The first trailer for Avengers: Infinity Wars has been released, which puts the long-teased supervillain Thanos front and center. Of course, it also highlights the Avengers, Black Panther, the Guardians of the Galaxy, Spider-Man, and a bunch of other familiar faces.

You know those gems that have been a constant element of Marvel Studios’ movies? Watch the trailer below and see how they fit into Thanos’ larger plan.

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Avengers: Infinity Wars is coming to theaters on May 4, 2018.

Hearthstone’s upcoming expansion Kobolds and Catacombs lands on December 7, and is loaded with treasure, traps, and dungeon crawling madness. Today, we’re unveiling a wild Mage spell that should be a lot of fun to play – and a lot of fun to watch in action! Check out Deck of Wonders!

Deck of Wonders places 5 Scroll cards into your deck, which autocast a random spell for free when drawn – you can’t pick the targets, and the spells can be from any class, much like a Yogg-Saron trigger. They read “Cast a random spell. Draw a card. Cast this when drawn.” Spells can be from any class and are not limited to Mage spells!

Casting a spell for 5 that doesn’t do anything immediately might seem like a tough sell, but you can take that price and tap into cards like Arcane Tyrant so that you won’t have a “blank” turn when you set up your Deck of Wonders.

Extremely relevant to this conversation, Scrolls also have a casting cost of 5 (they will play for free when drawn, don’t forget), meaning they can be combined easily with other cards that take advantage of higher-casting cost cards in your deck, like the recently revealed Spiteful Summoner. These random spells do not count toward things like Open The Waygate or spell trigger cards like Violet Teacher. If you want to get really tricky, you can use something like Hemet, Jungle Hunter to trim your deck down to size so that every draw has a great chance to hit one of your free spells.

However, if you manage to Thoughtsteal a Scroll, or acquire one through other means – they can still be hard cast for 5 to fire off a random spell and draw a card. 

Hearthstone principal game designer Mike Donais walks us through the creation of Deck of Wonders and ways to squeeze some extra value out of embracing the “invest now for a lot of potential value later” package.

“I think a lot of streamers will include the card in their deck because it’s a fun card,” says Donais. “But I think they’re going to have to get some good synergies like Arcane Tyrant, Spiteful Summoner, and those other spells that haven’t been revealed yet to actually make it worth running in a competitive way.” 

Deck of Wonders changed a bit during development as well, most notably moving from an “all at once” blast to a more nuanced effect that you can build around.

“We liked the idea of a deck of many things or something like that – it created fun situations,” says Donais. “At one point, the card cast the random spells all right away, kind of like Yogg-Saron, but it was a little too close to Yogg-Saron, and getting that impact immediately was really high variance as opposed to one spell, one spell, one spell. It also lessened the chance of just clearing the board. We had it costing different amounts, we ended up with 5 being the right number because it has some synergy with other cards like Arcane Tyrant, and the spells it shuffles into your deck also have a cost of 5, so they work well with Spiteful Summoner. The actual text box changed a little too, we wanted it to work if it was Thoughtstolen. So that if you don’t draw it, you can play it for 5 and get it out of your hand and maybe do something cool.”

Deck of Wonders looks like it’s going to take some serious combinations to take seriously, but it should be epic to watch carefully curated spell chains fire off as a well-tuned deck takes advantage of all the random blasts, bolts, and more that pop out of the tumultuous tome. And of course, there will always be that one time that things go completely wrong (or right!) when two back-to-back Pyroblasts just happen to flip up for a scorching finale!

Check out more Kobolds and Catacombs cards as they are revealed on the official Blizzard site!

Announced during Nintendo’s Switch presentation this past January, Shin Megami Tensei V has officially been announced for western localization.

No other details were announced, such as release date, pricing, or details for the English localization.

The game is set in modern day Tokyo, a defining aspect of the Shin Megami Tensei games. Atlus says that players can expect to “face an onslaught of demons” in the new title.

You can find an English-language version of the trailer below.

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You did it! You survived Black Friday, known as one of the biggest single days for retail in the United States (and increasingly so outside the country).

It’s also not a bad time for gaming deals. Sony reported this past Black Friday as their biggest ever, with $200 PlayStation 4s flying off the shelf left and right. A lot of people see Black Friday as their place to make those purchases they’ve been watching all year long for pennies to the dollar which can result in a sort of mania in stores for games and consoles and TVs and pretty much everything.

I’ve worked Black Friday at retail, which I charitably describe as the worst night of my life, and thus try to keep my distance from stores that night as a customer. I did, however, buy games online last year, which I only realized this week that I never actually opened.

What are your tales of Black Friday victory and woe? Has anything crazy ever happened to you that day? Do you still have games shrinkwrapped from last year? Let us know in the comments below!

Epic has announced that the next Fortnite patch adds a new weapon to Battle Royale mode and takes advantage of Microsoft’s new console iteration.

The patch, which is expected to coincide with the end of the Halloween event on November 29, to both the game’s original Save the World and Battle Royale modes. 

Xbox One X support being added, according to Epic, will get Fortnite to run in 4K, though it does not clarify if this is in native 4K or whether other extra support will be added beyond just resolution.

Battle Royale mode is getting smoke grenades which, as the name implies, are hand grenades filled with smoke to help mask your way. In addition, leaderboards are being added to Battle Royale, both for global wins and score. The Save the World mode is getting a few new Vindertech weapons, as well, plus the return of Mutant Storms.

You can find the full list of patch notes at the source link below. 

[Source: Epic Blog]


Our Take
Epic’s majority owner Tencent has been looking to expand into Battle Royale modes worldwide, so it is likely that they will continue to encourage Epic pushing Battle Royale mode as a major feature of Fortnite. Its exceptional popularity likely helps, as well.

Telltale’s Guardians of the Galaxy is certainly the most sentimental version of these characters I’ve encountered. Across the scope of five episodes, Telltale’s interpretation maintains the goofy scoundrel vibe the series has become known for, but the bigger focus falls on the the character studies of these emotionally damaged heroes, as each tries to come to terms with their own individual pasts. While the final chapter struggles to find its footing for its first half, I’m pleased that all the character arcs do come full circle, and the season closes well.

As Episode Four concluded, our ragtag heroes had inexplicably broken up the band, for reasons that felt more than a bit contrived. Sadly, that contrivance drags down a good chunk of episode five, with a labored effort to pull the group back together through short vignettes interacting with the wayward characters. Even in these conversations, the Guardians seem to struggle to articulate why they were so angry before, and there’s little drama to the conversations. 

Thankfully, Episode Five perks up once the crew is working together once more, and heads off to tackle a final galaxy-spanning threat. We’re treated to a big set-piece battle against the vengeful Hala. The team assaults her ship, and we send each ally to an appropriate task, then hear from them briefly as they complete their assigned project. While the sequence would have felt more impactful if we cut away to play out the encounters for each of them, there’s still a sense of cooperation and camaraderie to the scene. 

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That infiltration culminates in the most enjoyable action sequence of the series; Heart’s “Crazy On You” wails in the background as the combined might of the Guardians attempts to bring down the big baddie.  If you’ve been playing along up to this point, you know what to expect from the button prompt sequences, and Episode Five certainly doesn’t do anything to change minds. The movement and battle sequences remain the weak point in this and each of the previous episodes, but a little licensed music can do wonders to ratchet up the fun, as it does here. 

At times over the course of the season, Telltale’s Guardians are more emotionally overwrought than seems entirely necessary, sometimes flying off the handle or crumbling under pressure too many times to maintain significance or relevance – like a soap opera in which the leads are always at some profound crossroad. Even so, this last episode manages to bring everything to a head in a satisfying way, and as players, we’re given the chance to define the relationships between the heroes. A powerful theme drives its way home in the final scenes – the tragedies and losses of our past may shape our outlooks, but there are always opportunities to form new friendships and families that carry us into the future. 

While many aspects of the story are on a linear path, the consequences of some defining choices do echo into the season’s end, including a few important characters being alive or dead. Nonetheless, I wouldn’t go so far as to suggest that Guardians of the Galaxy offers a particularly compelling spread of choices across its many episodes. Instead, the biggest selling point of the season is the opportunity to glimpse some backstory for these popular superheroes, and explore the interpersonal dynamics that those histories have on the team. If that sounds appealing, there’s good reason to give Guardians a shot. The action may be lackluster, and the path through the story may not be filled with surprises, but I did manage to care how it all shook out for this mismatched squad of heroes, and that’s more than I can say for a lot of video game characters. 

Electronic Arts have taken a hit to their stock price in the ensuing weeks since the controversy over Star Wars: Battlefront II began, reports CNBC.

While EA is up 2% today, their stock value has fallen precipitously since the end of October, with stockholders unsure of what to make of EA’s back and forth with Star Wars over the last thirty days. Some analysts quoted in the story are expressing disappointment with Battlefront II’s early sales, though EA have not given numbers yet and the public is unlikely to find out until NPD results next month.

The up-and-down fluctuations of the stock do not indicate any long term positives or negatives for the publisher, but EA are still in a precarious position with the game. 

Last week, EA sent a letter to stockholders stating that removing microtransactions would not affect revenue in order to assuage fears over lower earnings.

[Source: CNBC]


Our Take
While the stock value is significantly lower than the beginning of the month, it is still higher than this time last year, so everything is still looking pretty good for EA.

Crawl, the competitive dungeon, uh, crawler, is releasing on Nintendo Switch on December 19, just in time to mock and humiliate your friends and family around the Christmas tree.

The game is an asymmetric multiplayer title where one person spelunks through the dungeon as the traditional hero and up to three other players essentially play as the dungeon in the form of monsters and traps to stop the erstwhile hero.

You can check out the game’s original launch trailer below and start imagining how exactly you’re going to stop people from stealing all your dungeon treasure.

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Square-Enix brand manager Shinji Hashimoto, whom you might best remember as the man who laughed really loudly on stage after unveiling Final Fantasy VII’s PC port on PlayStation 4, has assured Final Fantasy fans that 2018 is going to be a big year for the series.

In an interview with Square-Enix-owned Youtube account Edamame Arcade Channel , Hashimoto was asked about what 2018 holds. Hashimoto, ever the tease, stated that all of the studios that make up the Japanese publisher are gearing up for a big next year.

Hashimoto followed up, saying ““Next year will be a big one, and we will bring exciting, new Final Fantasy titles to the world.”

Square-Enix just shipped the Comrades expansion to Final Fantasy XV, the multiplayer DLC to last year’s single-player game, of which you can find our impressions here. The final piece of character story DLC, Episode Ignis, arrives in December, as well.

You can see the interview below, in English. What expectations do you have for Final Fantasy games in 2018?

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Our Take
Square-Enix has a lot on their plate, but hopefully they can deliver a spectacular 2018 for all their series. Like it or hate it, Final Fantasy XV sold incredibly well, so I imagine the publisher has a lot of big plans for the brand next year.

What The Heck Is This? Episode 16

We cover a lot of big, well-known games here at Game Informer. Thanks
to these efforts, you (hopefully) know all about the next big
franchise, or the highly-anticipated new game from that notable indie
developer What about those random games that fly under the radar? The
one among the dozens that release every day on Steam? Or that Xbox One
game with the weird title? This new video series is an attempt to
highlight those games – for better or worse.

We see these type of games all of the time. The game that we look at
and say, “What the heck is that?” This is our chance to play them and
decide, on the spot, if we want to keep playing them, or move on to to
something different.

In episode 16, we are a realistic fish with laserbeams for some reason in Ace of Seafood and for part two, we spend a lot of time exploring creepy woods with our brother in Unforgiving – A Northern Hymn.

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Episode 1 | Episode 2 | Episode 3 |Episode 4 | Episode 5 | Episode 6 | Episode 7
Episode 8 | Episode 9
| Episode 10 | Episode 11 | Episode 12 | Episode 13 | Episode 14 | Episode 15 | Episode 16