A special battle event is starting up in Pokémon Go that lets you collect extra Fighting-type Pokémon for a limited time.

Starting on May 1 at 1:00 p.m. PT, extra Fighting-type Pokémon, such as Machop and Makuhita, will be wandering through the wild.

This Battle Showdown event will continue until May 14, and players will receive 2× bonus XP for gym and raid battles. Players who participate in Raid Battles are guaranteed to gain 3,000 Stardust just for participating – and at least one rare candy if they win. Pokémon Go fans will even receive even more benefits – such as  a 2× Badge multiplier – at gyms they visit frequently.

Believe in yourself and you’ll go far.

[Source: Pokémon Go]

Disney and Marvel released a new trailer for the sequel to Ant-Man – Ant-Man and The Wasp – this morning. It’s the first look at the film and there are plenty of jokes and action sequences revolving around our heroes’ shrinking and enlarging powers, as Scott Lang returns to fight alongside Hope Van Dyne, assuming the mantle of The Wasp.

You can watch the trailer here: (Please visit the site to view this media)

For more on the MCU, be sure to check out our spoiler discussion of Avengers: Infinity War.

Bandai Namco is giving PS4 and Xbox One players a chance to play Dark Souls: Remastered before it comes out on May 25. Starting today through May 8 at 11:59 p.m. Pacific, players can download the game’s network test client in preparation for the test, which runs May 11-12 (6 p.m. to 11:59 p.m. Pacific each day).

The test takes place in the Undead Parrish location and allows participants to summon co-op partners and invade others’ sessions.

The game also comes out for PC on May 25, with a Switch version due later in the year.

[Source: Official PlayStation Blog] 

It’s Mega Man’s 30th anniversary and Capcom isn’t celebrating with just Mega Man 11. The blue bomber’s parent company is also teaming up with iam8bit to produce classic cartridges and fan packages for Mega Man II and Mega Man X.

The two cartridges are totally playable on NTSC NES systems for Mega Man II and SNES for Mega Man X. Both packages are limited to 8500 copies each and come with a premium box, and instruction booklet, and surprises like retro art in the packaging. Additionally, one in eight copies randomly chosen will get a glow in the dark cartridge instead.

Check out a trailer of the cartridges below.

(Please visit the site to view this media)

Preorders are live right now at iam8bit’s store. You had best hurry if you want it, though, this is one that will probably only get in the hands of the fastest fans. Look at a few screens of the packages below.

 

Our Take
I’m loving the Mega Man X one, though honestly I want both. Hopefully they can do more games, but they definitely chose two of the best games to do this with.

Shutdown the rumor mill! The comet that has been the intense focus of speculation by Fortnite players has finally crashed on the battlefield. The comet is the central hook of Fortnite Season 4, which is now live in both Battle Royale and Save the World modes.

In Battle Royale, the comet splintered into shards, many impacting parts of the map, which lead to new discoveries, landing points, and something called a “hop rock.” If you consume a hop rock, you can lift off with low gravity. Epic also implemented a number of tweaks and changes to Battle Royale, including the ability to destory structures on the pre-game starting island. Smaller changes range from headshots being prioritized when body parts are in the way to knocking a player off of the island rewards elimination credit. Regarding weapons, the crossbow has been vaulted, and the rocket launcher aim reticle is a fixed size regardless of player movement. The UI also received a number of tweaks, including an odd one: 4:3 aspect ratio is now supported. You can see the full listing of season 4 changes on Epic’s official Fortnite site.

(Please visit the site to view this media)

Save the World mode, which you all should give a shot if you can pull yourself away from Battle Royale, is updated with a new story line called Blockbuster! This five-part tale tasks you to investigate the comet, which may have something to do with the disappearance of Ray. Blockbuster also offers one Landmark mission. When you defeat Husks, they now have the chance to drop crafting materials, ammo, building materials, and maybe even a schematic!

Again, check out Epic’s site for the full rundown of changes, which touch almost everything in the game, from the replay system to art and animation. Lastly, stop reading this, boot up your system, and play!

When Tropical Freeze released on the Wii U in 2014, it was exciting because it marked Donkey Kong Country’s belated entry into the world of high definition. It played well, included tons of nostalgic and novel platforming ideas, and offered a significant, but fair challenge. Unfortunately, simply by the nature of its underperforming platform, not many people played it. The Switch re-release offers a chance for those that skipped the Wii U to play a fantastic platformer, but even for those that played it four years ago, there is at least one incentive to make a return trip to Donkey Kong Country.

The transition from Wii U to Switch by the original developer, Retro, is seamless. The platforming is accurate and fast, the resolution improves from 720p to 1080p when docked, and the soundtrack is worth the effort of seeking out headphones.

The big addition for the Switch version is the inclusion of a playable Funky Kong, which changes the experience in some significant and fun ways. Tropical Freeze is hard, and if you want to play the difficult-but-fair original version, you can. Playing as Funky Kong, however, functions as an easy mode. He has more hearts and does not take damage from spike pits. He can also roll infinitely, breathe underwater, double-jump, and perform a floating drop. He’s a combination of some of the distinguishing abilities of the other playable Kongs, and it makes it all much easier. If you found Tropical Freeze too difficult, Funky makes the challenge much more manageable, which is great for young or impatient players.

(Please visit the site to view this media)

For skilled players, however, Funky is a speed-runner’s dream. I have no delusions of calling myself a speed-runner, but ripping through a level using Funky Kong’s infinite roll and double jump created a new type of high-speed challenge I enjoyed tremendously. It made me feel like a Donkey Kong Country expert and wonder why I ever called the original challenging. Going back to the original mode made me quickly remember, but as a returning tourist, I liked having a mode that let me quickly play through the whole game again.

The Switch version reaffirms that Donkey Kong Country: Tropical Freeze is a fantastic platformer. Having a new character control and a handheld version of the game is great for previous owners, but the real audience is those who missed the original release.

Undead Labs is bringing its State of Decay sequel to Xbox One and PC next month, and we couldn’t be happier. The first game had a brilliant core, balancing elements of survival, town management, and zombie murder, but it was marred by frequent bugs and other technical issues. Will State of Decay 2 live up to its potential? Brian Shea spent a few hours playing the game recently, and in today’s NGT he walks us through a small – but meaty – portion of his experience.

We’ve got a full house this episode, with Brian and Ben Hanson joining Leo and me in the studio. Watch the video to see about half an hour of missions, including a segment where we scour the world for the world’s greatest song (!!!). Brian won’t necessarily win any land-speed records, but fans of bashed-in brains will have plenty to love.

(Please visit the site to view this media)

State of Decay 2 is coming to Xbox One and PC on May 22.

Zombie games feel almost a dime-a-dozen over the last decade. Whether you’re talking Valve’s methodical co-op shooter franchise Left 4 Dead or Capcom’s over-the-top gore-fest Dead Rising, the full spectrum feels covered. When it launched in 2013, State of Decay stood out for allowing players to manage a community while telling unique narratives through the procedural community they look after. State of Decay 2 looks to not only expand on the formula, but apply myriad lessons learned to deliver a much better experience.

Much like the first game, State of Decay 2 puts you in charge of a community struggling to survive the zombie apocalypse. You’re given one main objective: lead your colony to a state of stability and prosperity. How you achieve that long-term goal is up to you. Community members come to you with things they want to accomplish. These tasks range from colony-altering missions like clearing a new safe house, to simple morale boosters like helping one of your community members track down his old bandmates to recover the “greatest song ever written.”

Between those requests, you must work to meet their basic needs. A large part of the overarching gameplay loop is scavenging for supplies. The more people in your community, the faster you chew through resources; I’d often get back with a rucksack of food only to notice we’re running low on medicine or fuel.

You have multiple characters within your community that you can swap to. Each character has his or her own set of stats and attributes, which can be improved by using those skills more. For instance, if you want to improve someone’s gun handling, have them shoot more. Want to improve their stamina? Sprint with that character.

The controls are improved over the first game, with more solid gunplay and more intuitive melee combat. The finicky movement of the first game is also fixed. Even with these upgrades, permadeath mechanics loom, meaning one wrong move could cost you a cherished community member.

I witness this firsthand when a massive Juggernaut zombie stops the truck I’m driving dead in its tracks. I flee on foot, but it charges my character and tears her apart, ending the supply run in tragedy. Back at the base, characters reflect on their time with the now-deceased person. Morale is low, so I try to improve it by fulfilling requests of the remaining survivors.

Thanks to an improved base screen, I have much more insight into how to fix morale in my base. I notice two characters want a watchtower, while another wants a garden. I build both of those, which improves our defense and food production, as well as our group’s happiness.

Once I strike a nice balance, I set out to destroy nearby Plague Hearts, a new threat in State of Decay 2. These giant, stationary vessels take up residence in buildings and mutate nearby zombies. Clearing these nests makes the area safer, but your cohorts can contract blood plague, so you need to be cautious.

As I recruit more members into my community, one longtime colonist suggests we find a bigger home. After checking out a couple duds, we find the perfect combination of space and defense atop a hill. Using the intuitive base upgrade screen, I tweak it to accommodate our needs: destroy the unneeded barracks, set up a fighting gym, build an upgraded infirmary and a new garden. Morale skyrockets as everyone acclimates to their new home. Unfortunately, my new location is across the map, so we must begin clearing out nests and scouting for supplies all over again.

State of Decay 2 also adds cooperative play for up to four people. I played alongside a couple of fellow survivors as we cleared out nearby infestations and took down Plague Hearts. While you can enlist an NPC follower from your community in single-player mode, co-op gives you one major bonus: the ability to bring multiple vehicles to scavenge the region. A little extra trunk space goes a long way when your community has multiple needs. Plus, it always helps to have actual humans watching your back, especially when there’s no friendly fire to worry about.

Co-op players are tethered, but they can venture in different directions to an extent. However, each building has unique crates for each player, so it makes sense to stick together. While you’re ultimately contributing to the host’s community during the session, non-host players can bring items back to their games.

With improved controls, added co-op play, and better user-interface offerings, State of Decay 2 keeps the great concept of the first game while improving nearly every aspect around it. While some technical hiccups presented themselves in this pre-release build, State of Decay 2 already feels more stable than its predecessor at launch. I look forward to seeing the full extent of Undead Labs’ realized vision on May 22.

To see State of Decay 2 in action, check out our episode of New Gameplay Today.

Donkey Kong Country: Tropical Freeze, Retro Studios’ 2D platformer from 2014, has been delisted from Nintendo’s Wii U eShop in North America today.

Fans on the Wii U subreddit noticed it missing today, which seemed rather abrupt as people have been able to buy it as recently as yesterday. The top comment points out that Nintendo’s website, which previously sold digital and physical versions of a game, has been updated to only sell physical versions.

We have confirmed both these changes ourselves on the Wii U eShop and website.

Players who have already bought the Wii U version of Tropical Freeze are able to redownload the game, so there is nothing to worry about there. You can, of course, also still purchase the game physically. It’s worth noting that disappearing from the eShop has happened before to Nintendoland, which returned a day later with its removal being labeled a mistake.

We reached out to Nintendo for comment and clarification this morning, but have not received anything by the time of writing.

Donkey Kong Country: Tropical Freeze was a Nintendo Selects title on Wii U, making the game $20 on the eShop and retail. You can watch us play the Switch version of the game, with its new Funky mode, right here. The Switch version of the game is full price.

 

Our Take
The initial suspicion is that Nintendo removed the lower price option from a store they have complete control over, but it could also just be a mistake like Nintendoland was. If they did remove it because Tropical Freeze comes out on Switch this week for $60, then that’s fairly brazen.

Got $500 to spare and love Okami but have run out of ports and other ways to show it? First4Figures has you covered.

Celebrate Okami with this new statue of lead character Shiranui, the legendary wolf from 100 years prior to the events of Okami, in all her glory. The statue measures 14 inches high and 18 inches across, so make sure you have room to house a being of flowing energy in your room.

 

 

Preorders are open now and will run you about $484.99. I would advise not painting it with a celestial brush, at least not in any bomb-shaped patterns. Okami recently released on PS4, Xbox One, and PC and is releasing on the Nintendo Switch later this year.