Hero Academy 2, naturally the sequel to 2012’s Hero Academy, surprise launched on iOS and Android earlier today.

The game follows in many of the same footsteps as the first time, letting players build decks of heroes, powers, and spells and face against other players in one-on-one duels. It is developed by Robot Entertainment, who has developed, aside from the first Hero Academy, games like the Orcs Must Die series.

New to the sequel is a full-featured single player campaign, real-time duels, and crossplatform play between all platforms.

The game launched today on the App Store and Google Play Store and is scheduled to come to PC and Mac in the near future. You can catch the launch trailer for the game below.

(Please visit the site to view this media)

In what can only be described as the best possible way to show off mecha skins, Blizzard has released a video promoting Heroes of the Storms skin in a very 1990s style.

The video, which theoretically is designed to tell you that skins for Diablo’s Tyrael, Warcraft’s Rehgar, and Starcraft’s Abathur are available for purchase, hits all the staples of classic mecha: the overly-long stare-down, the unending guitar, the dramatic team up, it’s kind of a delight even as the sum of its parts.

Check it out below. The skins themselves are available on January 29.

(Please visit the site to view this media)

Awesome Games Done Quick 2018 set new records for charitable donations, but this run of Mike Tyson’s Punch-Out and Super Punch-Out might be the most memorable thing that happened over the weekend.

In this run, which was a donation incentive to encourage people to give more in order to see it, speedrunner Zallard1 used a specially-modified controller that sends inputs to the SNES and NES at the same time. Basically, whenever he presses a button on the controller, both Mike Tyson’s Punch-Out and Super Punch-Out receive it as if there’s nothing weird about it.

Zallard1 then proceeds to speedrun both games simultaneously, occasionally needing to pause in one game to super-punch in the other, but rarely keeping focus on just one title. It’s a hell of an interesting thing to watch. You can find the video below and check out Zallard1’s twitch channel here.

(Please visit the site to view this media)

GalaxyTrail, developers of the indie Sonic-influenced Freedom Planet, are teasing support for the sequel on the developer’s Facebook page.

Freedom Planet is a 2D sidescroller with more than a little Sonic mentality, with the first game seeing success and critical favor when it released on PC and console, including the Wii U. After the sequel, Freedom Planet 2, was announced, fans have spent the last year asking GalaxyTrail to bring the game to Switch, as well. After the pictured tease, the developer explained it was just a fun joke.

“We’re currently exploring all of our options to offer you the game and the sequel on the Switch,” the Facebook account wrote. “The best we could give you so far was a silly pun, though. On the subject, there is nothing to announce at this time, but we’ll definitely let everyone known as soon as there is.”

You can see a trailer for Freedom Planet 2 below, which is scheduled to release on PC at a date to be determined. Sonic Mania developer Christian Whitehead has announced he will be contributing to the game.

(Please visit the site to view this media)


Our Take
I feel like the developers would not start teasing until or unless they were pretty sure the series was coming to Switch. Hopefully they have something to announce soon.

Bloodborne’s cut content is a treasure trove of interesting material. While a model viewer got us close to a lot of these NPCs and enemies, Youtuber Lance McDonald has actually placed a lot of the content in-world and is able to fight or otherwise interact with the missing models.

The video shows off cut content that may have been removed for time reasons or changes in the story. Interestingly, a few of the things shown off in this video appear to be from the Bloodborne DLC, or things brought up in the DLC were planned for the main game. There’s also a nearly complete King of Skeletons and a previously seen Lesser Demon, suggesting either the game was used as a testbed for Dark Souls 3 development or that the game may have taken a hard left turn lore-wise at some point.

You can catch the video below. What do you think about the cut content? Does it have any interesting implications for you about where Bloodborne might have gone?

(Please visit the site to view this media)


Our Take
The Slug Princess is fascinating, because of how much she resembled the Kos worshipers but is still clearly a little different and designed. I wonder if at some point she was meant to be more of a Gwynevere kind of NPC, where killing her changed up the locale and made the worshipers attack you. I also think the living doll is really interesting because of how it relates to Gehrman’s doll.

According to a retailer listing, Ubisoft’s newest South Park title, The Fractured But Hole, might be coming to the Nintendo Switch fairly soon.

The listing comes from Australian retailer Sanity, which put up mention of the game in their “Coming Soon” section with a March 13 release date. The date is a Tuesday, but there’s a two-in-seven chance for dates to fall on traditional game release days, so it does not necessarily confirm anything.

Retail listings as a whole tend not to confirm anything, but Ubisoft has a history of ports and remasters leaking early. South Park: The Fractured But Whole, unlike the previous game, runs on Ubisoft’s Snowdrop engine, which was ported to the Switch with Mario + Rabbids Kingdom Battle, so there should not be a ton of work getting the game to run.

You can find our review of South Park: The Fractured But Whole here. If the listing and date are accurate, we should probably find out fairly soon. Though, if it is real, it is odd that the game was not in the latest Nintendo Direct. South Park: The Fractured But Whole was released on the PlayStation 4, Xbox One, and PC in October 2017.

Awesome Games Done Quick 2018 (AGDQ) has come to a close. The weeklong speedrunning raised a total of $2,263,508 for the Prevent Cancer Foundation.

Donations are still coming in, but so far it’s topped last year’s donations by around $40,000. These donations come from over 32,000 people, and more than 130 of them donated over $1000. AGDQ had over 150 runs, finishing with The Legend of Zelda: Breath of the Wild. This final run was completed in almost five hours, without using amiibos and only going through the main quests. You can view a list of all the runs from the event by heading here.

In total, the Games Done Quick series has raised over $14.5 million for charity over the years with its many events.


Our Take
It’s great to see that AGDQ continues to grow each year, setting new records with its donations. This year was even more successful than the last, and I’m excited to for the series’ next event, Summer Games Done Quick 2018, which takes place from June 24 to July 1.

Quantic Dream, the studio behind cinematic adventure games like Heavy Rain and the upcoming Detroit: Become Human, is accused of having a toxic work environment that involves sexual misconduct, as well as sexist, racist, and homophobic comments aimed at its staff.

Reports came from three separate French outlets today: Le Monde, Canard PC, and Mediapart, all of which corroborate these claims. According to Le Monde, five former employees filed a complaint in spring 2017 when an employee was circulating degrading images involving other staff members. In February 2017, an IT manager discovered 600 photoshopped images that depicted employees in homophobic, sexist, or offensive ways, including Nazi symbols or crude imagery. These files date back to 2013, with some even being displayed in open spaces around the office.

Studio heads David Cage and Guillaume de Fondaumièr strongly deny the allegations, with Cage reportedly saying that he is “shocked” by them. Although they were both aware of the photoshopped images, they say they didn’t know of the more offensive ones.

Le Monde reports that allegations also include sexual misconduct at parties, such as Fondaumièr forcing kisses on women or having generally sleazy behavior. Long work hours and racism were also among the complaints. For example, two sources told the French paper that after watching a surveillance video of a burglary at the company, Cage asked a Tunisian employee if one of the robbers was his cousin. Cage has since responded to these claims, calling them “absurd.”

Cage gave a statement in response to the allegations of homophobia and racism, which you can read below:

You want to talk about homophobia? I work with Ellen Page, who fights for LGBT rights. You want to talk about racism? I work with Jesse Williams, who fights for civil rights in the USA… Judge me by my work.

Employee accounts describe Cage as hard to work with and that there is a high turnover rate at the 180-person company.

Last year, Quantic Dream faced controversy for its trailer for Detroit: Become Human, due to its depiction of both domestic and child abuse.  

[Source: EuroGamer via Le Monde]

Our Take
These allegations are saddening to hear about, since no work environment should ever be toxic or take aim at its workers. I honestly find Cage’s response disappointing and embarrassing. Pointing to his projects and saying he’s worked alongside activists for LGBT rights or civil rights is unrelated, and doesn’t mean anything when it comes to his supposed actions. I wonder if the allegations would at all impact the release of Detroit: Become Human. Should we hear more, we’ll update this article.

The Dragon Ball FighterZ beta taking place this weekend is facing some unexpected hurdles. Currently, the beta is having network issues, though Bandai Namco says it is hard at work to fix the problem.

Bandai Namco wrote on Twitter that because some of these problems might require more time to solve, the open beta could be extended. You can view the tweet below.

Bandai Namco also released a statement on Facebook, which reads:


Thank you for playing the Open Beta of Dragon Ball FighterZ and your invaluable feedback. Our team is working hard on optimizing the Open Beta but ran into some issues that cannot be addressed in a short amount of time, so we are asking for your patience until the next server update. The current Open Beta will remain online and available so that the players who can log in and play it, can keep doing so.

Please note, that if we cannot address the issues within a decent amount of time, we will consider extending the Open Beta of Dragon Ball FighterZ. Thank you for your support and patience as we work towards an optimal gameplay experience.

We’ll update this article should Namco confirm an extension for the beta, or if the problems are fixed sooner than expected. The open beta is supposed to run from today until January 16 on PlayStation 4 and Xbox One. 

For more, watch the latest trailer for Dragon Ball FighterZ by heading here.

[Source: Twitter]

Did You Know Gaming, a video game trivia channel on YouTube, has its latest video taking a close look at the development of Donkey Kong Country. This classic platformer debuted on the Super Nintendo in 1994, and is Rare’s bestselling game to date.

The video talks about the game’s development, including scrapped ideas such as an opening cutscene and more animal companions. Some animals that never made it to the final product include a flying pig, a mole, and an owl. It also discusses some of the difficulties the team faced when remaking the series for Game Boy Advance. You can watch the video below.

(Please visit the site to view this media)

Did You Know Gaming recently did a segment specifically on Diddy Kong. You can watch it by heading here. Earlier this week, it was announced that Donkey Kong Country: Tropical Freeze will make its way to the Nintendo Switch on May 4.