’t too surprising, but might prove useful evidence if you favor one side over the other.

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An upcoming PlayStation 4 theme has you partying like it’s 2001 again.

The theme was made by Truant Pixel in cooperation with Sony in Japan, U.S., and even Naughty Dog, and is a love letter to the PlayStation 2’s operating system. It even invokes the PS2’s crystal clock in the background.

You can download it on December 6 to feel the power of Toy Story graphics in real time. Before that, though, you can check out a trailer of the new theme in action below.

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Replay – Haunting Ground

Capcom’s storied history of survival-horror games extends far beyond Resident Evil. In 2005, Capcom released a game called Haunting Ground on PlayStation 2, which begins with the controversial scenario of waking up in an unknown place, imprisoned, and without clothes. The uncomfortable intro gives way to gameplay survival-horror fans know oh so well, fleeing for your life, and solving puzzles to open doors and reveal useful items. In this episode of Replay we check out this little-known Capcom title, which was slammed by Game Informer back in the day, scoring a 4.75 out of 10.

In our 40 minutes with the game, we may like it more now than our critics did. Of course, we are only scratching the surface of what this game offers. We didn’t get to see how the dog is integrated into the gameplay design.

This episode’s second segment is older and far more shocking. Thanks again for watching and all of the support for seven-plus years. We’ll see you in seven days!

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Studio MDHR has released a promised patch for Cuphead today, nerfing the lauded Charge Shot and fixing up a few of the glitches in the game.

The charge shot, which had a damage per second about three times the starting weapon. Early on, Studio MDHR promised to fix this, which left a window for players to be able to get through the game with the damage intact, until now. As recompense, parrying while charging the shot no longer resets the charge, so damage should still be okay.

The patch also eliminates the Million Mugman Army, a glitch that allowed players to manipulate the co-op add in/drop out menu to add Mugman copies to the world map or, crucially, boss fights. You can check out a video of this glitch, which was awesome and I’ll miss it even though I never used it, below.

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You can also find the full list of changes at the source link below. 

[Source: StudioMDHR Blog]

 

Our Take
CHARGE SHOT NO