When The Stanley Parable launched in 2013 on PC, it had a number of very odd achievements. One achievement, titled Unachievable, literally could not be gotten. There was no way in the game to trigger that achievement. In a testament to how easy it is to cheat for Steam achievements, 4.4% of players have unlocked it. Another achievement, Go Outside, which requires not playing The Stanley Parable for five years. This means that if you bought the game at launch, enjoyed the narrative title in the single sitting it is best suited for, and never played it again, you can legitimately unlock the achievement today.

The Stanley Parable creator Davey Wreden confirmed the timing today.

Of course, as far as Steam is concerned, plenty of people already have this achievement, because cheating. But I also doubt anyone ever intended to specifically get this, it’s just a happy accident if you do. If you do launch Stanley Parable today ahead of your five-year mark, you reset the timer and will have to wait another five years. Thankfully, Steam does more or less tell you the last time you opened your game, unless you’ve made some major hardware changes in the last five years, which you almost certainly have.

What is the most time you have ever spent on an achievement or trophy? I think for one Tales of Vesperia achievement, I left the game on auto-battle for two days while characters did fatal strikes to enemies but had skills that only let them do 1HP. Thinking about it, that probably hastened the end of my 360’s life by quite a bit.

Anticipation for Red Dead Redemption II has been building pretty much since the first game released eight years ago and will finally be coming to its natural conclusion when the game releases later this month. That’s not soon enough for a lot of fans, though, and they want the peace of mind that Red Dead Redemption II will be on their harddrive ready to be played the second it goes live on the servers. For that, you only have to wait until Friday to start downloading the hefty game.

That gives you a week to download the game, which you definitely might need if you’re on a slower internet connection, as the game weighs in at just under 100 GB. Clear some space and get downloading if you want to be able to take control of protagonist Arthur Morgan right when the game launches.

Rockstar also noted that the game’s launch trailer will go live tomorrow morning at 10:00 a.m. ET, so make sure to come back here tomorrow for that.

Red Dead Redemption releases on PlayStation 4 and Xbox One on October 26.

PlayStation 4 owners can finally chase after the dads of their dreams later this month, as Game Grumps’ popular dad-dating simulation is launching on the platform. The visual novel comes to PS4 with a few improvements as a part of the Dadrector’s Cut.

The new Dadrector’s Cut features content cut from the original release, new sidequests, the ability to replay minigames, and one new minigame.

You can check out the trailer for the Dadrector’s Cut below.

Dream Daddy: Dadrector’s Cut launches on PS4 on October 30. In addition, those who already own the game on Steam will receive a free update for that version. For our review of the original release, head here.

[Source: PlayStation Blog]

Assassin’s Creed Odyssey is the first game in the series’ to move the story back in time before the dawn of the brotherhood, transporting players to the majestic land of ancient Greece. And by Zeus, what a gorgeous Greece it is.

Brimming with breathtaking vistas, massive stone colossi, wild beasts and iconic architecture, the massive world is bursting with excellent photo opportunities, which is exactly why Ubisoft introduced a new photo mode. And after sending out a request on Twitter, you sent in your very best. Here’s the crème de la crème of picturesque moments from ancient Greece submitted by our wonderful community. 

Michael Leri

The blade itself incites to deeds of violence. – Homer, The Odyssey  

Even a fool learns something once it hits him. – Homer, The Iliad 

Be strong, saith my heart; I am a soldier; I have seen worse sights than this. – Homer, The Iliad
Felicia Curth

Wisdom begins in wonder. – Socrates 

Of all creatures that breathe and move upon the earth…

…nothing is bred that is weaker than man. – Homer, The Odyssey
Chris Taljaard

My name is Nobody. – Homer, The Odyssey  

In all things of nature there is something of the marvelous. – Aristotle 

 This City is what it is because our citizens are what they are. – Plato

 The journey is the thing. – Homer

We can easily forgive a child who is afraid of the dark; the real tragedy of life is when men are afraid of the light. – Plato
Thomas Windle

There is the sky, which is all men’s together. – Euripides 

There is just one life for each of us: our own. – Euripides 

It is during our darkest moments that we must focus to see the light. – Aristotle  

 Great deeds are usually wrought at great risks. – Herodotus

 A man who has been through bitter experiences and traveled far enjoys even his sufferings after a time. – Homer, The Odyssey

Man is a wingless animal with two feet and flat nails. – Plato
Alexander Hedloff

His descent was like nightfall. – Homer, The Iliad

Courage is knowing what not to fear. – Plato 

For more gorgeous photographs from epic games be sure to check out our collection from No Man’s Sky and God of War

Particularly over the last decade, we’ve seen video games expand into multiple disciplines and industries outside of entertainment. Surgeons use video games to perfect complicated medical procedures, some game programs help patients recover from PTSD, and even last year’s Assassin’s Creed Origins has a dedicated education mode called Discovery Tour that is already being used in some classrooms.

With the countless possibilities video games have beyond entertainment, it’s not a surprise that Dreams, Media Molecule’s upcoming game that lets you make your own games, is following that path, too. Dreams is best described as an accessible games engine; you can create anything from an RPG to a platformer, all with a toolset that Media Molecule calls “visual programming.”

Because you’re working with sliders and menus rather than lines of code, Media Molecule believes Dreams is perfect for kids interested in game design. The team has been in touch with the UK’s girls-only youth organization, Girlguiding, so that half a million young women can try their hand at game design.

“[Girlguiding has] never worked with game design before, because the entry level was a bit too hard,” studio director Siobhan Reddy says. “Getting a group of girls into a room to use a complicated program is quite difficult, whereas in Dreams they can maybe make something within an hour.”

This isn’t the first time the studio has dabbled into education. Media Molecule’s previous series, LittleBigPlanet, was used in both high schools and colleges in ways that the team had never thought of.

“When we first started to get interest [from educational institutions about LittleBigPlanet], it was a little bit surprising and a bit confusing. We weren’t quite sure what teachers meant or how they would actually use it,” outreach manager Gem Abdeen says. “With LittleBigPlanet, it was particularly the physics thing that was one thing teachers loved. Or you get history teachers telling the story of Henry VIII in LittleBigPlanet. I think with Dreams, we won’t know again until schools start using it. But what we do know is that it’s cross disciplinary.”

Abdeen made a comparison to young children using iPads, and that “young people are being raised to learn logic.” With technology being used at such young ages, Dreams’ tools are part of a language that Media Molecule believes will be familiar enough for kids to build creations of their own.

As for colleges, there has been interest from different schools to introduce Dreams into their curriculum. The team flew to the U.S. to give a presentation on Dreams to students. Abdeen says they were “blown away” by the possibilities of Dreams. Some game-design students allegedly even broke down in tears when seeing some of the tools in action.

“I think we had one young woman start crying when she saw the soft blend,” Abdeen says. “[Another cried] when [level designer John Beech] developed a scene and deleted it so quickly. It’s so fast so you can make a change without committing yourself or worrying that you now have hours to buy back.”

Media Molecule believes Dreams can be an incredibly beneficial tool for teaching game design, but its possibilities don’t end there. During our visit, we were told one Media Molecule staffer had built a mock-up of his wedding reception to better organize the event, and many brought up the fantasy of creating your D&D characters or world within Dreams. Artists and game designers alike can build portfolios in Dreams, too, to show off their skills to prospective employers. 

The studio has high hopes, saying theater groups could build set designs inside Dreams and architects could sketch up structures. Media Molecule hopes that those that don’t even normally play games could take a liking to Dreams and build something amazing in their respective discipline. It’s an ambitious statement, but it’s clear Media Molecule has been receiving a lot of attention through its outreach initiatives. So much, that the team has dialed back so it can prioritize getting Dreams out the door. “We decided recently to just slow down because we were catching too many fish,” Abdeen says.

With interest from all sorts of industries, Dreams has the potential to benefit many fields and walks of people. Hopefully, when the beta releases (no concrete date yet), we’ll get a better idea of the wide breadth of different content that can be accomplished with it.

For more on Dreams, click the banner below to be transported to our main hub that is filled with exclusive interviews, articles, and videos.

One of the last Hitman’s most notable features was elusive targets, which were assassination targets that you had only a limited time (and one chance) to kill before they disappeared forever. They’re returning in Hitman 2, and your first one is none other than Sean Bean (Game of Thrones, GoldenEye, Troy), whose constant deaths have become a meme onto themselves.

Don’t believe us? Watch the (slightly NSFW) death reel below. They sure do kill the dude a lot.

For more on Hitman 2, check out our hands-on impressions here.

The review embargo for Soulcalibur VI is up, but without seeing its online infrastructure on live servers, I’m not ready to give my final verdict on the game just yet.  However, my impressions from the hours I’ve played so far are pretty positive.

After spending quite a bit of time fighting in both single-player and training mode on PS4, the fantasy sword-fighting of Soulcalibur VI feels incredible. I was at first a bit worried the new Reversal Edge mechanic would dumb down combat, but so far, it only seems to add to it; there’s more strategy to unleashing the move than it might seem at first glance.

Soulcalibur VI also has a lot of single-player content to work through, including two separate story modes. I haven’t finished all of it yet, but for now let’s just say there’s a lot of reading involved.

I’ll have a final verdict later this week, but for now, I’m excited to keep digging into Soulcalibur VI’s combat and modes, and if the online is up to par, it could be the return of the series fans were hoping for.

For the pro fisherman who 

Fishing Sim World, the most authentic fishing simulator ever features realistic physics, detailed environments and in-depth fish AI you can enjoy on your own, with friends or while competing against the best players in tournaments online. Travel across seven stunning destinations around North America and Europe and catch 18 different species of fish while utilizing fully licensed rods, reels, lures, bait and boats. It’s ideal for people looking to relax and enjoy peace and quiet while still offering tournaments for those wanting a challenge.


On Microsoft’s E3 stage, the gaming giant answered the criticism of its first-party slate by announcing a number of acquisitions. The crown jewel of their studio announcements, though, was the founding of a new internal first-party studio called The Initiative, which was created to make prestige games for Microsoft’s platforms. Now, the new studio has reportedly hired veteran Rockstar Games technical director Tom Shepherd to join The Initiative.

As reported by WindowsCentral, Shepherd’s LinkedIn profile was updated yesterday to mention that he now works at The Initiative. Shepherd has been working at Rockstar for a number of years and has Red Dead Redemption, Max Payne 3, Grand Theft Auto V, and more under his belt, which is a pretty impressive resume.

While it’s not clear what position Shepherd now occupies at The Initiative, the studio had been hiring for a technical director already, and Shepherd seems an obvious fit for that role. While the Initiative has not announced any projects, and likely won’t for a few years still, Microsoft seem to be counting on them as a pillar of their upcoming strategy. They might not even have anything at all for the Xbox One.

[Source: WindowsCentral]

Kingdom Come: Deliverance’s newest DLC, The Amorous Adventures of Bold Sir Hans Capon, was released today. The new content puts players back up with Hans Capon and his longing for a significant other. Check out the release trailer Kingdom Come’s second DLC below.

You play as a stand-in Cyrano for Capon to help him woo the object his affections. Of course, every good wingman goes above and beyond for his friend, which means you may have to invade some bandit camps and perform some quests along the way.

Kingdom Come: Deliverance was released in February of this year on PlayStation 4, Xbox One, and PC, and you can read our review of the game right here. The DLC is out today on every platform the game itself is on and will run you $9.99, alongside free Tournament DLC.