Overwatch’s new 4-player co-op experience goes live today and runs until April 30. Players can take to the streets and canals of Venice as the Blackwatch crew (Reaper, Moira, McCree, and Genji) to dispense some justice under the cover of darkness. The mission can be played in 4 different difficulties and there are a ton of new items to unpack in Archive loot crates. 

Join Daniel Tack, Robbie Keys, Joey Thurmond, and Leo Vader as we take a look at both story mode and all-heroes mode in this new Overwatch adventure!

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Following a recent update that brought a slew of features to Fortnite, including vending machines, Epic Games is continuing to bring new content to the popular title. Today, Epic announced that players can expect a game-changing item called the Port-A-Fort.

The Port-A-Fort, which comes in the form of a small grey and blue glowing cube, allows you to spawn an entire fort in the heat of the battle. It can be thrown like a grenade, and it then spawns an entire fortress that you can use to shield yourself with. This item was teased on the in-game bulletin board, and soon afterwards, Epic released a trailer. You can watch it below.

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We don’t know exactly when this item will be added, but it’s likely to be soon. For more on Fortnite, read our debate where we decide whether PUBG or Fortnite is better.


Our Take
The Port-A-Fort could be a real game changer, giving players who aren’t as deft at quickly building structures during combat an instant shield…if they’re lucky enough to find one on the battlefield. 

Thanks to Mew’s appearance in Pokémon Go, more pocket monsters from the Kanto region – aka, the first-generation Pokémon – will appear in the game over the next week.

From today until April 17, Pokémon from the Red, Blue, and Yellow games will appear more frequently for players to catch. Trainers can earn double the candy from any action involving those regional creatures. Additionally, Aerodactyl, Snorlax, and other stronger Pokémon from the region will be available to catch in raid battles.

Hopefully after this event we will get the shiny Pokémon recently discovered through datamining.

[Source: Pokémon website]

For the 30th anniversary of Mega Man later this year Capcom is bringing all the Mega Man X titles to the PS4, Xbox One, Switch, and PC on July 24. The catalog is split up over two titles: Mega Man X Legacy Collection 1 and 2.

The first collection encompasses Mega Man X-X4 while the second contains X5-X8, and the retail version is a two-disc bundle. Both come with the new X Challenge mode featuring battles against two bosses from different X titles simultaneously, and more.

To get a look at the titles’ improved graphics and some of the goodies, check out the trailer below.

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[Source: Official PlayStation BlogCapcom] 

High school can sometimes feel like an apocalyptic experience, but Super Daryl Deluxe takes that notion literally. In this humorous, sidescrolling RPG inspired by games like Metroid and Castlevania, you control Daryl as he navigates his high school in hopes of figuring out exactly what mysterious event put the world in this state. Join Kyle, Leo, and me as we dive into this visually striking experience.

You can see the full episode of New Gameplay Today below.

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Super Daryl Deluxe is out today on PlayStation 4, Switch, and PC.

Coming hot on the heels after Solo: A Star Wars Story outed its second trailer yesterday, toy maker Hasbro has announced several new products inspired by the film.

The Black Series, a type of higher-quality Star Wars figures, lead the lineup at $19.99 a pop. Those figures include Han Solo, Lando Calrissian, Chewbacca, Qi’ra (played by Game of Thrones’ Emilia Clarke), and a Range Trooper. Other products include:

  • 3.75- and 12-inch inch figures
  • Nerf blasters
  • Han Solo’s landspeeder
  • Micro Force blind bags
  • Chewbacca Play-Doh set
  • Solo movie edition of Monopoly and a card game
  • Mighty Muggs
  • Bladebuilders riot baton from The Last Jedi

All of these Solo-related products release for retail April 13. Solo: A Star Wars Story punches into theaters May 25.

Former Rockstar North President Leslie Benzies, whose credits include titles like Grand Theft Auto III, Grand Theft Auto V, Max Payne 3, and Red Dead Redemption, has suffered a setback in court regarding his $150 million lawsuit against Rockstar Games and parent organization Take-Two Interactive. The suit alleges that Take-Two owes him $150 million in unpaid royalties as part of a profit-sharing plan dating back to 2009.

In 2016, Benzies’ attorneys issued a statement that Benzies’ employers enticed him to take a sabbatical in 2014 before forcing him out. The suit claims that during his sabbatical, Rockstar Games co-founders and executives Sam and Dan Houser changed the terms of Benzies’ royalty agreement to distribute Benzies’ royalties to them. The suit was filed on March 23, 2015 to demand “exact financial parity” with the Housers. Shortly after filing the suit, Benzies claims he was not allowed inside Rockstar North’s studio and was told to leave by the office manager.

The New York Supreme Court has ruled that the profit-sharing agreement Benzies signed was unambiguous, and that Benzies is not entitled to the money he thinks he’s owed since the profit-sharing scheme allows for discretionary royalty payments and doesn’t contain language that requires equal pay among the principles. While this is a potentially devastating blow to Benzies’ suit, the court did rule that he “remains entitled to receive certain royalties.”

In April 2016, Rockstar Games issued a statement citing “significant performance and conduct issues” for his departure. The statement also said that the company attempted to resolve the issue amicably to no avail, and that Benzies’ claims are without merit.

Benzies, an AIAS Hall of Famer, announced his departure from Rockstar Games in 2016 after the aforementioned extended sabbatical. Benzies is currently working on Everywhere, an open-world game featuring multiple narratives, alongside other former Rockstar Games employees.

[Source: GameIndustry.biz]


Our Take
We knew early on that this would be a messy situation for all parties involved, and this seems like a major setback for Benzies, who feels as though he is owed a hefty sum of money. He was so instrumental in building the Grand Theft Auto brand, and it’s sad to see his relationship with the company he did so much with soured. Hopefully this resolves in a way that all parties feel satisfied, though it definitely isn’t trending that way for Benzies at the moment.

Japanese Toy and figure manufacturer Gecco Corp. has unveiled an undeveloped Gray Fox statue at Wonder Festival Shanghai 2018.

This finely detailed statue of Metal Gear Solid’s Cyborg Ninja, which can be seen from different angles on Gecco’s Facebook page, is at a 1/6 scale. If math and Gray Fox’s 185-centimeter height on the Metal Gear wiki are anything to go by, the statue is between 11 to 12 inches. It also comes with an interchangeable sword, gun arm, and helmet that shows his face. 

Details on the cost, release date, and if it will ship outside Japan have not been shared.

[Source: Gecco Facebook via Toyark]

Announced earlier today and launching into early access tomorrow, Radical Heights from LawBreakers developer Boss Key has already raised some concerns with its free-to-play elements. Speaking with IGN, a Boss Key representative addressed some prospective players’ early concerns that the free-to-play battle royale game will feature play-to-win elements.

Radical Heights presents you with “game show moments” where you have opportunities to earn cash. The more cash you have, the more items you can grab from vending machines. You can also earn cash by disposing of other players in the game. This mechanic has given some people pause when thinking about how the free-to-play elements work in the game, as well as concerns about the 10 percent money multiplayer and $10,000 cash bonus that the $14.99 Founder’s Pack originally offered.

Boss Key replied to the concerns by telling IGN that it has removed the $10,000 cash bonus from the Founder’s Pack, and that the 10 percent money multiplier is only added at the end of the match. However, players can still grab money from their “Offshore Account” (money earned prior to the current game), meaning that the 10 percent boost will still allow them to earn more money for subsequent games. Everyone starts with $0 when they enter the game, and taking money from your Offshore Account requires time and effort, leaving you vulnerable to attacks from other players, Boss Key says in defense of this mechanic.

Boss Key also says that you cannot buy in-game currency with real money, and that the currency you buy with real-world cash is instead only used for cosmetic items. The developer also confirmed to IGN that the $10,000 bonus was removed from the Founder’s Pack.

Radical Heights launches on Steam early access tomorrow.

[Source: IGN]


Our Take
After LawBreakers failed to draw any kind of audience, the fledgling studio needs a hit. Unfortunately, the company’s second project has already made a mixed first impression due to pay-to-win concerns. It will be interesting to see how that impression changes when the title launches on early access and people get their hands on it.

With the second DLC pack The War Machine on its way for Call of Duty: WWII, Sledgehammer Games has another round of surprises in store on April 10 that shakes the multiplayer mode’s very foundations.

Smaller updates were in the pipeline with the addition of Paint Shop and a new mode for Ranked Play, but in a community update relayed on April 6, principal multiplayer designer Greg Reisdorf took to Sledgehammer’s official blog to outline major alterations coming to Divisions. These were designed to be tailored toward the five main groups of weapon types with (mostly) exclusive attributes and attachments, but most players have taken issue with how Divisions pigeon-hole players into selecting ones for particular loadouts that have unnecessary pros and cons. For example, anyone who wants a bayonet for their rifle has to use the Infantry class, but no longer. All of the Divisions’ exclusive attachments will now be available as standard attachments.

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Every Division will be receiving a new attribute to replace lost attachments, and there are some surprising mix-ups and additions among the categories. The Resistance’s “Additional Pistol Attachment & Swap Weapons” will now be in the Infantry Division; Mountain is receiving “Killed enemy death locations hidden” and Resistance will now have “Kills & assists grant Intel Ping of nearby enemies” and “Enemy movements are easier to hear,” which help make up for its ironic side effect of alerting oblivious enemies to your presence.

Players will have unlimited sprint time, be able to attach three attachments as a standard (the Primed Basic Training perk is being removed as a result), and can equip one lethal and tactical equipment each with any Division. This isn’t even mentioning two new Basic Training perks. Blitzkrieg will allow players who are nostalgic for killstreaks to earn them in lieu of scorestreaks, and Clandestine makes enemies drop “intel packs” that reveal nearby hostiles.

There are a host of balancing changes happening to other Basic Training perks, weapons, and Division abilities, which you can read in full here.

[Source: Sledgehammer Games on Reddit]


Our Take
Sledgehammer Games continues to leave me baffled at how attentive its team is being toward the player community. There are other changes like being able to add silencers to pistols now, which is a godsend since I can maintain a more quiet profile if things get messy up-close. It’d be nice to have silencers for nearly all weapons, but I’ll take what I can get. I’m a bit skeptical about other alterations … I’ll just have to wait until tomorrow to see how they play out. At least the Resistance Division is more enticing now since there’s a far better chance to get the upper hand.