It’s been an excellent year for gaming. So good, in fact, that everybody is having a tough time choosing which game should be Game of the Year for 2018. Jeff Cork, Kyle Hilliard, and I decided to settle this in the most scientific way possible: a winner-take-all match of Super Smash Bros. Ultimate. May the best character metaphor/game win! We hope you enjoy the video!

You can also read Jeff Cork’s full, glowing review for Super Smash Bros. Ultimate right here.

In our month of coverage for Rage 2 we dive deep into the open world and explain why our time playing it felt so promising, but there are still many mysteries left to be uncovered. These questions include whether there’s crafting, if John Goodman is in it, and if Studio Director of id Software and industry icon Tim Willits prefers crunchy or creamy. Today we pull back the curtain on all these secrets and more in our trademark series of quick questions!

Enjoy the video above, and click the image below to read more about the game. For more rapid-fire questions, you can find the full playlist here!

From its humble Nintendo 64 beginnings, Super Smash Bros. has been a delightful neutral zone for players looking for top-tier competition as well as friends who just want to kick back and watch Princess Peach knock the stuffing out of Bowser. Super Smash Bros. Ultimate is the culmination of everything that’s come before, offering a massive roster of classic characters and stages and subtle additions that make the game feel fresh. Whether you haven’t played Smash since your dorm-room days or you breathlessly await each new entry, Ultimate is not to be missed.

One reason why the Smash Bros. series has been so successful is that it’s one of those games where the old “easy to learn, difficult to master” cliché applies. In that way, Ultimate maintains its reputation as being one of the best party games around. It’s a great equalizer, with characters that are recognizable and memorable, and above all else it’s fun to play. Ultimate adds some new faces to the proceedings, like Animal Crossing’s Isabelle, Metroid’s Ridley, and the Inklings from Splatoon. I like seeing some new blood (even if it’s never spilled), but none of the new ones fully clicked with me. Isabelle comes closest, feeling like a fresh variation on Villager, but I kept getting drawn back to my old mainstays including returning favorite Pichu. 

Ultimate’s new World of Light solo mode wisely doesn’t try to shoehorn platforming elements or push too far beyond the core of what Smash does best. Instead, you navigate a large map and take on themed challenges. The gimmick – and it’s a pretty good one – is that you’re freeing the spirits of characters who have fallen to a mysterious force. The spirits represent a vast array of characters from the world of gaming, the majority of whom aren’t represented as playable heroes in the roster. For instance, one spot on the map might have you saving a goron chief from Ocarina of Time, aka a giant, tan-furred Donkey Kong. Or a battle against Snorlax might have newcomer King K. Rool taking on the role of the slumbering Pokémon. Basically, imagine the playable cast cosplaying a wide array of other gaming characters. I spent dozens of hours in the mode, and I was continuously surprised by how creative the developers got in finding doppelgangers for these matches. 

Once liberated, the spirits are added to your roster and provide buffs for your hero. Exploring the World of Light can be a little tough at the start, but by methodically battling across the map I slowly accrued gear that made me feel like I was gaming the system in the best possible way. Battles aren’t quite as scary when you have spirits that counteract the burning effects of a stage’s lava hazards and also give you a powerful weapon or regenerating health at the start of the match. You can train your spirits in dojos and send them on expeditions, too, leveling them up for more power and adding yet another fun twist.


Your collection of spirits can also migrate over to classic Smash modes, which further transforms the game. You want to use two final smashes with every activation? How does an extra jump sound? I’ve always enjoyed the barely contained chaos that Smash brings, so these extra enhancements are welcome. If the spirits seem like too much, plenty of other under-the-hood tweaks can customize the experience. The most noteworthy addition is creating and saving your own custom rule sets, which are then surfaced on the main Smash menu. As someone who only plays matches with stock lives, this fixes a small but longstanding issue. Now I can dive into matches at the press of a button instead of having to fiddle around with menus. Another cool new option is the ability to earn final smashes by filling a meter instead of breaking the smash ball. It changes the tenor of matches, since players can focus on their opponents as opposed to the floating object.

Single player is better than ever, but solely playing against the CPU is a sad existence. Unsurprisingly, Ultimate’s multiplayer component shines. Local co-op is great, with up to eight players fighting at once (or even more, though not simultaneously, with the return of tournament play). If you don’t have the controllers for that kind of gathering or your Smash crew has scattered over the years, online is a viable alternative. The four-way matches fill up quickly, though it falters where it actually matters. The framerate and overall stability is inconsistent, which is frustrating in a game that depends so heavily on reaction time. I had more than a few otherwise-preventable deaths after the game hiccupped as I was on my way back to terra firma. Ultimately, however, Smash is best played with your friends piled into the same space, where you can shout, cheer, and taunt with impunity at every close match.  


Once all the characters are unlocked, the character-select screen is a magnificent thing to behold, with every character from the previous games present. However, getting them to show up is another thing entirely. When you start, you’re given eight measly heroes to choose from. It’s a seemingly clever nod to the modest starting roster from the Nintendo 64 game that started it all. Once I was done chuckling at the familiar lineup, the realization that I was going to have to unlock more than 60 remaining characters set in. New faces pop in whether you’re playing regular matches with friends, classic battles against A.I., or in the World of Light mode, but it’s an unnecessarily tedious and antiquated process.

Ultimate is a tremendous package overall, including just about everything a Smash fan could want. Sure, there are a few omissions; the lack of a home-run challenge hurts, and I would have loved to see an updated take on the Poké Floats stage (or the ability to create my own). The biggest fault in this close-to-comprehensive collection is perhaps the flipside of one of its strengths: For all the new things it brings, it’s all very familiar. As fun as they are to play, the handful of new characters don’t have the same pop of novelty that past additions have delivered. It’s a solid lineup, just not one that’s especially surprising beyond its overall scale.

Super Smash Bros. Ultimate isn’t dramatically reinventing the franchise, but that’s all right with me; it’s a refinement of what’s come before. Some of my favorite gaming moments have centered on Smash, and it’s great to have a solid new anchor for moments yet to come – even if it means getting knocked into oblivion by a snoozing Jigglypuff every once in a while. 

A store page for Devil May Cry 5 listed “online multiplayer” a few months ago, leaving fans scratching their heads over what this could possibly mean. Capcom wasn’t keen to answer those questions before, but has now revealed how players can play together in Devil May Cry 5 in what they’re calling “The Cameo System.”

The way the system works is that the three characters — Dante, Nero, and V — are occasionally in the same place in the story. To Capcom, that means it makes sense that the characters would be fighting alongside each other rather than just taking turns hidden away. In the Cameo System, a player playing as Nero in a city that Dante is also fighting in might see Dante fighting in the distance or possibly right up next to Nero. It turns out that Dante is another player.

“The game is primarily a single player experience, but director Itsuno-san and the team really wanted to tell an epic story with three distinct perspectives and play-styles, where the main protagonists run into each other and collaborate from time to time,” writes Capcom’s Yuri Araujo on Capcom-Unity. “So to make that a reality, they’ve implemented a system where, while connected to the Internet, players will make guest cameo appearances in each other’s games in real time, or through ghost data gameplay recordings. Depending on the mission, you’ll see another player in the background, but in other cases, you’ll actually be slicing and dicing demons side-by-side with another players! Again, our focus is in providing a single player experience like no other, so this cameo system also ensures the experience is always smooth as possible with no downtime.”

After a mission is finished, players can grade their anonymous compatriot on how stylish they were. So rest assured, everyone is judging how well you pulled off that combo or whether you just completely dropped your flow when you should have DTed. Players who get high rankings get rewards from it, so try not to be too critical.

The cameo system only factors in on stages where the characters would be together. If Nero and V are hypothetically in different dimensions, they probably won’t be able to meet up in battle. Some levels are also going to be strictly alone, so no one will show up to fight alongside you.

A demo for Devil May Cry 5 released today exclusively on Xbox One. Further demos will be available on other platforms, as well. You can check out the full version of last night’s trailer right here.

Devil May Cry 5 releases on March 8 on PlayStation 4, Xbox One, and PC.

Post-apocalyptic settings in video games are always a blast. Whether they’re populated by cyborg demons or feral humans, these dust-beaten worlds are rife with conflict, crawling with creatures that go bump in the night, and bursting with awesome loot to help your grizzled road-warrior character beat back the freaks. With Rage 2 on the horizon (and Fallout 76 shelling us with its own type of horrors), now’s the perfect time to look back on other worlds torn asunder by Armageddon. None of them are places we’d want to visit in real life. 

Fallout series

In Fallout, nuclear holocaust has reduced civilization to ash. What remains is patrolled by mutants (or worse), and those who’ve survived are forced to hole up in crumbling cities where radiation twists them into ghoulish freaks. Fallout posits a horrific world, but what makes it truly disturbing is it asks what our world would be like if we’d never escaped the paranoia and fear of the post-war ‘50s. Fallout’s nuked-out wasteland is like an eerie time capsule, littered with reminders of a society positioned on the brink and all the dark fruit borne by such a desperate situation. Couple that with the resulting abominations, and we’re glad we live in our own timeline.

The Last of Us

From the desperate marauders who’ll kill you for food to the hordes of feral, fungus-ravaged husks eager to rip out your throat, you likely won’t live long in this gritty post-pandemic Earth. In The Last of Us, a cordyceps infestation has blazed its way across the planet, either killing or infecting 60 percent of the human population and leaving the rest of humanity to fend off extinction. Worse still, even if you survive, your humanity won’t. For us that spells true terror.

Doom Eternal

At this year’s E3, we got our first glimpse of Earth after it’s been taken over by demonic forces in Doom Eternal. In the trailer, we can see demons pouring out of scorched fissures that have torn a city apart, rivers of lava coursing sluggishly through the crags, and enormous chthonian worms wrapping around charred skyscrapers. In other words, it looks like another day at the races for Doom Guy. If you’re just an average joe, however, then you’re probably one of the blackened skeletons crunching under his boot.

Left 4 Dead

On a rooftop amid a sea of infected, you and three companions watch as a helicopter flies by without so much as a second glance. Instead of a quick rescue, in Left 4 Dead you’ll have to fight your way through the hordes in order to make it to safety, and the infected aren’t your average zombies – they come at you full sprint. Throw in a mix of other twisted varieties, like the hulking tank, sobbing witch, and long-tongued smoker that uses its immense mouth organ to wrap you up and drag you into harm’s way, and this is one zombie-filled apocalypse we wouldn’t want to be caught dead in.


After an asteroid named for the Egyptian god of chaos lays waste to civilization and reduces Earth to a barren desert only navigable by dune buggy, life takes a violent turn. From bandit clans who worship technology to towering mutant behemoths and technologically advanced fascists, there are a lot of people shooting at each other in the wasteland. Suffice to say if you lived through it, you’d probably be roasting on a spit somewhere or just turned into a mutant cyborg for the self-proclaimed government. Luckily, if a giant meteor ever does come to Earth, we can always call upon Bruce Willis.

The Legend of Zelda: Ocarina of Time

Midway through the Ocarina of Time, Ganondorf gets his hands on the Triforce and finally ascends the throne to rule over Hyrule. Under his evil reign, shrieking redead roam the highways and entire villages are abandoned. In the iconic series, it’s about as close as the Demon King ever gets to fulfilling his dark dream of world domination. Thank the gods for Link and the master sword, am I right?

Metro series

Based off the series penned by Russian author Dmitry Glukhovsky, the Metro series is so named because in the frigid, post-nuclear environs of Moscow, no one dares go to the surface. Humanity lives in the vast labyrinth of Moscow metro tunnels because the world above is now an icy hellscape of mutants and radiation. But even underground, people aren’t safe. Bandits rob and steal, and men wage war over ideological reasons if something else doesn’t claim them first. Worse still a new breed of mutants threatens humanity’s existence. Talk about a nuclear winter.  


After the eruption of Mount Krakatoa and a dimming sun in 1886, Earth is blanketed in a new Ice Age reminiscent of something out of The Day After Tomorrow. Millions die after crops wither and global temperatures plummet. For all you know, yours could be the last city on Earth. To survive, you need to be prudent and exacting with your resources, making tough sacrifices and hard decisions. It’s a cold world, after all.   

Telltale’s The Walking Dead series

While zombies are hideous creatures, we often forget the emotional toll such an outbreak would have on the survivors. Based on the graphic novel of the same name, Telltale’s The Walking Dead gives a human face to the conflict, fleshing out the struggle, hard choices, and trauma that would follow such unimaginable horror. The series reminds us that while dying at the hands of a walker is certainly a ghastly prospect, the real horror would be watching your friends die, or worse, being the one to put them down. That’s one hardship we could do without.

Mad Max

Classics are classics for a reason. Inspired by the seminal post-apocalyptic film, Max Max presents a world where gasoline is more valuable than gold, your car is your livelihood, and insane, leather-bound bandits rule the wastes via savage convoys. With a planet that’s nothing but arid desert and death just a crossbow bolt away, this is a world only fit for the road warrior. If you plan to survive, now’s the time to start practicing with a sawed-off shotgun.

And, like these worlds our list comes to an end. Let us know your favorite in the comments section below, and for more from us on the apocalypse, be sure to check out our of cover story for Rage 2 this month, or this review of Fallout 76, or this article where we analyze how the Fallout series has evolved over the years.

The Beyond Good and Evil 2 team at Ubisoft has been mostly quiet since the game’s reveal at E3 2017 with occasional outbursts of information. This past year, we’ve seen a small snippet of the game’s fighting system and a story trailer at E3, but not a whole lot beyond that. With the next Space Monkey Report, Ubisoft’s name for Beyond Good and Evil 2 developer updates, we will hopefully see something more significant.

“As promised, we will be back with another Space Monkey Report Live Stream on December 10 at 6:00 p.m. CET / 12:00 p.m. EST,” the game’s website says. “We will be live on TwitchYouTube, and Facebook. We’re excited to reveal some pre-alpha gameplay, so make sure you tune in for this report! You won’t want to miss it!”

The term “pre-alpha” can vary from developer to developer, with some studios using it to mean development states where the mechanics aren’t even nailed down yet and others using it to refer to any time before the game is playable on a consumer level with demos and pre-release alphas. It’s hard to gauge by their use of the term exactly how far the Beyond Good and Evil sequel is right now, but we should be able to gleam something from it.

Beyond Good and Evil 2 currently has no publicly known target platforms or target date.

This morning Limited Run Games – known for their limited physical releases of classic games – announced that they were partnering with Naughty Dog and Sony to release the entire collection of Jak and Daxter games on hardcopy for the PS4. This morning in a tweet, the company announced that the first title of the iconic series, Jak and Daxter: The Precursor Legacy will be made available today.

Fans can scoop up the game itself for $24.99 but should hurry while supplies last as there are only 5,000 copies being distributed worldwide. If you’re an avid collector, you can also grab the collector’s edition for $74.99. The package includes a decorative metal precursor orb, a unique poster, and a soundtrack which marks the first time a Jak And Daxter soundtrack has ever been released. There will only be 2,500 collector’s editions made worldwide.

Fans who purchase either the collector’s edition or the standard game should expect it to arrive by February 28. The entire series including physical releases of Jak II, Jak 3, and Jak X: Combat Racing will be made available by June 30.

If fan’s purchase all four game discs, whether standard or collector’s edition, they’ll also receive a mock Jak 4 game case, which was never released, after June 30. The mock case includes a code for a unique Jak 4 PS4 system theme.

To snag your copy, dive into the eco on their website before time runs out. 

In this excerpt from The Game Informer Show, Ben Hanson interviews Capybara’s creative director Kris Piotrowski about the development of Below and why it has taken the team over six years to create. To see and learn even more about Below, click here to check out our episode of New Gameplay today with Piotrowski. If you prefer to listen to the interview, check out the links below to subscribe to The Game Informer Show podcast!

Click here to subscribe to the podcast on iTunes and click here to subscribe to the podcast on Google Play.

New Gameplay Today – Hades

One of the biggest surprises from The Game Awards this year was the announcement and release of a new game from Supergiant Games, the creators of Bastion, Transistor, and Pyre. The game is called Hades it was released last night exclusively on the Epic Games Store. Watch the video above to have Dan Tack explain everything he knows about the game to Matt Miller, and let us know what you think of the gameplay in the comments below!

Red Dead Redemption II is just the gift that keeps on giving and today YouTuber Gruppy has something really special. Set to one of the worst earworms of the 90s, Gruppy has recreated Friends‘ intro sequence in Red Dead Redemption II.

Watch all the horrors for yourself here and no worries, no spoilers:

For more on Red Dead, be sure to check out our thoughts on Red Dead Online here.