There’s been some discussion recently about whether the mushroom-like appendage atop Toad’s head is actually an extension of his body (which would hint at home being some sort of mushroom specimen) or a hat (hinting that he’s a mushroom cosplayer at heart).

Youtuber Shesez is on the case! In his latest video, he uses his boundary-breaking magic to dive into a slew of Mario games and see if the teams at Camelot, Nintendo, and more actually rendered the little guy’s head separate from his body. His results aren’t too surprising, but might prove useful evidence if you favor one side over the other.

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An upcoming PlayStation 4 theme has you partying like it’s 2001 again.

The theme was made by Truant Pixel in cooperation with Sony in Japan, U.S., and even Naughty Dog, and is a love letter to the PlayStation 2’s operating system. It even invokes the PS2’s crystal clock in the background.

You can download it on December 6 to feel the power of Toy Story graphics in real time. Before that, though, you can check out a trailer of the new theme in action below.

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Replay – Haunting Ground

Capcom’s storied history of survival-horror games extends far beyond Resident Evil. In 2005, Capcom released a game called Haunting Ground on PlayStation 2, which begins with the controversial scenario of waking up in an unknown place, imprisoned, and without clothes. The uncomfortable intro gives way to gameplay survival-horror fans know oh so well, fleeing for your life, and solving puzzles to open doors and reveal useful items. In this episode of Replay we check out this little-known Capcom title, which was slammed by Game Informer back in the day, scoring a 4.75 out of 10.

In our 40 minutes with the game, we may like it more now than our critics did. Of course, we are only scratching the surface of what this game offers. We didn’t get to see how the dog is integrated into the gameplay design.

This episode’s second segment is older and far more shocking. Thanks again for watching and all of the support for seven-plus years. We’ll see you in seven days!

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Studio MDHR has released a promised patch for Cuphead today, nerfing the lauded Charge Shot and fixing up a few of the glitches in the game.

The charge shot, which had a damage per second about three times the starting weapon. Early on, Studio MDHR promised to fix this, which left a window for players to be able to get through the game with the damage intact, until now. As recompense, parrying while charging the shot no longer resets the charge, so damage should still be okay.

The patch also eliminates the Million Mugman Army, a glitch that allowed players to manipulate the co-op add in/drop out menu to add Mugman copies to the world map or, crucially, boss fights. You can check out a video of this glitch, which was awesome and I’ll miss it even though I never used it, below.

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You can also find the full list of changes at the source link below. 

[Source: StudioMDHR Blog]

 

Our Take
CHARGE SHOT NO

In Google’s accounting of the top downloaded music, movies, games, and general things of 2017, with Nintendo’s Super Mario Run topping the list for most downloaded game on the Google Play store.

The game, which is free to download but costs money to upgrade beyond the first world, was released on Android on March 22 after a four month exclusivity window for iOS. The game launched to generally mixed reception on both stores due to its price structure, which was seemingly out sync with the audience.

The game got a significant update in late September that added a new world, new characters, and using your own music for the game. Last month, Nintendo reported that, despite the 200 million downloads, Super Mario Run did not generate an acceptable profit.

You can find our review for the level-based runner here.

[Source: Google Play’s Best of 2017]

 

Our Take
Nintendo once stated their goal for mobile games was to serve as an advertisement for their console games, so maybe this is a good result for them even without the acceptable profit.

Around a day ago, Bloodborne data mining programs were publicly introduced on Reddit by user daemon1 after years of trying to dive deep into the game. In the time since, fans of the game have already gone through and found unused bosses and enemies in the game files.

Youtube user Sanadsk, who is well known for videos on lore and hidden content, was given files from daemon of both enemies and NPCs that didn’t make it into the final game. Sanadsk was tasked with showing off the cool things that were left on the cutting room floor.

One boss, a golden-furred chimera beast, seems like it also has black fur, spurring speculation that it might have gone gold during the fight. Another boss looks like a two-headed winged demon that doesn’t seem to make sense within Bloodborne’s world, but would fit in well with Dark Souls. Related to that, a skeleton monster is also seen which is near-identical to Dark Souls 3’s Carthus Skeleton enemy, indicating it must have been in Bloodborne originally.

Check out the video below to see everything shown so far, with promises of far, far more in the future.

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Our Take
I am eager to see what else didn’t make the cut for Bloodborne, as skeletons alone seem like they’d have big lore implications. I am also curious what was originally in Bloodborne that made it into Dark Souls 3.

The Avengers: Infinity War trailer came out the other day and people lit up with acclaim and speculation and a lot of quizzical looks at why Thanos looks so weird.

The Marvel comics supervillain that has a fetish for Infinity Stones and Death has been set-up as the Avengers’ ultimate nemesis for more than a few movies, and thus more than a few years, in the Marvel Cinematic Universe. Now that he has been officially revealed in a well-lit scene and not cast in shadows, the internet is wondering why actor Josh Brolin looks so much like a weird raisin in the role.

Thankfully, a character looking goofy means we get photoshops designed to amp up the goofiness and circle around and make us okay with the original goofiness.

Here Thanos is promising to bring the pain and pain accessories.

Here is Thanos determined to destroy the world with terrible movies and merchandise.

Somebody once told Thanos the world was going to roll him and that’s when he became determined to destroy it.

Professor Lawrence Pierce of the University of Chicago writes, “I think Thanos gets stupider every year.” That’s not a question, Professor!

You’ll never see Thanos coming.

Avengers: Infinity War is coming May 4 and is the first part of the two-part Marvel Cinematic Universe phase one finale.

This weekend people in the office are mainly trying to catch up on the year’s major releases and polishing off some nearly finished games. Let us know what you’re playing this weekend in the comments below!

George Ash (@GeorgeEAsh) – Nothing new this weekend, I’ll keep playing Heat Signature, which I bought on sale over the Thanksgiving break and have been enjoying. I’ll also inevitably play more Overwatch, and may even pop back into PlayerUnknown’s Battlegrounds or Cuphead.

Cody Mello-Klein (@Proelectioneer) – This weekend I’ll mostly be catching up on some TV (Mr. Robot) and continuing my new game + playthrough of the Witcher 3 because time is a flat circle and I’ll never stop playing the Witcher no matter what you say.

Keenan McCall (@KEeNanMcCall525) – Honestly, it’s been a long week and I need to catch up on rest for most of this weekend. When I’m not unconscious, I’ll probably boot up some calming story driven games like What Remains of Edith Finch, Gone Home, and Tacoma. I’ve also got a personal tradition of playing through Metroid games in December, so I’ll be picking up Metroid Fusion and Metroid: Samus Returns again for some quick playthroughs.

Imran Khan (@imranzomg) – This weekend, I am doing my last minute Game of the Year checking with Ni-Oh, The Evil Within 2, and a few other titles. I’m also very, very close to beating Super Mario Odyssey’s hardest level, so maybe I’ll do some streaming of that if I can keep the swearing down to a dull roar.

Suriel Vazquez (@SurielVazquez) – I’m on the Finale portion of Cuphead, so I’m hoping to finish that up this weekend (possibly tonight!). Next I think I’ll start digging into Pyre, which is at the top of my pile of shame for the year. I also plan to revisit Soma to check out its new Safe Mode. The enemy and encounter design were my biggest issue with the game the first time, so I’m curious to see how it holds up without them.

Ben Hanson (@Yozetty) – The weekend is already here! I took a huge dent out of my backlog by finishing South Park and Horizon… not sure what’s next. Maybe I could play through another ending of Nier? Finish Hellblade? You tell me, comments section. Love you! Oh, and there’s a good cover reveal coming next week. Stay tuned!

Brian Shea (@BrianPShea) – I recently wrapped up Star Wars: Battlefront II’s campaign, as well as Uncharted: The Lost Legacy, so now it’s on to Assassin’s Creed Origins and Call of Duty: WWII. The end of the year is fast approaching, so I’m trying to clean up any major releases I’ve missed. Maybe I’ll try my hand at Nier: Automata between those games.

A new update for Assassin’s Creed Origins coming this month adds a host of new features and the final fight against the trio of Egyptian gods ending with the warrior Goddess Sekhmet.

The update adds Nightmare mode, a mode that makes enemies far more resilient to Bayek’s attacks. Separately, an enemy scaling option is available for all difficulty modes, which brings lower level enemies up to Bayek’s level in the main game, ensuring that there is still challenge even in older areas.

A new event quest is being added, titled Here Comes a New Challenger, that functions as a horde mode for the game. Unlimited waves of foes come at you for as long as you are able to survive.

You can catch the full update list at the source link below. Assassin’s Creed Origins is available on PlayStation 4, Xbox One, and PC.

[Source: Assassin’s Creed Blog]

In a recent interview with GamesTM, Brendan Greene – aka the titular PlayerUnknown of PlayerUnknown’s Battlegrounds – said the Xbox One X version of his battle-royale shooter was “definitely” running at 60 FPS on the Xbox One X console. This morning, he backed away from those words saying that “PUBG will run at 30 FPS across all Xbox One devices.”

As you can see in the tweet embedded below, he cites the game’s early development status as part of the reason why a higher frame rate isn’t possible at this time. The game enters Microsoft’s Game Preview program on December 12.

Like he said, it’s possible the game could receive frame rate-enhancing tweaks during the Game Preview period, but expect 30 FPS for the foreseeable future – like how it ran during our last hands-on time with the game.

 

Our Take
The Xbox One X is already a tricky sell, and not having a flagship game like PUBG take full advantage of the pricey hardware in terms of framerate is a letdown.