The touch-screen interface on mobile devices poses a unique design challenge to game makers: How do you make a compelling interactive experience with only one input? Some mobile games get around this problem by awkwardly emulating a controller layout on the screen, while others keep the action so simple that the gameplay suffers. Fireproof Games’ The Room series is a rare breed that finds balance; it constructs compelling puzzles around a limited interface. You only need one or two fingers to solve most of The Room: Old Sin’s challenges, but these creative puzzles (along with a haunting atmosphere) engage your whole brain.

Like previous The Room games, Old Sins is a massive puzzle box that asks you to slowly manipulate intricate clockwork gadgets. Most of the puzzles in Old Sins are solved by pushing, pulling, or twisting these objects, but Fireproof combines and remixes these actions in a wide variety of unique ways. I marveled as a miniature bell twisted into a cog in my hands. I stared in wonder at a small mechanical train that came to life after I’d assembled its missing pieces. And I threw my fist in the air triumphantly after repairing an old radio, then deciphered the meaning of its warbled audio. Throughout my adventure, I never felt like I was doing the same thing twice. Old Sins features nice balance between simple and complex puzzles, and the solutions are never frustrating.

The last few Room games expand on this simple puzzle box concept by adding multiple rooms and a greater variety of objects to interact with. Old Sins steps back from that; you spend the entire game investigating an elaborate dollhouse mansion. One of the handiest tools in your inventory is a mystical eyepiece that allows you to see invisible writing and other clues, and this eyepiece also allows you to shrink down and explore each room of the dollhouse as if it were full-sized. I appreciate how this structure allows Old Sins to cleverly return to the series’ roots of pulling apart one big puzzle box while also providing a wider variety of backdrops.

Several puzzles are cleverly spread across multiple rooms. For example, after I got the water working in the kitchen, that water was piped out into the garden, which led to a whole new set of puzzles that eventually ended when I brought an ornate fountain back to life.

At other times, matching items in your inventory with the environment makes Old Sins feel more like a traditional adventure game. Objects you acquire usually have a logical use somewhere else in the house. The base of a model pagoda matches an indentation on a display cabinet, for example. However, I occasionally wondered where to go next. In those cases, Old Sins clue system always subtly nudged me back on the right track without spoiling any puzzle solution.

Old Sin’s puzzles are wrapped around a mystery involving a researcher named Mr. Edward Lockwood who becomes absorbed with his experiments on a strange substance called the null, which seems capable of unleashing an otherworldly horror upon the world. Through scattered notes, I slowly pieced together Old Sins’ thin narrative about Edward’s obsession with the null and the strain it put on his marriage. This story functions like a rubber band collecting all Old Sins’ puzzles, but I was never excited to find another note from Edward, and I didn’t care about going deeper into his disappearance. Over the course of four games, Fireproof has teased a larger narrative for the Room series, but Old Sins fails to expand on that universe in any meaningful way.

In many respects, Fireproof Games offers more of the same with The Room: Old Sins. However, the original concept is so strong that I can’t complain about getting more, especially since the puzzles continue to feel fresh and interesting. In a market churning out free-to-play loot-box grinds, this meaty mobile experience is refreshing.

The Bartlet Jones Supernatural Detective Agency, a studio founded by Twisted Metal and God of War creator David Jaffe, is suffering layoffs due to a cancelled project.

Jaffe posted the news on his Twitter today, saying that a project cancellation has forced the studio to layoff the vast majority of the gaming division. It is unknown what project the studio was working on at the time.

The studio was founded in 2013 after Jaffe left Twisted Metal developer Eat Sleep Play. He announced the new studio alongside a PlayStation 4-exclusive shooter, Drawn to Death, a stylized multiplayer game designed to resemble a teenager’s doodles in a notebook. The game was critically panned and failed to make much of an impact in sales. 

Our sincerest condolences go out to everyone who lost their job today.

The odd name of “BigGoose” tied to a character like Mercy has turned Benjamin Isohanni into one of Overwatch League’s most popular players. Isohanni,  who hails from Finland, mainlines support for the Los Angeles Gladiators. After two weeks of play, the Gladiators are 2 and 2 on the season, sitting in second place behind the undefeated Seoul Dynasty. Isohanni’s play has been exceptional up to this point, dazzling the crowd at times with perfectly timed resurrections and offensive outbursts.

I talked to Isohanni about the early days of Overwatch League, the Gladiator’s daily schedule, and the origin of his in-game name. He also sheds light on what he thinks of the current state of the competitions, and why he thinks we may see the playing field give Seoul a run for their money as time goes on.

How were you brought into Overwatch League? Can you walk me through the process up until the contract is signed?

The coach that represented the Gladiators contacted me, and said he was interested in having me try out for the team. We discussed it a bit, and then the second time we talked – maybe a week later – we did the tryouts. I performed very well for about two hours. I was playing from Europe, and the servers were in America, so was there a ping factor that had to be taken into account. Overall, I guess they were happy with the performance. They probably didn’t pay much attention to the mechanics because of the ping – which is a big thing in Overwatch – but that’s pretty much how it went.

How many people were in the tryouts? That had to be somewhat nerve-racking knowing you are competing for a job against other players.

I’m fairly sure it was a small group, at least four people. That’s all I know.

Where does your esports background begin? What other games did you play professionally?

The first game I competed in was League of Legends. I was on an amateur team that played in Europe. This was around season two or three. We played well, and my team managed to get into the LCS Promotion Tournament. For roster reasons we couldn’t participate in the actual tournament, which was quite unfortunate. Around that time I kind of knew I was good at games, and wanted to pursue an esports career, but also having a fallback plan if it doesn’t work out. That was my first experience with esports, and then Overwatch came.

Were you playing Overwatch on day one? Did you try to compete right when it caught fire?

No. I didn’t pick it up until around season one and ranked came out. I was like “Oh, I’ll just play this since I have nothing else to do.” I played with a couple of friends and noticed I had a lot of fun playing with them. Later on, my friends stopped playing, but I knew I was pretty good at this game, so I continued improving. Once I felt I was good enough to succeed at a certain level, I decided I would join a team or build one.

What were you ranked in Competitive mode when you were playing the game outside of the league?

I don’t play ranked now, given there isn’t much time outside of the evenings. The maximum rank people can reach is 5,000, but it’s almost impossible to get there, since the higher you go the less points you get. If I recall correctly, one person in Korea achieved this [GyoMin “Evermore” Koo], but he used a strategy that isn’t really favored upon. At the moment I’m 4,200. I will play some more when I have time.

Where did the name BigGoose come from?

I was playing League of Legends with my friends, and they were suddenly calling me BigGoose, and I was like “What do you mean? I don’t get it.” Later on, I realized if you change one letter in my last name and translate it to English it is basically BigGoose.

Mercy is the character we see you using the most in the league. Who else do you enjoy playing as?

It’s mainly Lúcio and Mercy. It’s 90-percent Mercy right now because she’s really good and Xen is just better than Lúcio in many ways. Those are my two main heroes.

Blizzard keeps changing Mercy. That has to be difficult for creating strategies for league play. The other team isn’t the only one attacking you. Blizzard is too.

I am actually really happy with the upcoming Mercy changes. I started playing support about six months ago. I got picked up by a team before Overwatch League to play support for them. This was back when Lúcio was played 90 or 100 percent of the time. I never in my wildest dreams thought I would miss playing Lúcio so much.

Will the Mercy changes come into the league midseason?

I’m pretty sure Blizzard has final say on the patches, but it would make sense to have the patches introduced in new [season] stages so no team gets an unfair advantage. If there’s a huge meta shift, and someone figures it out and the other players don’t mid-stage, that wouldn’t be good. That could make or break a team.

What do you think of the league so far?

I think it’s amazing. We’re kind of blessed to be able to play at such a high skill level. It’s unbelievable, and all thanks to Blizzard and the fans to be given this opportunity.

Seoul Dynasty appears to be the team to beat right now. What do you have to do to take those guys down?

have a bit of an advantage for playing together as a team for such a
long period of time. Other teams have just recently formed two months or
so ago. I think the gap between the teams is going to reduce
drastically when we get further into the league. There will definitely
be closer games between all of the teams as time goes on.

Are you in a situation where you are on a team with new players, or have you been played with some of them before?

I knew the other support player [Jonas “Shaz” Suovaara]. He was on the other team I was on before called Team Gigantti. We both picked up around the same time. I guess the reason we got picked up here is because we won the European championship. Aside from that, I haven’t played with anyone else before.

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Does the entire team live together?

Some of the teams in the league live in single apartments. Others live in houses with multiple players under the same roof. For us, we have two houses. We have a player house and a staff house. Most of the players live in the player house with a coach. The rest of the players live in the staff house with a few staff members.

When the team is put together, they have certain players in mind, like you being a healer. How long did it take for chemistry and routine to gel?

Routine is kind of based on when you are scrimmaging. Most teams scrim at the same time, so it comes together quick, but you just have to specialize in one role or you won’t be that good. You have to focus on one.

You practice for six hours a day six days a week. Can you walk me through your daily schedule?

We usually start at 8:30 a.m. and end at 8:00 p.m. We do that six days a week. On Monday through Friday we usually have a workout in the morning. After that, we shower, eat, get to the practice area around noon, and play for two hours. We then have a break for one hour, and then play two more hours. Another one-hour break, and then we end with another two-hour scrim.

Do you watch film of the other teams to size up their strategies? Is that something your coach walks you through?

Definitely. There are certain things certain teams do, which are very noticeable. You practice against most of these teams every week, so everyone kind of knows what you might be doing. You can throw a curveball and use a different strategy in the game.

Do you always practice against other teams in the league?

Every Overwatch League team plays against another Overwatch League team. Our scrims are against another team for two hours. Some teams have 12 people on the roster, so they can in theory have 6 versus 6. I think it’s probably better to play against another team though.

As the season progresses, are there windows for player trades or a draft to bring in new talent?

I’m not sure about trades, but I believe there’s a midseason signing. I think it starts in stage two, if I remember correctly. You can sign another player outside of Overwatch League for a period of time, like two months or something like that. You can add players that way. Once you have your roster locked, you can’t add any players after that.

What do you get when you cross Survivor with Battle Royale? SOS: The Ultimate Escape, possibly? This new PC game has the components to make it a streaming sensation, including fragile alliances, slightly wonky action, and the ability to affect gameplay with your votes. Is it fun, though? Ben Hanson, Leo Vader, and I checked out a quick game to see if we had what it takes to escape. Needless to say, while an argument could be made for our skills at outplaying, outlasting was definitely off the table.

The action begins almost immediately with our island castaway becoming part of a weird triangle. Things quickly go south from there, in spite of our best attempts at communicating with our fellow players (and shamelessly plugging New Gameplay Today). Betrayals! Monsters! More betrayals! It’s all here in SOS, as you can see for yourself. 

(Please visit the site to view this media)

SOS: The Ultimate Escape is available now on PC.

Bluepoint Games is bringing one of the PS2-era’s most beloved games to contemporary hardware with the release of the Shadow of the Colossus remake. Kyle Hilliard took Leo Vader and me on a quick tour of the upcoming PlayStation 4 game, showing off some of the quality-of-life improvements with the controls and animations, as well as what’s inside one of the fearsome colossi. Spoiler: It’s a bunch of black stuff, and it appears to have been stored under great pressure.

Kyle masterfully takes on the eighth beast, A.K.A. “The one that’s kind of like a giant lizard.” He claims to have not played Shadow of the Colossus in more than a year, but after seeing him dive off a ledge with pinpoint precision, he’s going to have to excuse us for not believing him. Also, he rides a fish like nobody’s business. 

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Shadow of the Colossus is coming to PlayStation 4 on February 6.

An independent brewery recently crafted a beer that pays homage to The Legend of Zelda.

Based in Atlanta, Georgia, Second Self Beer Company dubbed their latest drink “Triforce” because of its three base malts (oats, wheat, and barley) and three types of hops (amarillo, mosaic, and a touch of cascade). The can itself features pixelated artwork inspired by the original NES game. Everyone on staff is a huge fan of the Zelda franchise, Second Self beer architect Jason Santamaria says.

“I have played almost all the games in the franchise and just love the mythology of the universe,” Santamaria says. “Because of my love of the game, I’ve always wanted to have a beer with the name Triforce.”

Unfortunately, due to various state laws on shipping alcohol, and probably warp whistles, the beer cannot be shipped directly to anyone outside Georgia. Triforce is available to buy throughout the state and is coming to Alabama next month.

If you live in Atlanta, Second Self also has an ongoing scavenger hunt called “Triforce Quest” that celebrates the beer’s release. Throughout the city, participants must search for various Zelda items like plushies, toy bows and arrows, and slingshots to win prizes. The contest ends March 3, which is also the first anniversary of The Legend of Zelda: Breath of the Wild. Read our Breath of the Wild review here.

Second Self has crafted other beers based on pop culture, including Top Gun and Manic Pixie Dream Girl. Santamaria says more beers inspired by video games and pop culture are coming this year.

Learn more about Triforce and Second Self here.

[Source: Esquire]

Pokémon Go captured the world when it launched in summer 2016.
Beyond the excitement of traveling to new locations to catch monsters and meet
like-minded trainers, one of the things that made Niantic’s collaboration with
The Pokémon Company so interesting was the mystery that surrounded nearly every
element about the game.

The mystery was thrilling at first, but after a while, being
in the dark wore on users of the app, and they decided to do something about
it. Players scoured their local areas, data-mined the app, and started
crowd-sourced sites on where to find the best monsters and how to be the most
efficient trainers they could be.

Each time a new major update hits, the sense of mystery in
Pokémon Go is reinvigorated. However, thanks to the methods discovered and
created by players in the original release, light is shed on each successive
update quicker than ever before.

Check out the latest information on Pokémon Go below, and if
you have anything you think would be helpful to add, let us know in the
comments section.

People still play
Pokémon Go?

Yes. Lots. As recently as February 22, 2017, it was the
top-grossing app in the iOS App Store, and as of June 2017, Niantic says it has over 60 million monthly active users across the globe. Alright, now that we have that out of
the way…

Well, I’ve never
played it. How do I start and what should I focus on at first?

Well, all you need to do is download it on the iOS App Store
or the Google Play store. It’s a free app with optional microtransactions. Once
you’re in, you’ll be asked to choose a starter Pokémon. You can choose between
Bulbasaur, Charmander, and Squirtle, or do a secret trick to get Pikachu as your

Once you’re up and running, simply walk around
and start catching things that you encounter and spinning the disks of each
PokéStop you stumble upon to earn items. Each new monster brings you one step
closer to filling up your Pokédex, which is, for many, the ultimate goal of the
game. Each time you catch a Pokémon, you earn candies, which can be used to
evolve some Pokémon or, when combined with stardust, power them up. I’d
recommend holding off on powering up any Pokémon until you get to a higher
level, as each time you level up your profile, you are able to catch more
powerful monsters. Until then, just save up your candies not used for evolution
and stockpile any stardust – you’ll love having an abundance of stardust later
on when your monsters are ready to take on gyms. For more on gym battles read below.

How do gyms work?

In summer 2017, Niantic reworked the gym system to get rid of the need to train in order to earn more slots. Instead, each gym has six permanent slots available to whatever team controls it. When you interact with a gym for the first time, you gain a gym badge, which levels up based on your interactions with that particular gym. In addition, each Pokémon now has a stamina meter, which depletes over time or any time that creature loses a battle against a rival team. The stamina directly impacts that Pokémon’s CP, meaning that a less motivated Pokémon is less effective in battle. When the Pokémon’s stamina meter reaches zero, it returns to its trainer after its next battle. Players with Pokémon that are losing motivation to battle can replenish their stamina by feeding them berries. Each berry slightly increases the Pokémon’s stamina meter and awards the trainer with 20 stardust.

Each gym has has also added a PokéStop disc to spin. If your team is in charge of that gym, you get bonus items. You also earn more items the higher leveled your badge is for that gym. The first time you visit a gym PokéStop each day, you earn a free raid pass if you don’t already have one in your inventory.

For our impressions on this iteration of the gym system, head here.

What’s a raid and how do I get a legendary Pokémon?

Occasionally, extremely powerful raid bosses take over a gym. This is signaled by the creature appearing on top of the gym with a timer above its head. Within that two-hour  time limit, you can trade in a raid pass (you get one free raid pass per day as outlined above) to battle that creature. These aren’t your typical monsters, however. These bosses are supercharged to require multiple players most of the time. That means that instead of facing a Tyranitar with 3,000 CP like you would in a standard gym battle, the Gen 2 leviathan is even larger in size and features a ballooned CP of over 30,000.

Depending on the difficulty of the raid boss, you’ll want to join up with a group of players. You can bring up to 20 players into the same battle against the boss, but you don’t always need that many. For level 1 raid bosses, you can likely take them down on your own, while you probably want a handful of players for level 3, and anywhere from 9 to 20 for level 5 bosses.

In addition, Niantic now has exclusive raid battles where you must receive a special invitation in order to participate. The invitations are based on if you have completed a raid in the gym that the exclusive raid boss is taking over. Because of the exclusive nature of these battles, trainers are given additional notice so that they can gather a big group of players. The first exclusive raid boss is Mewtwo, but other powerful creatures will join in the future.

Each player brings a team of six Pokémon they select during the two-minute waiting period in the lobby. While the game typically recommends creatures, those are usually not the best options. Pokémon like Blissey and Snorlax might have high CP and stats, but that’s mostly thanks to their defense. Instead, look for Pokémon that don’t only have more offensive abilities, but also play into the weakness of the raid boss. For example, if you’re facing off against Arcanine, a fairly strong water Pokémon fares better than even a high CP Blissey. Save your Blisseys for defending gyms. If all of your Pokémon get knocked out, you can rejoin the battle as long as you’re within the time limit. You can either select a new team or quickly use healing items to revive the ones that were just defeated.

If you manage to defeat the boss, it shrinks down to normal size and more normal CP; the over-30,000 CP Tyranitar shrinks down to just over 2,000 CP. You earn raid-exclusive items like rare candy and TMs. Rare candy can be exchanged for a candy for any Pokémon of your choosing, while Fast TMs and Charged TMs re-roll a Pokémon of your choosing’s fast and charged move, respectively. Based on a number of variables including how much damage your team dealt, whether your team currently controls the gym the raid is taking place at, and how much damage you dealt, you earn Premier Balls, which are used to try and catch the raid boss. The higher you get in the tiers, the more difficult the raid bosses are to catch. Legendary Pokémon in the fifth tier are particularly difficult to catch, so you absolutely want to use Golden Razz Berries and try your best to be accurate with your throws.

If you manage to catch the raid boss, it becomes your Pokémon and you earn some candy for that creature. You are free to do with the Pokémon what you wish. However, the only catch is that you are unable to station legendary Pokémon in gyms.

Here are the Pokémon that appear as raid bosses. If the Pokémon is italicized, it is currently not a raid boss.

Level 1
Charmeleon (November 4, 2017 – ???)
Ivysaur (November 4, 2017 – ???)
Metapod (November 4, 2017 – ???)
Wailmer (December 21, 2017 – ???)
Wartortle (November 4, 2017 – ???)
Magikarp (June 21, 2017 – November 4, 2017)
Bayleef (June 21, 2017 – November 4, 2017)
Quilava (June 21, 2017 – November 4, 2017)
Croconaw (June 21, 2017 – November 4, 2017)

Level 2
Cloyster (November 4, 2017 – ???)
Magneton (November 4, 2017 – ???)
Marowak (November 4, 2017 – ???)
Mawile (December 8, 2017 – ???)
Sableye (November 4, 2017 – ???)
Sandslash (November 4, 2017 – ???)
Tentacruel (November 4, 2017 – ???)
Muk (June 21, 2017 – November 4, 2017)
(June 21, 2017 – November 4, 2017)
(June 21, 2017 – November 4, 2017)
(June 21, 2017 – November 4, 2017)
(June 21, 2017 – November 4, 2017)

Level 3
Alakazam (June 21, 2017 – ???)
Gengar (June 21, 2017 – ???)
Machamp (June 21, 2017 – ???)
Ninetails (November 4, 2017 – ???)
Omastar (November 4, 2017 – ???)
Porygon (November 4, 2017 – ???)
Scyther (November 4, 2017 – ???)
Vaporeon (June 21, 2017 – November 4, 2017)
(June 21, 2017 – November 4, 2017)
(June 21, 2017 – November 4, 2017)
(June 21, 2017 – November 4, 2017)

Level 4
Absol (December 8, 2017 – ???)
Golem (November 4, 2017 – ???)
Lapras (June 21, 2017 – ???)
Nidoking (November 4, 2017 – ???)
Nidoqueen (November 4, 2017 – ???)
Poliwrath (November 4, 2017 – ???)
Snorlax (June 21, 2017 – ???)
Tyranitar (June 21, 2017 – ???)
Victreebel (November 4, 2017 – ???)
Venusaur (June 21, 2017 – November 4, 2017)
(June 21, 2017 – November 4, 2017)
(June 21, 2017 – November 4, 2017)
(June 21, 2017 – November 4, 2017)

Level 5 – Legendary
Kyogre (January 12, 2018 – February 14, 2018)
Groudon (December 15, 2017 – January 15, 2018)
Lugia (July 23, 2017 – August 31, 2017)
Articuno (July 23, 2017 – July 31, 2017, August 14, 2017 – August 31, 2017)
Moltres (July 31, 2017 – August 7, 2017, August 14, 2017 – August 31, 2017)
Zapdos (August 7, 2017 – August 31, 2017)
Raikou (September 1, 2017 – September 30, 2017)
Entei (October 1, 2017 – October 31, 2017)
Suicune (November 1, 2017 – November 30, 2017)
Ho-oh (November 27, 2017 – December 14, 2017)

Level 6 – Exclusive

What’s the deal with in-game weather?

In its December 2017 update, Niantic added a new mechanic where the weather in the game mirrored the weather around you. While this makes for new environmental backgrounds and a change to the map your character traverses, it also affects which Pokémon appear more commonly. If you see a Pokémon spawn on the map with a swirl pattern beneath it, that means it is a result of the new weather mechanic and that if you catch it, you receive an additional 25 stardust. The weather system also makes the affected Pokémon stronger in battle. For instance, on a clear day, not only will fire Pokémon appear more commonly, but their attacks are also more effective if you take on a gym or raid.

Check out which types are made more common and stronger in the list below.

  • Clear – Grass, Ground, Fire
  • Rain – Water, Electric, Bug
  • Windy – Dragon, Flying, Psychic
  • Snow – Ice, Steel
  • Fog – Dark, Ghost

[Source: Niantic]

Where can I find a specific Pokémon?

Due to the nature of Pokémon Go’s spawns, there is
unfortunately no reliable way to tell you to go to a specific spot to always
catch a specific Pokémon. However, many monsters do “nest” in the game, meaning
that if you go to a particular spot while their nest is located there, you’re
likely to catch several of that monster.

Nests are not mentioned in Pokémon Go itself, but you can
find out what nests are around you (and even search on specific species of
Pokémon) using The Silph Road’s Nest Atlas tool. This tool features reliable
crowd-sourced information from Pokémon Go players all over the world who report
the nests they encounter.

If you find an accessible nest of a creature
that you need, it’s not a good idea to wait. Nests migrate approximately every
two weeks, which means many of the nests near you will be replaced by another
creature. The silver lining is that the Weedle nest next to your house could
very well become a Kabuto nest for a couple of weeks. 

What Pokémon are region-exclusive?

Just like in the mainline Pokémon games, some monsters can
only be found in certain regions. While Niantic has remained steadfast in keeping some the regional exclusives just that, it has bent the rules in some select instances like Pokémon Go Fest in Chicago where Heracross appeared, and the European Safari Zone event.

Check out the full list of known regional
exclusives below.

  • Tauros – North America
  • Farfetch’d – Asia
  • Mr. Mime – Europe
  • Kangaskhan – Australia
  • Heracross – Central and South America, Southern
    Florida and Texas
  • Corsola – Tropical Regions (within
    approximately 30 degrees of the equator)
  • Zangoose – Rotates
  • Plusle – North America, South America, and Africa
  • Seviper – Rotates
  • Minum – Europe, Asia, and Australia
  • Relicanth – New Zealand


What do I get from eggs?

If you can’t find a particular Pokémon, sometimes the best
way to find it is to leave it up to the roulette that is hatching eggs. You get
eggs from PokéStops and can hold up to nine at a time. In order to hatch eggs,
you must equip an incubator and walk the distance required for the type of egg
it is.

Each trainer is provided one incubator that can be used an
infinite number of times. Additional incubators can be earned through leveling
up (though that becomes much rarer at higher levels), but the easiest way to
get more incubators is to buy them for 150 Pokécoins each in Pokémon Go’s
in-app shop. Unfortunately, every incubator earned or purchased outside of the
original one can only be used to hatch three eggs.

A popular strategy is to use limited-use incubators on 5km
and 10km eggs, while only using the unlimited-use incubator every trainer has
on the multitude of 2km eggs you’re sure to encounter. This will ensure you
don’t burn through your premium incubators on eggs that not only hatch quickly,
but are also less likely to yield anything good. In addition, the higher the
egg distance, the more candy you’ll receive for the Pokémon that hatches.

These eggs look different based on how far you must walk to
hatch them. 2km eggs are colored with green spots, 5km eggs feature yellow
spots, while 10km eggs have blue spots. While it might sound like you’d only
want 2km eggs so that you can burn through them and gather as many Pokémon as
quickly as possible, the higher the distance required by the egg, the better
the pool of Pokémon is that can hatch from it.

You cannot acquire regional-exclusive Pokémon from eggs not
found in those regions, and stats have shown that if you visit the same PokéStops
every day, you’ll likely hatch the same handful of Pokémon each time. In
addition, only the most basic form of that Pokémon’s evolution chain is able to
be hatched, meaning you’ll never find a Tyranitar or Dragonite in your eggs,
but rather those Pokémon’s pre-evolution forms, Larvitar and Dratini.

To see what species of Pokémon come from each egg type,
check out the most recent list below.

2km Eggs

  • Charmander
  • Misdreavus
  • Machop
  • Abra
  • Slugma
  • Togepi
  • Pichu
  • Poochyena
  • Wurmple
  • Wailmer
  • Bulbasaur
  • Krabby
  • Geodude
  • Exeggcute
  • Gastly
  • Remoraid
  • Spinarak
  • Igglybuff
  • Gulpin
  • Luvdisc
  • Squirtle
  • Slowpoke
  • Oddish
  • Cleffa
  • Diglett
  • Shuckle
  • Aipom
  • Zigzagoon
  • Spoink

    5km Eggs

    • Chikorita
    • Pinsir
    • Mantine
    • Sneasel
    • Rhyhorn
    • Omanyte
    • Lickitung
    • Elekid
    • Sandshrew
    • Growlithe
    • Magnemite
    • Onix
    • Psyduck
    • Cubone
    • Seel
    • Vulpix
    • Wooper
    • Tyrogue
    • Treecko
    • Shroomish
    • Azurill
    • Corphish
    • Cyndaquil
    • Scyther
    • Stantler
    • Girafarig
    • Dunsparce
    • Kabuto
    • Grimer
    • Magby
    • Phanpy
    • Houndour
    • Pineco
    • Drowzee
    • Shellder
    • Staryu
    • Voltorb
    • Poliwag
    • Hoppip
    • Mudkip
    • Shuppet
    • Duskull
    • Carvanha
    • Totodile
    • Tangela
    • Qwilfish
    • Gligar
    • Ponyta
    • Yanma
    • Smoochum
    • Teddiursa
    • Snubbull
    • Koffing
    • Wobbuffet
    • Eevee
    • Tentacool
    • Natu
    • Paras
    • Swinub
    • Marill
    • Torchic
    • Makuhita
    • Wynaut
    • Lotad

    10km Eggs

    • Chansey
    • Aerodactyl
    • Sudowoodo
    • Porygon
    • Chinchou
    • Mareep
    • Sableye
    • Lapras
    • Miltank
    • Skarmory
    • Larvitar
    • Dratini
    • Slakoth
    • Ralts
    • Feebas

    [Source: Ranked Boost]

    Sometimes, Pokémon from previous generations get a new evolution in a future generation, right? Which Pokémon should I save up for in the future?

    We’ve seen Pokémon from Gen 1 get new evolutions in Gen 2, and Gen 4 is a huge one for new evolutions of pre-existing monsters. You should start saving candies for the following monsters to prepare for the launch of Gen 4.

    Pokémon from Gen 1:

    • Eevee (Glaceon, Leafeon)
    • Electabuzz (Electivire)
    • Lickitung (Lickilicky)
    • Magmar (Magmortar)
    • Magneton (Magnezone)
    • Rhydon (Rhyperior)
    • Tangela (Tangrowth)

    Pokémon from Gen 2:

    • Aipom (Ambipom)
    • Gligar (Gliscor)
    • Misdreavus (Mismagius)
    • Murkrow (Honchkrow)
    • Piloswine (Mamoswine)
    • Porygon2 (Porygon-Z)
    • Sneasel (Weavile)
    • Togetic (Togekiss)
    • Yanma (Yanmega)

    Pokémon from Gen 3:

    • Dusclops (Dusknoir)
    • Kirlia (Gallade)
    • Nosepass (Probopass)
    • Roselia (Roserade)
    • Snorunt (Froslass)

    [Source: Reddit]

    On the next page, we get into coins, evolution Items, trading, and more!


    If you are fan of relaxing, combat-free experiences like Journey, Abzu, and Flower, give PolyKnight Games’ InnerSpace a look. In this colorful and peaceful exploration game, you take control of a vehicle that can transform from a plane to a submarine, capable of exploring the collapsing skies and oceans of inside-out planets contained in the Inverse. You are tasked to find out what happened to these worlds, and what significance their gods held. This is an intriguing proposition for a game, but most of my time in the Inverse was spent in a state of confusion over what I had to do next and where I should go. The spherical inside-out planets, which can sometimes have oceans surrounding you, are confusing designs, forcing you to find small doorways and collectibles within a huge space in order to proceed.

    As frustrating as this may sound, I still enjoyed flying through the pastel-colored caverns, and diving from great heights into an ocean to unearth a mystery or two. InnerSpace isn’t as relaxing as it intends to be, but there’s some fun that can come from it. You can download it now on PlayStation 4, Xbox One, PC, and Switch. Check out the trailer below to get an idea of just how odd it can be:

    (Please visit the site to view this media)

    After five years of development, Unknown Worlds’ Subnautica has released on Steam. In this survival game, players are invited to explore a vast underwater world filled with alien life. Your journey begins in space, witnessing the final moments of a starship’s life. You see it explode through the tiny window on your escape pod. As you race toward an alien world, you are knocked unconscious by loose debris in the pod. When you come to, you inhale smoke, and realize the pod is on fire. Your first action is to figure out how to put it out. This is where the survival gameplay begins. There isn’t much of a narrative to follow in this opening sequence, but a clear path of progress is present: Put out the fire, gather supplies, escape the pod. When you emerge onto the alien world, you see your starcraft burning a good mile away. Spinning around reveals nothing else, just an endless ocean.

    To survive you need to mine the ocean for items that can be used in a fabricator to fashion gadgets, equipment, and supplies. The first thing I make is an O2 tank out of titanium found on the ocean floor. As I gathered the titanium, I had to surface numerous times for air. The O2 tank would allow me to stay down longer, but not during nightfall. I have a few flares to illuminate my surroundings, but I don’t trust the sea life. I bumped into an alien sea lion with a glowing tail and ended up getting poisoned. It drained three-quarters of my health. I was forced to waste some resources fashioning a medkit to heal up. My next goal, which I plotted for myself, is making a battery out of acid mushrooms and copper ore. The battery is one of two components needed to create a spectroscope scanner used to acquire technology blueprints and data on living organisms. After this item is created, I gather supplies for a flashlight, repair tool, and more.

    Subnautica does a nice job of empowering the player with goods that are incredibly useful. Charting the unknown waters is also an entertaining venture, as none of the life is something you can expect. It also dangles the carrot of the crashed ship in front of you. My attempts to reach it have been blocked by radiation that is spilling out from it. I know I’ll be able to craft something to protect me. What mysteries will the ship hold? I can’t wait to find out.

    (Please visit the site to view this media)

    Game Informer’s Ben Hanson says Subnautica is his favorite game since The Legend of Zelda: Breath of the Wild. That’s big praise, but even after just spending a few hours with it, I didn’t want to put it down. The hooks sink in deep, including the arrival of a story that is delivered in satisfying chunks. The PC version is good finally out of early access, and as of 6:30 PM PST tonight, the Xbox One version will be updated. The Xbox One version won’t be the full release yet, but Unknown Worlds says it brings it “very, very close to the launch version on Steam.”

    Yes, it mostly takes place underwater, but this science-fiction release hammers home the feeling of not being anywhere near earth. It’s well worth your team. It’s survival done right – pushing exploration to the forefront.

    Rumors of a new Robocop film have been swirling through Hollywood since the remake was released in 2014. The latest gossip suggests we will see a sequel in the coming years, but it won’t necessarily be a continuation of Joel Kinnaman’s take on Alex Murphy. It could be a direct sequel or a spiritual successor to the original Robocop that released in 1987. Roughly 30 years later, the film’s co-writer, Edward Neumeier, told Zeitgeist he’s working on a new Robocop. “There’s been a bunch of other ‘Robocop’ movies and there was recently a remake, and I would say this would be kind of going back to the old ‘Robocop’ we all love and starting there and going forward,” he said. “So it’s a continuation of the first movie. In my mind. So it’s a little bit more of the old school thing.”

    Meumeier’s words can be spun many ways. Perhaps he’s saying Murphy’s story will continue, and the film will be a period piece. He could also be saying the new film will carry the same tone from the original, but will be set 30 years later, showing us what happened to the world following after Murphy made his imprint on it. Rather than outright undoing what happened in the sequels, I would love to see this story jump forward in time to show us just how far the Robocop program has come.

    A number of rock and ground-type Pokémon headline the latest Pokémon GO update, which brings in more Pokémon from the Hoenn region to the augmented reality game.

    The new Pokemon include the sun-themed and moon-themed Solrock and Lunatone, which confusingly have nothing to do with Pokémon Sun and Moon. Other new Pokémon include Aggron, Trapinch, Nosepass, and Camerupt, it’s basically a Team Magma dream come true.

    All-in-all, Niantic says 23 new Pokémon were added in today’s update, but they have kept mum as to exactly which ones. Put on your best Gary Oak outfit and go out there and discover the list.


    Our Take
    I have a particular fondness for Hoenn because generation 3 hit the nexus between having money to buy games while also having ample free time to play my GBA. Aggron was a key part of my team, so I kind of want to head out there and find one.

    Today’s Overwatch updates finally throws open the gates on Blizzard World, a map that has been teased since BlizzCon last year, coupling it with a host of new cosmetics for the Overwatch characters.

    The new map is a hybrid that functions as both assault and payload and has received positive reaction from players on the test servers who have been demoing it for a few months while Blizzard made tweaks. It is also a veritable museum of Blizzard history, a theme park in more than just name only, with enough easter eggs to keep a Blizzard fan possibly too entertained to actually push the cart.

    The cosmetics have been teased for a few days, as well, with Blizzard releasing a list and a reel of what you can get, both of which you can find below. 

    Legendary Skins:

    • Blackhand Doomfist
    • Black Cat D.Va
    • Kabuki Hanzo
    • Asp Pharah
    • Capoeira Lúcio  
    • Ecopoint: Antarctica Mei
    • Immortal Orisa
    • Crusader Reinhardt
    • Butcher Roadhog
    • Magni Torbjörn
    • Nova Widowmaker
    • Barbarian Zarya

    Epic Skins:

    • Caution Junkrat
    • Royal McCree
    • Hellfire Reaper
    • Peacock Symmetra
    • Carbon Fiber Zenyatta

    (Please visit the site to view this media)

    The new cosmetics include emotes, highlight intros, and sprays, and all of them have been added to the regular lootboxes. These aren’t seasonal cosmetics, so they can be gotten from lootboxes or purchased with credits at any time.

    The update is live on PlayStation 4, Xbox One, and PC, so get your ticket punched for Blizzard World to start earning toward that Pharah costume.


    Our Take
    A lot of these costumes look cool, but I honestly really dig the new sprays, too. Hopefully it won’t take too long to get them all.