Publisher: Nintendo
Developer: Arika
Release: February 13, 2019
Reviewed on: Switch

When the battle royale genre began its rapid climb of popularity and it was clear others would be adopting the format into their own games, the idea of Tetris battle royale became an absurd joke meant to undercut the industry’s eagerness to embrace popular trends. Tweets and Photoshops imagining what a Tetris battle royale would look or play like appeared and we all laughed at the ridiculous idea. Now that it exists, we should all feel collectively dumb, because it’s a lot of fun and it can get surprisingly intense.

In the aptly named Tetris 99, you play classic competitive Tetris against 98 other players simultaneously. The typical Tetris gameplay is fully integrated here, and it looks nice and plays well. You can employ familiar tricks like saving blocks and hard-dropping pieces by pressing up on the d-pad. You see miniature versions of all the other games happening around you, and watching the other players live makes the whole experience exciting and intense, especially if you make your way to last handful of players.

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Just as you have in the past when playing Tetris against others, you send your deleted lines to opponents, and you receive the deleted lines of other players. You can play Tetris and have a good time by just letting it default who you are competing against randomly, but some additional depth is mapped to the right control stick allowing you to choose who gets your deleted blocks. You can send your blocks to those attacking you, those who have the most badges, or to those who are in danger of being defeated soon. You can also manually select from the individual 98 other players with the left control stick, though this is an admittedly difficult tactic.

As you defeat opponents, you get badges, which let you send exponentially more deleted lines to the competition. Getting to choose who gets your blocks expands Tetris’ baked-in thoughtful puzzle gameplay and it adds a fun layer of strategy to the endgame. Figuring out how those new mechanics work on the fly can be intimidating, though. A tutorial would have been helpful, since I spent my early rounds not really understanding what I was doing, even if I was playing Tetris well. Thankfully, if you’re a skilled Tetris player uninterested in those new mechanics, you can succeed without fully engaging with that element.

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The random nature of who you are competing against leads to frustrating rounds where you get unfairly decimated within the first few minutes. An overwhelming number of lines can get dropped on you at once, and even if you were playing well, it can knock you out. Thankfully, jumping into a new round is relatively quick, so you won’t feel the sting of defeat too long.

You level up as you play, but outside of the number next to your name going higher, and the icon representing you changing at certain tiers, the progression isn’t particularly rewarding. The overall scope of the game is limited, but it’s engaging enough to keep you coming back for more.

Tetris 99 is a pleasant surprise, and is my favorite content offered by the Nintendo Switch Online service to date. The idea of playing Tetris against 98 other players at once seems ludicrous but is fun in practice and delivers intense moments just like when you’re among the final few in a battle royale game.

Score: 8.5

Summary: Tetris 99 is a pleasant surprise, and is my favorite content offered by the Nintendo Switch Online service to date.

Concept: Play competitive Tetris with 98 other players simultaneously in a puzzle-based battle royale

Graphics: Seeing all your opponents playing in the background is busy, but it does a good job of making you feel like you are in the middle of a huge Tetris battleground

Sound: The nostalgic and catchy Tetris theme orchestrates your drop-blocking and is remixed where appropriate in fun, intense ways. The new music in the menus is good, too

Playability: The Tetris gameplay works great, though I did have some issues hard-dropping pieces with the Pro Controller’s d-pad. Swapping between opponents with the analog sticks is well-integrated

Entertainment: Tetris 99 delivers a fun and intense experience while taking inspiration from gaming’s most popular multiplayer trend

Replay: High

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YouTuber Louay Khemiri pieced together a side-by-side comparison of Far Cry 5 and Far Cry New Dawn’s shared backdrops. The lush meadows and dense woodlands of Far Cry 5 have been meticulously replaced with barren wastelands and ashen color palettes. In more open areas, the neon-pink flowers and glimmering sky-auroras of New Dawn add a psychedelic element as opposed to 5’s organic greens and blues. Additionally, New Dawn features shrubbery overgrowth as a side-effect of society’s prophesied decline. 

For a more in-depth look at Far Cry’s latest installment, read our review here

Activision announced that tomorrow, February 19, kicks off a new season of content for Call of Duty: Black Ops 4, called Operation Grand Heist, which brings with it a whole host of new goodies for the game. Starting tomorrow, season pass holders have access to two new multiplayer maps and the option to play as a monkey in a spacesuit in its Blackout mode. There is a new ghost town on the map for players to explore their cowboy fantasies, but with automatic weapons and high speed chases.

You can check out the trailer below to see many of the new additions in action, but this update is bringing back the much-loved One in the Chamber from the original Black Ops in addition to a new specialist in multiplayer: the Outrider.

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Zombies fans will also have a new gauntlet and a brand new perk. There is more content being added over the course of the next week as well from gameplay tuning to the all new Hot Pursuit game mode in Blackout. 

Treyarch is hosting a livestream at noon today on Twitch, where they’ll be showing off much of the new content. You can check out our review of Black Ops 4 here and see that you certainly are not alone in your love for the game here.

The Universe Of The Outer Worlds

One of the most exciting aspects of The Outer Worlds is the opportunity to see the role-playing experts at Obsidian try their hand at a brand-new setting. While the gameplay of this new franchise draws comparisons to other first-person RPGs, the universe that players explore is entirely new. Set in a distant corner of the galaxy, The Outer Worlds is a fascinating mix of classic sci-fi pulp and an irreverent send-up of corporate culture and capitalism. The character you play is, in many ways, as much an outsider as you are as the player – a recently unfrozen colonist forced to contend with a bizarre culture and alien solar system – and that backdrop promises to be especially memorable.

Not As You Remember

“This is an alternate history,” says co-director Leonard Boyarsky. “There was a point where the timeline split off. It was at a certain point, around the time of Einstein. There was a first World War, but it was for different reasons. And maybe there wasn’t a second World War.” One of the defining features that set Earth apart in this new timeline is the nature of companies, classism, and the central importance of money-making. Imagine the already absurd power of corporations, banks, and billionaires in the real world, and ratchet it up several more degrees. “What if the trusts hadn’t been broken up?,” Boyarsky muses. “You have these robber barons at the turn of the 20th century. A couple of hundred years later, what if we still have that culture?”

In this twist on history, Earth is already the domain of massive and powerful companies as humanity begins to spread out across the stars. Rather than the intrepid explorers and diplomats of some other science fiction properties, it’s the reaching arm of capitalism that sends humanity hurtling into the void, and habitable planets across the galaxy are being carved up like parcels of land in the American Old West. This first installment of The Outer Worlds focuses on one particular solar system called Halcyon, and the ten companies that banded together to purchase it. “The corporations have pretty much taken over everything,” Boyarsky says. “But they want to go that last little bit and make it the perfect society for corporations. When Earth was colonizing the furthest reaches of the galaxy, they bought one of the furthest colonies and set up what they thought would be a corporate utopia, where they can control every aspect of people’s lives.”

When speaking to the developers at Obsidian, it’s especially exciting to learn how expansive this new universe really is. While Halcyon has received the bulk of the attention and fleshing out, the team isn’t shy about highlighting this one solar system as just one part of a larger network of humans across the stars. “We made a list of the other colonies,” says co-director Tim Cain. “They have names and what their major products are. There are some companies and governments that were big enough that they just bought a colony on their own. Ours is unusual in that there are ten different corporations, but it’s because it was so far away and took so much money. We also have said that there is one guy who is pretty much like the Bill Gates of the universe. He was so wealthy that he bought a colony by himself. And the first thing he did was seal it off. No one’s been there for a hundred years.”

It’s not just the path of corporate greed that has taken a different direction in The Outer Worlds. Obsidian has also spent time establishing different rules around physics and natural law; it’s all internally consistent, but it’s meant to flex to the needs of a central guiding mantra: Fun trumps realism.

The alternate nature of science is perhaps best represented by the nature of space travel, and how it feeds into the main story of the game. “In this universe they found a way of increasing your velocity discontinuously,” Cain explains. “If you can go from one velocity to another and not occupy the ones in between, you can really get really close up to the speed of light, and then jump over the light speed barrier. They found a way to do it. What’s weird is that when you do skip over light speed, you’re in some other weird space, everything’s gray, you can’t see anything, and you can’t turn.” As a result, mistakes are possible, and that’s exactly what happens with the game’s main character and the thousands of other colonists onboard The Hope, the second colony ship that had been heading to Halcyon. After coming out of skip space early, The Hope took many more years to reach its destination. And by then, this new corporate colony no longer knew what to do with them.

Home Away From Home

The Halcyon system and its colonies didn’t turn out the way the corporate board had hoped. Things looked promising in the beginning, with two seemingly habitable planets and an initial group of colonists aboard a first ship. But even before The Hope went missing, problems arose.

One of the habitable worlds, Terra 1 was a moon orbiting a massive gas giant called Olympus. Human terraforming didn’t work on the planet, and among other problems, much of the local fauna was dramatically altered, sizing it up into mega versions that pose tremendous threats to human life. In-game, Terra 1 has been renamed as Monarch, and it’s a dangerous place to live. It’s also where the board’s outsized influence has begun to fray, as many groups and individuals are rebelling against the companies.

For players, Monarch will replicate some of the expectations of an open-world space, but on a smaller scale. “Monarch has a bigger wide-open playspace,” Boyarsky says. “There’s three or four different little towns on Monarch. Because it has a big, wide-open area, you can walk between them, or just fly to the different ones in your ship once you unlock the landing pads.”

The other comfortably habitable planet orbiting the Halcyon star is called Terra 2, and it remains much more under the sway of the board. Here, the colonists have largely accepted and even embraced their roles as corporate workers, but the façade is slowly breaking down, as towns slowly fall into disarray. Marauding thugs who have abandoned the company life wander around outside the towns. And even inside, the appearance of homey comfort has begun to fray as prefab structures have begun to fall apart and jobs remain unfilled, even as the various companies try to keep up good appearances.

It’s here that players will visit one of several contained locales, including the smaller settlements of Edgewater (inside the Emerald Vale), and Roseway, the town first shown in early videos for The Outer Worlds. Terra 2 is also home to Byzantium, the gilded city of the well-to-do, where every Halcyon colonist wishes they could live. Byzantium is closed off to those without the means to be appropriate residents; it’s a literal gated community with secrets that lesser company workers will simply never learn.

While Terra 2 and Monarch are the two largest and most involved environments that players will encounter, they are not the only places that players will visit. Several other smaller destinations play important roles in the unfolding game, especially the ship that brought that first group of colonists to the system. “The Groundbreaker is the original colony ship, parked in the Lagrange point of Terra 2,” Cain explains. This station acts as a main port for the system, as ships come and go. “Freighters that come from out of the colony unload their stuff there, and go from there to be delivered around the colony,” Boyarsky says. “There’s some people there who live a bit outside the law.”

In addition to rubbing elbows with the criminal element aboard the station, players will also rocket off to some of the other less-friendly planetary bodies around the system. There’s an asteroid called Scylla, which contains some laboratories and transmitting stations. “There’s a lot of abandoned stuff there; there’s no town on Scylla,” Boyarsky says.

“We also have Tartarus, which is kind Venusian, but it’s even worse,” Cain says. “It’s just a nasty planet. It’s where the maximum security prison is, run by United Defense Logistics; Spacer’s Choice is a wholly owned subsidiary.” We don’t know much about Tartarus, or what business the players might have on a prison planet, but one of its chief exports does make for an amusing aside. “There’s a product sold called Tartarus Sauce, for dipping Saltuna fish sticks,” Cain says with a smile. “What they do is they take mayonnaise and they expose it the caustic environment of Tartarus for just a few seconds, and then put the lid back on, and they sell it. It makes the mayo really tangy, because it introduces a lot of very low-level toxins. There’s not a lot of restrictions on corporate food products.”

Some of the other “outer worlds” of Halcyon are less likely to be on-foot destinations in the game, but may play a role in an understanding of the full setting. There’ the ice-planet of Typhon, around which The Hope has been parked until the company’s governing board can figure out what to do with it. Obsidian also shared that Eridanos is a gas giant currently being mined for resources, and another celestial body is named Hephaestus, a small mineral-rich planet near the sun.

The idea is to create a believable space for players to explore as they adventure across space, and that means that not every site can be visited. But even the places you do visit aren’t likely to offer the standard space opera fantasy that the plasma rifles and rocket ships of this universe might at first suggest.

Subverting Expectation

The Outer Worlds is first and foremost a rollicking outer space adventure, but like the original Fallout that Cain and Boyarsky helped create, one of the magic ingredients is a healthy dose of social commentary (often couched in absurdist humor). Any understanding of the game’s setting is incomplete without grasping the ways in which this alternate history attempts to drive home some uncomfortable truths about capitalism, bureaucracy, and the people who blissfully buy the company line without question.

“It adds something interesting, with the juxtaposition of this grand space adventure, even as we are going from corporate town to corporate town,” Boyarsky says. “There’s hopefully enough space adventure and heroics in there to satisfy people, and we don’t want people to think this a trip through bureaucracy, but there is that aspect to it.”

Everywhere a player visits, they’re reminded not just of a company culture that is governing the entirety of this society, but equally important, the people who buy into that system. The colonists are terrified of unemployed people as much as they are of monsters – what could be worse than not having a job with the company? They blithely quote company slogans like they’re maxims for good living. Even the religion (The Order of Scientific Inquiry) instills the mindset that everyone is right where they’re meant to be, and straying from your job or place in life is tantamount to heresy. “What’s good for the corporation is good for the workers, and even good for humanity,” Boyarsky says. “There’s no greater good than serving the corporation.”

“If you go into Obsidian’s kitchen there’s this thing listing employee rights,” Cain notes. “In our fictional world, you go into the kitchen and there’s a list of employer rights.” Individuals are trained from birth to put the company first, and recognize that they are more replaceable than the machines on which they work. People love their company like it’s the local sports team. The player is forced to contend with that mindset and its seeming insanity, and then accept the ways in which it echoes elements of corporate loyalty and tribalism in our own very real society.

The result is a setting that makes us uncomfortable, even while it offers an escape into world of ray guns and spaceships. Behind the adventure, The Outer Worlds pokes fun at the absurdity of such a society, while making it just believable enough to make you think. “We like to subvert people’s expectations,” Boyarsky says. “We’re drawn to deeper social commentary, even though we’re not pretending we’re profound or anything. We like to play around in that arena.”

“We’re not making colony simulator,” Cain adds. “We’re just trying to make this a really fun environment. And if we can do some social commentary along the way, so be it.”

For more on The Outer Worlds, don’t miss out on our still-growing hub of features, interviews, and videos by clicking on the banner below.

This is African American History Month, so in recognition of some of the diverse narratives in gaming, we present this list of complex black characters that have graced our television screens and PC monitors. After lengthy discussions on the topic, we decided to highlight characters that are played by and modeled after black talent. In this way, we hope to recognize the staff members who work behind the scenes in conjunction with the characters presented here.

Games motivate. More importantly, they have the power to mirror an ever-changing fanbase. Here are ten black characters that have inspired us.

Leonard “Lenny” Summers – Red Dead Redemption II

Who he is: One of the youngest members of the Van der Linde gang, Lenny was born to former slaves in 1880. His father and uncle were both educated men who taught him to read and write. When Lenny’s father was killed by two drunken men, he guns them down in a fit of rage. After three years of constantly running from the law, he joins the Van der Linde gang and earns the trust of his companions.
Why we love him: Red Dead Redemption II‘s Lenny is compelling because he is a vocal reminder of the heightened racial tensions that plagued the wild frontier. In camp, he provides first-hand accounts of violence against his family and even sexual violence against female slaves. The “Preaching Forgiveness As He Went” mission is particularly striking, as Lenny educates Arthur about the experiences of being black in a hateful America; “…but most of [racism is] a glance, or a word, and after that, a visit in the night.”

Lee Everett – Telltale’s The Walking Dead

Who he is: A former history professor at the University of Georgia, Lee loses everything in a single moment of violence when he discovers his wife’s affair. He begins his apocalyptic journey, downcast, in the backseat of a cop car – not an ideal start for a black character in modern-day America. After multiple incidents involving the undead, he discovers his saving grace: Clementine. Through their strong bond, he finds absolution. 

Why we love him: While Lee comes across racism in his fight for survival, his self-agency is never limited by it. Despite his wife’s betrayal before the zombie virus, he learns to trust others again and becomes a significant role model for Clementine and his other companions. By the end of the game’s first season, Lee has transformed into a leader worth following.

Alyx Vance – Half-Life 2

Who she is: It didn’t take long for The Combine to assert their interdimensional dominance over human society. Alyx and her father, Eli, escape the ensuing struggle, but they do not flee unscathed. Eventually, the two find respite in a nearby wasteland. Many years pass, and Alyx joins the Resistance to retake the planet. 

Why we love her: Regardless of her supporting role, Alyx becomes a key figure in the war effort against The Combine and assists leading-man Gordon Freeman as he explores the regions of Black Mesa. Proficient at hacking and combat, she is free from the restrictions of the “damsel-in-distress” or “scantily clad-warrior” tropes. Thanks to realistic mannerisms and a multi-layered personality (for instance, Alyx often hides her fears behind a facade of confidence), she reacts and functions like a real person. Ultimately, she is a shining example of black femininity.

Bayek of Siwa – Assassin’s Creed Origins

Who he is: Bayek is a Medjay (law enforcer) of Egypt, like his father before him. When the Order of the Ancients (a pre-Templar faction) murder his son, he sets out on a quest of vengeance. He soon becomes embroiled in the macro-political struggles of the greater Mediterranean landscape.

Why we love him: Leading up to Assassin’s Creed Origins’ release, Ubisoft received backlash because of their choice to portray ancient Egypt through a black lens. While scholarly debates about the complexion and exact ethnicity of Africa’s early civilizations have thrived for considerable spans of time, Bayek’s blackness (and the inherent blackness of Origins’ world) is important. Moreover, as founder of the Brotherhood, he is single-handedly responsible for the franchise’s extensive lore. What we appreciate about Bayek is his paternal nature when around children. Although this reaction is rooted in heartbreak, Bayek’s internal complexities make his retribution far more significant. 

Captain David Edward Anderson – Mass Effect

Who he is: One of the Alliance’s most well-respected soldiers, Captain Anderson is a veteran of The First Contact War: a series of battles that occurred after humanity’s first contact with extraterrestrial life. Despite his personal hardships and betrayal at the hands of Mass Effect’s antagonist Saren, he remains Shepard’s most loyal supporter. With his constant guidance and active assistance, you handily defeat the universe’s most daring threat.

Why we love him: Anderson’s myriad decorations and commendations include captaining the iconic Normandy cruiser, graduating from the legendary N7 branch of the Alliance, and being instated as the first human Council member. These various occupational successes are nothing short of exemplary. Human ethnicity is not explored in Mass Effect, although it does deal with xenophobia (*ahem* Ashley). Nevertheless, Anderson has been included here because of the high, prestigious standards he sets for the soldiers around him, including Shepard. 

Major Jackson “Jax” Briggs – Mortal Kombat

Who he is: The military leader of the Outer World Investigation Agency (O.I.C.) has been a staple in the Mortal Kombat series since its second entry in 1993. Equipped with his iconic stainless-steel arms, he was originally introduced to the series during his siege against Kano’s Black Dragon crime syndicate. In other games, he ventures to the Outworld in search of his close friend Sonya Blade. In modern iterations, he has started a family with his wife, Vera. 

Why we love him: Aesthetically, Jax suffers from a stereotypical “big, angry black man” musculature. This abnormal physique is evocative of early and modern visualizations of video game blackness, such as Barret Wallace and Albert King. Jax’s inclusion on this list, however, is connected solely to his characterization. While most black fighters (like Balrog and Bruce Irvin) are shackled by their shady pasts and antagonistic tendencies, Jax stands atop the heap as a captivating leader, loyal friend, and protective father.

Billie Lurk – Dishonored 2 & Death of the Outsider

Who she is: Lurk’s existence is mired in tragedy. Born to abuse and impoverishment, her first haven was her lover Deirdre. After aggravating two unfeeling noblemen, Deirdre is struck and killed. Watching the murder elapse, Billie sheds blood and becomes a wanted fugitive. In time, she learns to discover purpose in the death of others. 

Why we love her: Billie’s dual identity of being black and queer is important. While these aspects to her character aren’t deeply explored, both combine to form a graceful representation that otherwise wouldn’t have existed in Death of the Outsider. Following in the footsteps of Arkane Studios’ Emily Kaldwin, Billie’s ferocity and self-sufficiency establish her as an unconventionally rigid protagonist. She is a hardened veteran-assassin worthy of standing alongside gaming’s most hardcore leads.  

Lúcio Correia dos Santos – Overwatch

Who he is: Born into poverty amid the crammed favelas of Rio de Janeiro, Lúcio fell in love with sports and music. The latter of the two became an obsession and the basis for a successful career. When the notorious Vishkar Corporation aims to redevelop Rio de Janeiro, they declare sovereignty over the Brazilian people. Lúcio thwarts their plans and leads an uprising against the scheming megacorporation.

Why we love him: Lucio’s influential songs, heard worldwide, advocate for justice. After the revolution, he becomes the national symbol of Brazil and continues to inspire social change through music. We love Overwatch‘s Lúcio because he has a personal connection to the disenfranchised; these same people are the demographic for whom he creates music. More importantly, he is a black character in a position of power that consistently gives back to his community. 

Miles Gonzalo Morales – Spider-Man (2018)

Who he is: An undying fan of Spider-man, Miles’s world comes crashing down after his father is killed in a bombing orchestrated by Mister Negative. At the suggestion of Peter and Aunt May, Miles decides to work at a homeless shelter; that work helps ease his sorrow. When he is bitten by a toxic spider from Oscorp, he develops powers and capabilities similar to Peter’s.  

Why we love him: The newest webslinger to don the spidey suit is none other than a charismatic Afro-Latino from Brooklyn! Even though Miles isn’t the main playable character in the latest Spider-Man game, his presence is vital to the story. His deep connection with Peter Parker will likely be a focal point in the future meaning that Miles may be the next POC protagonist that gaming desperately needs.

Lincoln J. Clay – Mafia III

Who he is: Lincoln returns from the Vietnam War to his New Orleans-inspired home of New Bordeaux. The Robinsons, his foster family, heads the Black Mob and he decides to take up the family business. Soon thereafter, calamity strikes, and Lincoln is alone in a world hell-bent on seeing him, and those that look like him, subjugated.

Why we love him: Mafia III’s use of prejudice as a storytelling device illuminated the sins of America’s past. These obstacles make Lincoln’s revitalization powerful. Despite being a crime boss antihero (and another victim of the “big, angry black man” trope), his story provides complex discourse on racism and its destructive power. Lincoln Clay earns his place among the other members of this list because he is a historical symbol of racial tensions in the 1960s Jim Crow-era South.

Carl “CJ” Johnson – Grand Theft Auto: San Andreas

Who he is: As the self-made kingpin of the Grove Street Families (loosely based on the Bloods and Crips), CJ triumphs over the socioeconomic systems that oppress him and develops into a hometown hero by the end of his odyssey.

Why we love him: CJ assisted in defining a new era of narratives for a diversifying audience. Despite being a memorable black lead in a blockbuster title, his actions, in combating external pressures, reflect troubling stereotypes: he chooses to embrace the gang violence in his community and benefits from it. We’re grateful for CJ’s contribution to blackness in gaming, but what he symbolizes is an afrocentric archetype that must be renounced.

With more video games contributing to the discussion of contemporary issues, players from myriad backgrounds have the potential to see themselves in the titles they purchase. In this way games become more immersive while also advocating for inclusivity. Positive representations help to shape higher expectations for ourselves and those around us regardless of diverging backgrounds. 

For another foray into ethnic portrayals, check this out. And in celebration of sexual diversity, read up on Apex Legend’s roster of LGBTQ characters.

It was only a matter of time.

Today, Netflix confirmed its cancellation of Marvel’s The Punisher and Marvel’s Jessica Jones, according to Deadline, signaling the end of Marvel’s years-long partnership with the streaming service that gave us gems like Daredevil and The Defenders. 

Marvel’s The Punisher will not return for a third season on Netflix,” said a Netflix spokesperson. “Showrunner Steve Lightfoot, the terrific crew, and exceptional cast including star Jon Bernthal, delivered an acclaimed and compelling series for fans, and we are proud to showcase their work on Netflix for years to come.”

Despite its cancellation, Marvel’s Jessica Jones will still air its upcoming third season, although Netflix remains tight-lipped on a release date. (Season Two hit the service on March 8 last year, in lieu of International Women’s Day.)

“We are grateful to showrunner Melissa Rosenberg, star Krysten Ritter, and the entire cast and crew, for three incredible seasons of this groundbreaking series, which was recognized by the Peabody Awards, among many others,” Netflix said.

Marvel TV also issued its own statement in response to the cancellation:

“It had never been done before. Four separate television series, each with different super-talented showrunners, writers, directors, cast and crew, coming out months apart and then …they would meet in a single event series all set in the heart of New York City. We called them The Defenders.

And together we were thrilled by stories of Daredevil, Jessica Jones, Luke Cage, Iron Fist and even the Punisher joined in! They said it couldn’t be done.But Marvel assembled amazing teams to write, produce, direct, edit, and score 13 seasons and 161 one-hour episodes. Take a moment and go online and look at the dazzling list of actors, writers, directors, and musicians who graced us with the very best of their craft.

We loved each and every minute of it.

And we did it all for you — the fans — who cheered for us around the world and made all the hard work worth it.

On behalf of everyone at Marvel Television, we couldn’t be more proud or more grateful to our audience. Our Network partner may have decided they no longer want to continue telling the tales of these great characters… but you know Marvel better than that.

As Matthew Murdock’s Dad once said, ‘The measure of a man is not how he gets knocked to the mat, it’s how he gets back up. To be continued…!”

Netflix released its sophomore season of Marvel’s The Punisher only last month. Lead actor Jon Bernthal took to Instagram, responding to the show’s cancellation:





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To all who have served. All who know loss. All who love and understand Frank and his pain. It has been an honor to walk in his boots. I’m endlessly grateful to the comic fans and the men and women of the Armed Services and law enforcement community who Frank means so much to. Thank you to the USMC and all the wonderful soldiers who trained me. Go Hard. Be safe.

A post shared by Jon Bernthal (@jonnybernthal) on Feb 18, 2019 at 7:49am PST

Do you want to see any of Marvel’s Netflix series continue on another service? Or are you ready for a reset after 12 seasons of superhero craziness since 2015? Let us know in the comments below.

[Source: Deadline]

Apex Legends has had a charmed release, but already players want more – and based on the digging of some dataminers, new characters are not far away. We know that the battlepass is scheduled to hit next month, and these new legends could be part of a larger rollout.

There’s a longer list of names and other fare to dig through from the mining, but the two characters in question are Octane and Wattson. Octane apparently has some sort of stimpack ability with potential performance enhancing effects, while Wattson has a Tesla Trap, fitting with the character’s “electric” name.

While datamining isn’t an exact science in terms of what makes it into the final game, these seem like fairly reasonable discoveries. Until then, keep dropping into those hotspots and check out our review here!



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Nintendo’s dino pal is back, though let’s be honest here – he’s never really gone away. This time around, he’s romping through more cuddly, handcrafted worlds. How is Yoshi’s Crafted World? Game Informer’s Imran Khan got to play some of the single-player and co-op, and also checked out the same level, both front and back. Don’t worry, it’ll all make sense.

Don’t expect to be blown away by challenging platforming, Imran says. Instead, this one’s all about having a chill adventure and solving light puzzles. He probably needs a break after getting smacked around in Smash, after all.

Yoshi’s Crafted World is coming to Nintendo Switch on March 29.

Giveaway: Creed II on Blu-ray

It’s the eye of the tiger it’s the thrill of the fight
Risin’ up to the challenge of our rival….

Ok, so now that I have the song stuck in your head 🙂
I truly enjoy my trips to the 80s but I digress…

I don’t know about where you are, but winter is a big time for Netflix and chill in our house, and being in Minnesota we have definitely been inside a lot lately. Well inside keeping warm or outside shoveling!

To help with cabin fever, or just for the thrill of it if you’re lucky enough to be where it’s sunny, (see what I did there?) I have 20 copies of Creed II on Blu-ray to giveaway to our lucky, lucky readers!!

From the studio:
Adonis faces the challenge of his life: an opponent with ties to his family’s past. Together, he and Rocky will question what’s worth fighting for as they confront their shared legacy. 

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It’s simple really. Now through March 1st, our US readers can enter for a chance to win a copy of Creed II using the form below. Winners will be selected through a random drawing and then notified via their registered email address with 24 hours to confirm. Good Luck!

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In a bizarre yet bountiful case of mistaken identity, developer Fast Travel games revealed that its VR title Apex Construct has received a big boost in sales…because people keep mistaking it for the popular battle royale Apex Legends. Yikes.

Fast Travel’s communications manager Andreas Juliusson took to the Construct’s subreddit to talk about the situation. Juliussion implies the studio is amused by the mixup but also mentions that Apex Construct has been bombed with negative reviews because of it. Here’s the full statement:

Hi all, Andreas from VR games developer Fast Travel Games here!

Just wanted to share a funny story with you, hope that’s OK:-) As you are most likely aware, the free-to-play, Battle Royale game Apex Legends was released last week. Not only does the name resembles our own VR game Apex Construct, the logos are also strikingly similar (ours came first though!)

Since the launch of Apex Legends on Feb 4, visits to our store page on Steam has increased with over 4000% – and Legends isn’t even available on Steam at all, it’s an EA Origin exclusive! What makes it even weirder is that we sold more units of Apex Construct in China the last seven days than during ALL of 2018 – apparently people are prepared to buy what they think is Apex Legends for $29.99, even thought it’s a free-to-play title… Most likely these units will be refunded, but our books look pretty good at the moment;-)

There is a downside to this of course – we have received a lot of negative user reviews from Chinese buyers who feel they have been scammed, even though we have done nothing wrong! Fortunately the Steam Community team is looking into this right now. Somewhere, there are massive misunderstandings going on.

Anyway, just wanted to share this as it is quite a story for a relatively small studio like us:-) Have a great VR day!

While the whole situation is amusing, the negative reviews for something out of the studio’s control are unfortunate.

[Source: PC Gamer]